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blender-archive/source/blender/io/alembic/exporter/abc_custom_props.h
Jacques Lucke 19dfb6ea1f Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.

In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.

I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.

Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.

Differential Revision: https://developer.blender.org/D10911
2021-04-08 11:07:27 +02:00

97 lines
3.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup Alembic
*/
#pragma once
#include <Alembic/Abc/OArrayProperty.h>
#include <Alembic/Abc/OCompoundProperty.h>
#include "BLI_map.hh"
#include <memory>
struct IDProperty;
namespace blender::io::alembic {
class ABCAbstractWriter;
/* Write values of Custom Properties (a.k.a. ID Properties) to Alembic.
*
* Each Alembic Writer instance optionally has one CustomPropertiesExporter (CPE). This CPE not
* only writes the custom properties to Alembic, but also keeps references in memory so that the
* Alembic library doesn't prematurely finalize the data. */
class CustomPropertiesExporter {
private:
/* Owner is used to get the OCompoundProperty and time sample index. The former should only be
* requested from the Alembic library when it's actually going to be used to add custom
* properties (otherwise an invalid Alembic file is written). */
ABCAbstractWriter *owner_;
/* The Compound Property that will contain the exported custom properties.
*
* Typically this the return value of abc_schema.getArbGeomParams() or
* abc_schema.getUserProperties(). */
Alembic::Abc::OCompoundProperty abc_compound_prop_;
/* Mapping from property name in Blender to property in Alembic.
* Here Blender does the same as other software (Maya, Houdini), and writes
* scalar properties as single-element arrays. */
Map<std::string, Alembic::Abc::OArrayProperty> abc_properties_;
public:
CustomPropertiesExporter(ABCAbstractWriter *owner);
virtual ~CustomPropertiesExporter() = default;
void write_all(const IDProperty *group);
private:
void write(const IDProperty *id_property);
void write_array(const IDProperty *id_property);
/* IDProperty arrays are used to store arrays-of-arrays or arrays-of-strings. */
void write_idparray(const IDProperty *idp_array);
void write_idparray_of_strings(const IDProperty *idp_array);
void write_idparray_of_numbers(const IDProperty *idp_array);
/* Flatten an array-of-arrays into one long array, then write that.
* It is tempting to write an array of NxM numbers as a matrix, but there is
* no guarantee that the data actually represents a matrix. */
template<typename ABCPropertyType, typename BlenderValueType>
void write_idparray_flattened_typed(const IDProperty *idp_array);
/* Write a single scalar (i.e. non-array) property as single-value array. */
template<typename ABCPropertyType, typename BlenderValueType>
void set_scalar_property(StringRef property_name, const BlenderValueType property_value);
template<typename ABCPropertyType, typename BlenderValueType>
void set_array_property(StringRef property_name,
const BlenderValueType *array_values,
size_t num_array_items);
template<typename ABCPropertyType>
Alembic::Abc::OArrayProperty create_abc_property(StringRef property_name);
};
} // namespace blender::io::alembic