Socket inspection helps with debugging a geometry node group. Now, when hovering over a socket, a tooltip will appear that provides information about the data in the socket. Note, socket inspection only works for sockets that have been computed already. Nodes that are not connected to an output are not computed. Future improvements can include ui changes to make the tooltip look more like in the original design (T85251). Furthermore, additional information could be shown if necessary. Differential Revision: https://developer.blender.org/D11842
310 lines
8.5 KiB
C++
310 lines
8.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/**
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* Many geometry nodes related UI features need access to data produced during evaluation. Not only
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* is the final output required but also the intermediate results. Those features include
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* attribute search, node warnings, socket inspection and the viewer node.
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*
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* This file provides the framework for logging data during evaluation and accessing the data after
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* evaluation.
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*
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* During logging every thread gets its own local logger to avoid too much locking (logging
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* generally happens for every socket). After geometry nodes evaluation is done, the thread-local
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* logging information is combined and post-processed to make it easier for the UI to lookup.
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* necessary information.
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*/
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#include "BLI_enumerable_thread_specific.hh"
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#include "BLI_linear_allocator.hh"
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#include "BLI_map.hh"
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#include "BKE_geometry_set.hh"
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#include "FN_generic_pointer.hh"
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#include "NOD_derived_node_tree.hh"
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struct SpaceNode;
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struct SpaceSpreadsheet;
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namespace blender::nodes::geometry_nodes_eval_log {
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using fn::GMutablePointer;
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using fn::GPointer;
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/** Contains information about a value that has been computed during geometry nodes evaluation. */
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class ValueLog {
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public:
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virtual ~ValueLog() = default;
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};
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/** Contains an owned copy of a value of a generic type. */
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class GenericValueLog : public ValueLog {
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private:
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GMutablePointer data_;
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public:
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GenericValueLog(GMutablePointer data) : data_(data)
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{
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}
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~GenericValueLog()
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{
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data_.destruct();
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}
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GPointer value() const
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{
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return data_;
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}
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};
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struct GeometryAttributeInfo {
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std::string name;
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AttributeDomain domain;
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CustomDataType data_type;
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};
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/** Contains information about a geometry set. In most cases this does not store the entire
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* geometry set as this would require too much memory. */
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class GeometryValueLog : public ValueLog {
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private:
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Vector<GeometryAttributeInfo> attributes_;
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Vector<GeometryComponentType> component_types_;
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std::unique_ptr<GeometrySet> full_geometry_;
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public:
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struct MeshInfo {
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int tot_verts, tot_edges, tot_faces;
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};
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struct CurveInfo {
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int tot_splines;
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};
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struct PointCloudInfo {
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int tot_points;
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};
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struct InstancesInfo {
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int tot_instances;
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};
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std::optional<MeshInfo> mesh_info;
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std::optional<CurveInfo> curve_info;
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std::optional<PointCloudInfo> pointcloud_info;
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std::optional<InstancesInfo> instances_info;
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GeometryValueLog(const GeometrySet &geometry_set, bool log_full_geometry);
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Span<GeometryAttributeInfo> attributes() const
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{
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return attributes_;
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}
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Span<GeometryComponentType> component_types() const
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{
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return component_types_;
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}
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const GeometrySet *full_geometry() const
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{
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return full_geometry_.get();
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}
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};
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enum class NodeWarningType {
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Error,
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Warning,
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Info,
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};
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struct NodeWarning {
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NodeWarningType type;
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std::string message;
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};
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struct NodeWithWarning {
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DNode node;
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NodeWarning warning;
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};
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/** The same value can be referenced by multiple sockets when they are linked. */
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struct ValueOfSockets {
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Span<DSocket> sockets;
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destruct_ptr<ValueLog> value;
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};
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class GeoLogger;
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class ModifierLog;
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/** Every thread has its own local logger to avoid having to communicate between threads during
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* evaluation. After evaluation the individual logs are combined. */
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class LocalGeoLogger {
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private:
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/* Back pointer to the owner of this local logger. */
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GeoLogger *main_logger_;
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/* Allocator for the many small allocations during logging. This is in a `unique_ptr` so that
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* ownership can be transferred later on. */
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std::unique_ptr<LinearAllocator<>> allocator_;
