The menu lists all socket types that are valid for the node tree. Changing a socket type updates all instances of the group and keeps existing links to the socket. If changing the socket type leads to incorrect node connections the links are flagged as invalid (red) and ignored but not removed. This is so users don't lose information and can then fix resulting issues. For example: Changing a Color socket to a Shader socket can cause an invalid Shader-to-Color connection. Implementation details: The new `NODE_OT_tree_socket_change_type` operator uses the generic `rna_node_socket_type_itemf` function to list all eligible socket types. It uses the tree type's `valid_socket_type` callback to test for valid types. In addition it also checks the subtype, because multiple RNA types are registered for the same base type. The `valid_socket_type` callback has been modified slightly to accept full socket types instead of just the base type enum, so that custom (python) socket types can be used by this operator. The `nodeModifySocketType` function is now called when group nodes encounter a socket type mismatch, instead of replacing the socket entirely. This ensures that links are kept to/from group nodes as well as group input/output nodes. The `nodeModifySocketType` function now also takes a full `bNodeSocketType` instead of just the base and subtype enum (a shortcut `nodeModifySocketTypeStatic` exists for when only static types are used). Differential Revision: https://developer.blender.org/D10912
770 lines
26 KiB
C++
770 lines
26 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup nodes
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*/
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#include <climits>
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#include "DNA_node_types.h"
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#include "BLI_color.hh"
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#include "BLI_float3.hh"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_geometry_set.hh"
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#include "BKE_lib_id.h"
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#include "BKE_node.h"
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#include "DNA_collection_types.h"
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#include "DNA_material_types.h"
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#include "RNA_access.h"
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#include "RNA_types.h"
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#include "MEM_guardedalloc.h"
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#include "NOD_node_tree_multi_function.hh"
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#include "NOD_socket.h"
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#include "FN_cpp_type_make.hh"
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struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
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struct bNode *node,
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struct bNodeSocketTemplate *stemp,
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eNodeSocketInOut in_out)
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{
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bNodeSocket *sock = nodeAddStaticSocket(
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ntree, node, in_out, stemp->type, stemp->subtype, stemp->identifier, stemp->name);
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sock->flag |= stemp->flag;
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/* initialize default_value */
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switch (stemp->type) {
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case SOCK_FLOAT: {
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bNodeSocketValueFloat *dval = (bNodeSocketValueFloat *)sock->default_value;
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dval->value = stemp->val1;
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dval->min = stemp->min;
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dval->max = stemp->max;
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break;
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}
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case SOCK_INT: {
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bNodeSocketValueInt *dval = (bNodeSocketValueInt *)sock->default_value;
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dval->value = (int)stemp->val1;
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dval->min = (int)stemp->min;
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dval->max = (int)stemp->max;
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break;
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}
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case SOCK_BOOLEAN: {
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bNodeSocketValueBoolean *dval = (bNodeSocketValueBoolean *)sock->default_value;
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dval->value = (int)stemp->val1;
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break;
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}
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case SOCK_VECTOR: {
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bNodeSocketValueVector *dval = (bNodeSocketValueVector *)sock->default_value;
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dval->value[0] = stemp->val1;
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dval->value[1] = stemp->val2;
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dval->value[2] = stemp->val3;
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dval->min = stemp->min;
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dval->max = stemp->max;
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break;
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}
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case SOCK_RGBA: {
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bNodeSocketValueRGBA *dval = (bNodeSocketValueRGBA *)sock->default_value;
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dval->value[0] = stemp->val1;
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dval->value[1] = stemp->val2;
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dval->value[2] = stemp->val3;
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dval->value[3] = stemp->val4;
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break;
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}
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}
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return sock;
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}
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static bNodeSocket *verify_socket_template(bNodeTree *ntree,
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bNode *node,
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eNodeSocketInOut in_out,
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ListBase *socklist,
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bNodeSocketTemplate *stemp)
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{
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bNodeSocket *sock;
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for (sock = (bNodeSocket *)socklist->first; sock; sock = sock->next) {
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if (STREQLEN(sock->name, stemp->name, NODE_MAXSTR)) {
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break;
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}
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}
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if (sock) {
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if (sock->type != stemp->type) {
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nodeModifySocketTypeStatic(ntree, node, sock, stemp->type, stemp->subtype);
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}
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sock->flag |= stemp->flag;
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}
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else {
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/* no socket for this template found, make a new one */
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sock = node_add_socket_from_template(ntree, node, stemp, in_out);
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}
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/* remove the new socket from the node socket list first,
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* will be added back after verification. */
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BLI_remlink(socklist, sock);
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return sock;
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}
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static void verify_socket_template_list(bNodeTree *ntree,
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bNode *node,
