Implements a basic, WIP version of the asset list. This is needed to give the asset view UI template asset reading and displaying functionality. See: * Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184 Especially the asset list internals should change. It uses the File/Asset Browser's `FileList` API, which isn't really meant for access from outside the File Browser. But as explained in T88184, it does a lot of the stuff we currently need, so we (Sybren Stüvel and I) decided to go this route for now. Work on a file-list rewrite which integrates well with the asset system started in the `asset-system-filelist` branch. Further includes: * Operator to reload the asset list. * New `bpy.types.AssetHandle.get_full_library_path()` function, which gets the full path of the asset via the asset-list. * Changes to preview loading to prevent the preview loading job to run eternally for asset views. File Browsers have this issue too, but should be fixed separately.
438 lines
14 KiB
C
438 lines
14 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edutil
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLT_translation.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_multires.h"
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#include "BKE_object.h"
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#include "BKE_packedFile.h"
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#include "BKE_paint.h"
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#include "BKE_screen.h"
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#include "BKE_undo_system.h"
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#include "DEG_depsgraph.h"
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#include "ED_armature.h"
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#include "ED_asset.h"
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#include "ED_image.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_paint.h"
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#include "ED_space_api.h"
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#include "ED_util.h"
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#include "GPU_immediate.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* ********* general editor util funcs, not BKE stuff please! ********* */
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void ED_editors_init_for_undo(Main *bmain)
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{
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wmWindowManager *wm = bmain->wm.first;
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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ViewLayer *view_layer = WM_window_get_active_view_layer(win);
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Base *base = BASACT(view_layer);
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if (base != NULL) {
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Object *ob = base->object;
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if (ob->mode & OB_MODE_TEXTURE_PAINT) {
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Scene *scene = WM_window_get_active_scene(win);
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BKE_texpaint_slots_refresh_object(scene, ob);
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ED_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
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}
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}
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}
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}
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void ED_editors_init(bContext *C)
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{
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struct Depsgraph *depsgraph = CTX_data_expect_evaluated_depsgraph(C);
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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wmWindowManager *wm = CTX_wm_manager(C);
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/* This is called during initialization, so we don't want to store any reports */
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ReportList *reports = CTX_wm_reports(C);
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int reports_flag_prev = reports->flag & ~RPT_STORE;
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SWAP(int, reports->flag, reports_flag_prev);
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/* Don't do undo pushes when calling an operator. */
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wm->op_undo_depth++;
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/* toggle on modes for objects that were saved with these enabled. for
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* e.g. linked objects we have to ensure that they are actually the
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* active object in this scene. */
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Object *obact = CTX_data_active_object(C);
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for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
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int mode = ob->mode;
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if (mode == OB_MODE_OBJECT) {
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continue;
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}
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if (BKE_object_has_mode_data(ob, mode)) {
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continue;
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}
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if (ob->type == OB_GPENCIL) {
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/* For multi-edit mode we may already have mode data (grease pencil does not need it).