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Vector<ValueOfSockets> values_;
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Vector<NodeWithWarning> node_warnings_;
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friend ModifierLog;
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public:
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LocalGeoLogger(GeoLogger &main_logger) : main_logger_(&main_logger)
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{
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this->allocator_ = std::make_unique<LinearAllocator<>>();
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}
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void log_value_for_sockets(Span<DSocket> sockets, GPointer value);
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void log_multi_value_socket(DSocket socket, Span<GPointer> values);
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void log_node_warning(DNode node, NodeWarningType type, std::string message);
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};
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/** The root logger class. */
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class GeoLogger {
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private:
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/** The entire geometry of sockets in this set should be cached, because e.g. the spreadsheet
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* displays the data. We don't log the entire geometry at all places, because that would require
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* way too much memory. */
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Set<DSocket> log_full_geometry_sockets_;
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threading::EnumerableThreadSpecific<LocalGeoLogger> threadlocals_;
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friend LocalGeoLogger;
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public:
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GeoLogger(Set<DSocket> log_full_geometry_sockets)
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: log_full_geometry_sockets_(std::move(log_full_geometry_sockets)),
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threadlocals_([this]() { return LocalGeoLogger(*this); })
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{
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}
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LocalGeoLogger &local()
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{
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return threadlocals_.local();
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}
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auto begin()
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{
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return threadlocals_.begin();
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}
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auto end()
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{
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return threadlocals_.end();
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}
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};
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/** Contains information that has been logged for one specific socket. */
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class SocketLog {
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private:
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ValueLog *value_ = nullptr;
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friend ModifierLog;
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public:
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const ValueLog *value() const
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{
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return value_;
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}
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};
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/** Contains information that has been logged for one specific node. */
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class NodeLog {
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private:
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Vector<SocketLog> input_logs_;
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Vector<SocketLog> output_logs_;
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Vector<NodeWarning, 0> warnings_;
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friend ModifierLog;
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public:
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const SocketLog *lookup_socket_log(eNodeSocketInOut in_out, int index) const;
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const SocketLog *lookup_socket_log(const bNode &node, const bNodeSocket &socket) const;
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Span<SocketLog> input_logs() const
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{
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return input_logs_;
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}
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Span<SocketLog> output_logs() const
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{
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return output_logs_;
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}
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Span<NodeWarning> warnings() const
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{
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return warnings_;
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}
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Vector<const GeometryAttributeInfo *> lookup_available_attributes() const;
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};
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/** Contains information that has been logged for one specific tree. */
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class TreeLog {
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private:
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Map<std::string, destruct_ptr<NodeLog>> node_logs_;
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Map<std::string, destruct_ptr<TreeLog>> child_logs_;
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friend ModifierLog;
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public:
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const NodeLog *lookup_node_log(StringRef node_name) const;
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const NodeLog *lookup_node_log(const bNode &node) const;
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const TreeLog *lookup_child_log(StringRef node_name) const;
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};
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/** Contains information about an entire geometry nodes evaluation. */
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class ModifierLog {
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private:
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LinearAllocator<> allocator_;
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/* Allocators of the individual loggers. */
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Vector<std::unique_ptr<LinearAllocator<>>> logger_allocators_;
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destruct_ptr<TreeLog> root_tree_logs_;
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Vector<destruct_ptr<ValueLog>> logged_values_;
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public:
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ModifierLog(GeoLogger &logger);
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const TreeLog &root_tree() const
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{
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return *root_tree_logs_;
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}
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/* Utilities to find logged information for a specific context. */
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static const ModifierLog *find_root_by_node_editor_context(const SpaceNode &snode);
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static const TreeLog *find_tree_by_node_editor_context(const SpaceNode &snode);
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static const NodeLog *find_node_by_node_editor_context(const SpaceNode &snode,
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const bNode &node);
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static const SocketLog *find_socket_by_node_editor_context(const SpaceNode &snode,
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const bNode &node,
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const bNodeSocket &socket);
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static const NodeLog *find_node_by_spreadsheet_editor_context(
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const SpaceSpreadsheet &sspreadsheet);
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private:
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using LogByTreeContext = Map<const DTreeContext *, TreeLog *>;
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TreeLog &lookup_or_add_tree_log(LogByTreeContext &log_by_tree_context,
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const DTreeContext &tree_context);
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NodeLog &lookup_or_add_node_log(LogByTreeContext &log_by_tree_context, DNode node);
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SocketLog &lookup_or_add_socket_log(LogByTreeContext &log_by_tree_context, DSocket socket);
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};
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} // namespace blender::nodes::geometry_nodes_eval_log
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