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eNodeSocketInOut in_out,
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ListBase *socklist,
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bNodeSocketTemplate *stemp_first)
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{
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bNodeSocket *sock, *nextsock;
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bNodeSocketTemplate *stemp;
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/* no inputs anymore? */
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if (stemp_first == nullptr) {
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for (sock = (bNodeSocket *)socklist->first; sock; sock = nextsock) {
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nextsock = sock->next;
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nodeRemoveSocket(ntree, node, sock);
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}
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}
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else {
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/* step by step compare */
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stemp = stemp_first;
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while (stemp->type != -1) {
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stemp->sock = verify_socket_template(ntree, node, in_out, socklist, stemp);
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stemp++;
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}
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/* leftovers are removed */
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for (sock = (bNodeSocket *)socklist->first; sock; sock = nextsock) {
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nextsock = sock->next;
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nodeRemoveSocket(ntree, node, sock);
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}
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/* and we put back the verified sockets */
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stemp = stemp_first;
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if (socklist->first) {
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/* Some dynamic sockets left, store the list start
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* so we can add static sockets in front of it. */
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sock = (bNodeSocket *)socklist->first;
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while (stemp->type != -1) {
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/* Put static sockets in front of dynamic. */
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BLI_insertlinkbefore(socklist, sock, stemp->sock);
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stemp++;
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}
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}
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else {
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while (stemp->type != -1) {
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BLI_addtail(socklist, stemp->sock);
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stemp++;
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}
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}
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}
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}
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void node_verify_socket_templates(bNodeTree *ntree, bNode *node)
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{
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bNodeType *ntype = node->typeinfo;
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/* Don't try to match socket lists when there are no templates.
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* This prevents dynamically generated sockets to be removed, like for
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* group, image or render layer nodes. We have an explicit check for the
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* render layer node since it still has fixed sockets too.
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*/
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if (ntype) {
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if (ntype->inputs && ntype->inputs[0].type >= 0) {
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verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs);
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}
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if (ntype->outputs && ntype->outputs[0].type >= 0 && node->type != CMP_NODE_R_LAYERS) {
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verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs);
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}
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}
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}
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void node_socket_init_default_value(bNodeSocket *sock)
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{
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int type = sock->typeinfo->type;
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int subtype = sock->typeinfo->subtype;
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if (sock->default_value) {
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return; /* already initialized */
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}
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switch (type) {
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case SOCK_FLOAT: {
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bNodeSocketValueFloat *dval = (bNodeSocketValueFloat *)MEM_callocN(
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sizeof(bNodeSocketValueFloat), "node socket value float");
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dval->subtype = subtype;
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dval->value = 0.0f;
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dval->min = -FLT_MAX;
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dval->max = FLT_MAX;
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sock->default_value = dval;
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break;
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}
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case SOCK_INT: {
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bNodeSocketValueInt *dval = (bNodeSocketValueInt *)MEM_callocN(sizeof(bNodeSocketValueInt),
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"node socket value int");
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dval->subtype = subtype;
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dval->value = 0;
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dval->min = INT_MIN;
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dval->max = INT_MAX;
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sock->default_value = dval;
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break;
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}
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case SOCK_BOOLEAN: {
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bNodeSocketValueBoolean *dval = (bNodeSocketValueBoolean *)MEM_callocN(
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sizeof(bNodeSocketValueBoolean), "node socket value bool");
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dval->value = false;
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sock->default_value = dval;
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break;
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}
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case SOCK_VECTOR: {
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static float default_value[] = {0.0f, 0.0f, 0.0f};
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bNodeSocketValueVector *dval = (bNodeSocketValueVector *)MEM_callocN(
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sizeof(bNodeSocketValueVector), "node socket value vector");
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dval->subtype = subtype;
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copy_v3_v3(dval->value, default_value);
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dval->min = -FLT_MAX;
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dval->max = FLT_MAX;
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sock->default_value = dval;
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break;
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}
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case SOCK_RGBA: {
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static float default_value[] = {0.0f, 0.0f, 0.0f, 1.0f};
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bNodeSocketValueRGBA *dval = (bNodeSocketValueRGBA *)MEM_callocN(