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* However we may have a non-active object stuck in a grease-pencil edit mode. */
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if (ob != obact) {
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ob->mode = OB_MODE_OBJECT;
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DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
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}
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continue;
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}
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ID *ob_data = ob->data;
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ob->mode = OB_MODE_OBJECT;
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DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
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if (obact && (ob->type == obact->type) && !ID_IS_LINKED(ob) &&
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!(ob_data && ID_IS_LINKED(ob_data))) {
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if (mode == OB_MODE_EDIT) {
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ED_object_editmode_enter_ex(bmain, scene, ob, 0);
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}
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else if (mode == OB_MODE_POSE) {
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ED_object_posemode_enter_ex(bmain, ob);
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}
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else if (mode & OB_MODE_ALL_SCULPT) {
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if (obact == ob) {
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if (mode == OB_MODE_SCULPT) {
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ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, true, reports);
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}
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else if (mode == OB_MODE_VERTEX_PAINT) {
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ED_object_vpaintmode_enter_ex(bmain, depsgraph, scene, ob);
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}
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else if (mode == OB_MODE_WEIGHT_PAINT) {
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ED_object_wpaintmode_enter_ex(bmain, depsgraph, scene, ob);
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}
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else {
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BLI_assert_unreachable();
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}
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}
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else {
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/* Create data for non-active objects which need it for
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* mode-switching but don't yet support multi-editing. */
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if (mode & OB_MODE_ALL_SCULPT) {
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ob->mode = mode;
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BKE_object_sculpt_data_create(ob);
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}
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}
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}
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else {
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/* TODO(campbell): avoid operator calls. */
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if (obact == ob) {
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ED_object_mode_set(C, mode);
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}
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}
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}
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}
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/* image editor paint mode */
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if (scene) {
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ED_space_image_paint_update(bmain, wm, scene);
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}
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ED_assetlist_storage_tag_main_data_dirty();
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SWAP(int, reports->flag, reports_flag_prev);
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wm->op_undo_depth--;
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}
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/* frees all editmode stuff */
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void ED_editors_exit(Main *bmain, bool do_undo_system)
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{
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if (!bmain) {
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return;
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}
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/* Frees all edit-mode undo-steps. */
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if (do_undo_system && G_MAIN->wm.first) {
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wmWindowManager *wm = G_MAIN->wm.first;
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/* normally we don't check for NULL undo stack,
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* do here since it may run in different context. */
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if (wm->undo_stack) {
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BKE_undosys_stack_destroy(wm->undo_stack);
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wm->undo_stack = NULL;
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}
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}
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/* On undo, tag for update so the depsgraph doesn't use stale edit-mode data,
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* this is possible when mixing edit-mode and memory-file undo.
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*
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* By convention, objects are not left in edit-mode - so this isn't often problem in practice,
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* since exiting edit-mode will tag the objects too.
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*
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* However there is no guarantee the active object _never_ changes while in edit-mode.
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* Python for example can do this, some callers to #ED_object_base_activate
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* don't handle modes either (doing so isn't always practical).
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*
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* To reproduce the problem where stale data is used, see: T84920. */
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for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
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if (ED_object_editmode_free_ex(bmain, ob)) {
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if (do_undo_system == false) {
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DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
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}
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}
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}
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/* global in meshtools... */
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ED_mesh_mirror_spatial_table_end(NULL);
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ED_mesh_mirror_topo_table_end(NULL);
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}
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bool ED_editors_flush_edits_for_object_ex(Main *bmain,
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Object *ob,
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bool for_render,
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bool check_needs_flush)
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{
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bool has_edited = false;
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if (ob->mode & OB_MODE_SCULPT) {
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/* Don't allow flushing while in the middle of a stroke (frees data in use).
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* Auto-save prevents this from happening but scripts
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* may cause a flush on saving: T53986. */
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if (ob->sculpt != NULL && ob->sculpt->cache == NULL) {
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char *needs_flush_ptr = &ob->sculpt->needs_flush_to_id;
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if (check_needs_flush && (*needs_flush_ptr == 0)) {
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return false;
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}
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*needs_flush_ptr = 0;
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/* flush multires changes (for sculpt) */
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multires_flush_sculpt_updates(ob);
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has_edited = true;
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if (for_render) {
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/* flush changes from dynamic topology sculpt */
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BKE_sculptsession_bm_to_me_for_render(ob);
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}
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else {
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/* Set reorder=false so that saving the file doesn't reorder
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* the BMesh's elements */
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BKE_sculptsession_bm_to_me(ob, false);
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}
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}
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}
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else if (ob->mode & OB_MODE_EDIT) {
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char *needs_flush_ptr = BKE_object_data_editmode_flush_ptr_get(ob->data);
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if (needs_flush_ptr != NULL) {
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if (check_needs_flush && (*needs_flush_ptr == 0)) {
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return false;
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}
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*needs_flush_ptr = 0;
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}
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/* get editmode results */
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has_edited = true;
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ED_object_editmode_load(bmain, ob);
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}
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return has_edited;
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}
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bool ED_editors_flush_edits_for_object(Main *bmain, Object *ob)
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{
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return ED_editors_flush_edits_for_object_ex(bmain, ob, false, false);
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}
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/* flush any temp data from object editing to DNA before writing files,
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* rendering, copying, etc. */
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bool ED_editors_flush_edits_ex(Main *bmain, bool for_render, bool check_needs_flush)
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{
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bool has_edited = false;
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Object *ob;
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/* loop through all data to find edit mode or object mode, because during
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* exiting we might not have a context for edit object and multiple sculpt
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* objects can exist at the same time */
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for (ob = bmain->objects.first; ob; ob = ob->id.next) {
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has_edited |= ED_editors_flush_edits_for_object_ex(bmain, ob, for_render, check_needs_flush);
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}
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bmain->is_memfile_undo_flush_needed = false;
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return has_edited;
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}
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bool ED_editors_flush_edits(Main *bmain)
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{
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return ED_editors_flush_edits_ex(bmain, false, false);
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}
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/* ***** XXX: functions are using old blender names, cleanup later ***** */
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/**
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* Now only used in 2D spaces, like time, f-curve, NLA, image, etc.
