The menu lists all socket types that are valid for the node tree. Changing a socket type updates all instances of the group and keeps existing links to the socket. If changing the socket type leads to incorrect node connections the links are flagged as invalid (red) and ignored but not removed. This is so users don't lose information and can then fix resulting issues. For example: Changing a Color socket to a Shader socket can cause an invalid Shader-to-Color connection. Implementation details: The new `NODE_OT_tree_socket_change_type` operator uses the generic `rna_node_socket_type_itemf` function to list all eligible socket types. It uses the tree type's `valid_socket_type` callback to test for valid types. In addition it also checks the subtype, because multiple RNA types are registered for the same base type. The `valid_socket_type` callback has been modified slightly to accept full socket types instead of just the base type enum, so that custom (python) socket types can be used by this operator. The `nodeModifySocketType` function is now called when group nodes encounter a socket type mismatch, instead of replacing the socket entirely. This ensures that links are kept to/from group nodes as well as group input/output nodes. The `nodeModifySocketType` function now also takes a full `bNodeSocketType` instead of just the base and subtype enum (a shortcut `nodeModifySocketTypeStatic` exists for when only static types are used). Differential Revision: https://developer.blender.org/D10912
133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "NOD_geometry.h"
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#include "BKE_context.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BLT_translation.h"
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#include "DNA_modifier_types.h"
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#include "DNA_node_types.h"
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#include "DNA_space_types.h"
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#include "RNA_access.h"
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#include "node_common.h"
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bNodeTreeType *ntreeType_Geometry;
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static void geometry_node_tree_get_from_context(const bContext *C,
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bNodeTreeType *UNUSED(treetype),
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bNodeTree **r_ntree,
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ID **r_id,
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ID **r_from)
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{
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *ob = OBACT(view_layer);
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if (ob == nullptr) {
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return;
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}
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const ModifierData *md = BKE_object_active_modifier(ob);
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if (md == nullptr) {
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return;
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}
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if (md->type == eModifierType_Nodes) {
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NodesModifierData *nmd = (NodesModifierData *)md;
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if (nmd->node_group != nullptr) {
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*r_from = &ob->id;
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*r_id = &ob->id;
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*r_ntree = nmd->node_group;
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}
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}
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}
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static void geometry_node_tree_update(bNodeTree *ntree)
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{
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ntreeSetOutput(ntree);
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/* Needed to give correct types to reroutes. */
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ntree_update_reroute_nodes(ntree);
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}
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static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
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{
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func(calldata, NODE_CLASS_INPUT, N_("Input"));
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func(calldata, NODE_CLASS_GEOMETRY, N_("Geometry"));
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func(calldata, NODE_CLASS_ATTRIBUTE, N_("Attribute"));
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func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
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func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
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func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
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func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
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}
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static bool geometry_node_tree_validate_link(bNodeTree *UNUSED(ntree), bNodeLink *link)
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{
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/* Geometry, string, object, material, texture and collection sockets can only be connected to
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* themselves. The other types can be converted between each other. */
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if (ELEM(link->fromsock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT) &&
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ELEM(link->tosock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT)) {
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return true;
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}
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return (link->tosock->type == link->fromsock->type);
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}
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static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype),
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bNodeSocketType *socket_type)
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{
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return nodeIsStaticSocketType(socket_type) && ELEM(socket_type->type,
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SOCK_FLOAT,
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SOCK_VECTOR,
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SOCK_RGBA,
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SOCK_BOOLEAN,
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SOCK_INT,
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SOCK_STRING,
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SOCK_OBJECT,
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SOCK_GEOMETRY,
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SOCK_COLLECTION,
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SOCK_TEXTURE,
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SOCK_MATERIAL);
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}
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void register_node_tree_type_geo(void)
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{
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bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
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MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
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tt->type = NTREE_GEOMETRY;
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strcpy(tt->idname, "GeometryNodeTree");
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strcpy(tt->ui_name, N_("Geometry Node Editor"));
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tt->ui_icon = 0; /* defined in drawnode.c */
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strcpy(tt->ui_description, N_("Geometry nodes"));
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tt->rna_ext.srna = &RNA_GeometryNodeTree;
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tt->update = geometry_node_tree_update;
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tt->get_from_context = geometry_node_tree_get_from_context;
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tt->foreach_nodeclass = foreach_nodeclass;
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tt->valid_socket_type = geometry_node_tree_socket_type_valid;
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tt->validate_link = geometry_node_tree_validate_link;
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ntreeTypeAdd(tt);
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}
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