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sizeof(bNodeSocketValueRGBA), "node socket value color");
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copy_v4_v4(dval->value, default_value);
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sock->default_value = dval;
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break;
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}
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case SOCK_STRING: {
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bNodeSocketValueString *dval = (bNodeSocketValueString *)MEM_callocN(
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sizeof(bNodeSocketValueString), "node socket value string");
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dval->subtype = subtype;
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dval->value[0] = '\0';
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sock->default_value = dval;
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break;
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}
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case SOCK_OBJECT: {
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bNodeSocketValueObject *dval = (bNodeSocketValueObject *)MEM_callocN(
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sizeof(bNodeSocketValueObject), "node socket value object");
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dval->value = nullptr;
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sock->default_value = dval;
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break;
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}
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case SOCK_IMAGE: {
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bNodeSocketValueImage *dval = (bNodeSocketValueImage *)MEM_callocN(
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sizeof(bNodeSocketValueImage), "node socket value image");
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dval->value = nullptr;
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sock->default_value = dval;
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break;
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}
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case SOCK_COLLECTION: {
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bNodeSocketValueCollection *dval = (bNodeSocketValueCollection *)MEM_callocN(
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sizeof(bNodeSocketValueCollection), "node socket value object");
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dval->value = nullptr;
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sock->default_value = dval;
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break;
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}
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case SOCK_TEXTURE: {
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bNodeSocketValueTexture *dval = (bNodeSocketValueTexture *)MEM_callocN(
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sizeof(bNodeSocketValueTexture), "node socket value texture");
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dval->value = nullptr;
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sock->default_value = dval;
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break;
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}
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case SOCK_MATERIAL: {
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bNodeSocketValueMaterial *dval = (bNodeSocketValueMaterial *)MEM_callocN(
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sizeof(bNodeSocketValueMaterial), "node socket value material");
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dval->value = nullptr;
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sock->default_value = dval;
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break;
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}
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}
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}
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void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from)
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{
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/* sanity check */
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if (to->type != from->type) {
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return;
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}
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/* make sure both exist */
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if (!from->default_value) {
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return;
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}
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node_socket_init_default_value(to);
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/* use label instead of name if it has been set */
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if (from->label[0] != '\0') {
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BLI_strncpy(to->name, from->label, NODE_MAXSTR);
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}
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switch (from->typeinfo->type) {
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case SOCK_FLOAT: {
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bNodeSocketValueFloat *toval = (bNodeSocketValueFloat *)to->default_value;
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bNodeSocketValueFloat *fromval = (bNodeSocketValueFloat *)from->default_value;
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*toval = *fromval;
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break;
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}
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case SOCK_INT: {
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bNodeSocketValueInt *toval = (bNodeSocketValueInt *)to->default_value;
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bNodeSocketValueInt *fromval = (bNodeSocketValueInt *)from->default_value;
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*toval = *fromval;
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break;
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}
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case SOCK_BOOLEAN: {
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bNodeSocketValueBoolean *toval = (bNodeSocketValueBoolean *)to->default_value;
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bNodeSocketValueBoolean *fromval = (bNodeSocketValueBoolean *)from->default_value;
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*toval = *fromval;
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break;
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}
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case SOCK_VECTOR: {
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bNodeSocketValueVector *toval = (bNodeSocketValueVector *)to->default_value;
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bNodeSocketValueVector *fromval = (bNodeSocketValueVector *)from->default_value;
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*toval = *fromval;
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break;
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}
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case SOCK_RGBA: {
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bNodeSocketValueRGBA *toval = (bNodeSocketValueRGBA *)to->default_value;
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bNodeSocketValueRGBA *fromval = (bNodeSocketValueRGBA *)from->default_value;
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*toval = *fromval;
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break;
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}
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case SOCK_STRING: {
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bNodeSocketValueString *toval = (bNodeSocketValueString *)to->default_value;
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bNodeSocketValueString *fromval = (bNodeSocketValueString *)from->default_value;
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*toval = *fromval;
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break;
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}
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case SOCK_OBJECT: {
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bNodeSocketValueObject *toval = (bNodeSocketValueObject *)to->default_value;
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bNodeSocketValueObject *fromval = (bNodeSocketValueObject *)from->default_value;
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*toval = *fromval;
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id_us_plus(&toval->value->id);
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break;
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}
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case SOCK_IMAGE: {