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*
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* \note Shift/Control are not configurable key-bindings.
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*/
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void apply_keyb_grid(
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int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert)
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{
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/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
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if (invert) {
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ctrl = !ctrl;
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}
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if (ctrl && shift) {
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if (fac3 != 0.0f) {
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*val = fac3 * floorf(*val / fac3 + 0.5f);
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}
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}
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else if (ctrl) {
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if (fac2 != 0.0f) {
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*val = fac2 * floorf(*val / fac2 + 0.5f);
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}
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}
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else {
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if (fac1 != 0.0f) {
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*val = fac1 * floorf(*val / fac1 + 0.5f);
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}
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}
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}
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void unpack_menu(bContext *C,
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const char *opname,
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const char *id_name,
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const char *abs_name,
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const char *folder,
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struct PackedFile *pf)
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{
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Main *bmain = CTX_data_main(C);
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PointerRNA props_ptr;
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uiPopupMenu *pup;
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uiLayout *layout;
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char line[FILE_MAX + 100];
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wmOperatorType *ot = WM_operatortype_find(opname, 1);
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pup = UI_popup_menu_begin(C, IFACE_("Unpack File"), ICON_NONE);
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layout = UI_popup_menu_layout(pup);
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uiItemFullO_ptr(
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layout, ot, IFACE_("Remove Pack"), ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_REMOVE);
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RNA_string_set(&props_ptr, "id", id_name);
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if (G.relbase_valid) {
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char local_name[FILE_MAXDIR + FILE_MAX], fi[FILE_MAX];
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BLI_split_file_part(abs_name, fi, sizeof(fi));
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BLI_snprintf(local_name, sizeof(local_name), "//%s/%s", folder, fi);
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if (!STREQ(abs_name, local_name)) {
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switch (BKE_packedfile_compare_to_file(BKE_main_blendfile_path(bmain), local_name, pf)) {
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case PF_CMP_NOFILE:
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BLI_snprintf(line, sizeof(line), TIP_("Create %s"), local_name);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_CMP_EQUAL:
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BLI_snprintf(line, sizeof(line), TIP_("Use %s (identical)"), local_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_CMP_DIFFERS:
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BLI_snprintf(line, sizeof(line), TIP_("Use %s (differs)"), local_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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BLI_snprintf(line, sizeof(line), TIP_("Overwrite %s"), local_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_LOCAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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}
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}
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}
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switch (BKE_packedfile_compare_to_file(BKE_main_blendfile_path(bmain), abs_name, pf)) {
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case PF_CMP_NOFILE:
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BLI_snprintf(line, sizeof(line), TIP_("Create %s"), abs_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_CMP_EQUAL:
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BLI_snprintf(line, sizeof(line), TIP_("Use %s (identical)"), abs_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_CMP_DIFFERS:
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BLI_snprintf(line, sizeof(line), TIP_("Use %s (differs)"), abs_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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BLI_snprintf(line, sizeof(line), TIP_("Overwrite %s"), abs_name);
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// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
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uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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}
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UI_popup_menu_end(C, pup);
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}
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/**
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* Use to free ID references within runtime data (stored outside of DNA)
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*
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* \param new_id: may be NULL to unlink \a old_id.
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*/
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void ED_spacedata_id_remap(struct ScrArea *area, struct SpaceLink *sl, ID *old_id, ID *new_id)
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{
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SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
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if (st && st->id_remap) {
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st->id_remap(area, sl, old_id, new_id);
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}
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}
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