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bNodeSocketValueImage *toval = (bNodeSocketValueImage *)to->default_value;
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bNodeSocketValueImage *fromval = (bNodeSocketValueImage *)from->default_value;
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*toval = *fromval;
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id_us_plus(&toval->value->id);
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break;
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}
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case SOCK_COLLECTION: {
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bNodeSocketValueCollection *toval = (bNodeSocketValueCollection *)to->default_value;
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bNodeSocketValueCollection *fromval = (bNodeSocketValueCollection *)from->default_value;
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*toval = *fromval;
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id_us_plus(&toval->value->id);
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break;
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}
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case SOCK_TEXTURE: {
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bNodeSocketValueTexture *toval = (bNodeSocketValueTexture *)to->default_value;
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bNodeSocketValueTexture *fromval = (bNodeSocketValueTexture *)from->default_value;
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*toval = *fromval;
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id_us_plus(&toval->value->id);
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break;
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}
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case SOCK_MATERIAL: {
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bNodeSocketValueMaterial *toval = (bNodeSocketValueMaterial *)to->default_value;
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bNodeSocketValueMaterial *fromval = (bNodeSocketValueMaterial *)from->default_value;
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*toval = *fromval;
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id_us_plus(&toval->value->id);
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break;
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}
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}
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to->flag |= (from->flag & SOCK_HIDE_VALUE);
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}
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void node_socket_skip_reroutes(
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ListBase *links, bNode *node, bNodeSocket *socket, bNode **r_node, bNodeSocket **r_socket)
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{
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const int loop_limit = 100; /* Limit in case there is a connection cycle. */
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if (socket->in_out == SOCK_IN) {
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bNodeLink *first_link = (bNodeLink *)links->first;
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for (int i = 0; node->type == NODE_REROUTE && i < loop_limit; i++) {
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bNodeLink *link = first_link;
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for (; link; link = link->next) {
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if (link->fromnode == node && link->tonode != node) {
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break;
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}
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}
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if (link) {
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node = link->tonode;
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socket = link->tosock;
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}
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else {
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break;
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}
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}
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}
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else {
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for (int i = 0; node->type == NODE_REROUTE && i < loop_limit; i++) {
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bNodeSocket *input = (bNodeSocket *)node->inputs.first;
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if (input && input->link) {
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node = input->link->fromnode;
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socket = input->link->fromsock;
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}
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else {
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break;
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}
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}
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}
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if (r_node) {
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*r_node = node;
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}
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if (r_socket) {
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*r_socket = socket;
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}
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}
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static void standard_node_socket_interface_init_socket(bNodeTree *UNUSED(ntree),
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bNodeSocket *stemp,
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bNode *UNUSED(node),
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bNodeSocket *sock,
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const char *UNUSED(data_path))
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{
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/* initialize the type value */
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sock->type = sock->typeinfo->type;
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/* XXX socket interface 'type' value is not used really,
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* but has to match or the copy function will bail out
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*/
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stemp->type = stemp->typeinfo->type;
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/* copy default_value settings */
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node_socket_copy_default_value(sock, stemp);
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}
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/* copies settings that are not changed for each socket instance */
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static void standard_node_socket_interface_verify_socket(bNodeTree *UNUSED(ntree),
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bNodeSocket *stemp,
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bNode *UNUSED(node),
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bNodeSocket *sock,
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const char *UNUSED(data_path))
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{
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/* sanity check */
|
|
if (sock->type != stemp->typeinfo->type) {
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return;
|
|
}
|
|
|
|
/* make sure both exist */
|
|
if (!stemp->default_value) {
|
|
return;
|
|
}
|
|
node_socket_init_default_value(sock);
|
|
|
|
switch (stemp->typeinfo->type) {
|
|
case SOCK_FLOAT: {
|
|
bNodeSocketValueFloat *toval = (bNodeSocketValueFloat *)sock->default_value;
|
|
bNodeSocketValueFloat *fromval = (bNodeSocketValueFloat *)stemp->default_value;
|
|
toval->min = fromval->min;
|
|
toval->max = fromval->max;
|
|
break;
|
|
}
|
|
case SOCK_INT: {
|
|
bNodeSocketValueInt *toval = (bNodeSocketValueInt *)sock->default_value;
|
|
bNodeSocketValueInt *fromval = (bNodeSocketValueInt *)stemp->default_value;
|
|
toval->min = fromval->min;
|
|
toval->max = fromval->max;
|
|
break;
|
|
}
|
|
case SOCK_VECTOR: {
|
|
bNodeSocketValueVector *toval = (bNodeSocketValueVector *)sock->default_value;
|
|
bNodeSocketValueVector *fromval = (bNodeSocketValueVector *)stemp->default_value;
|
|
toval->min = fromval->min;
|
|
toval->max = fromval->max;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void standard_node_socket_interface_from_socket(bNodeTree *UNUSED(ntree),
|
|
bNodeSocket *stemp,
|
|
bNode *UNUSED(node),
|
|
bNodeSocket *sock)
|
|
{
|
|
/* initialize settings */
|
|
stemp->type = stemp->typeinfo->type;
|
|
node_socket_copy_default_value(stemp, sock);
|
|
}
|
|
|
|
extern "C" void ED_init_standard_node_socket_type(bNodeSocketType *);
|
|
|
|
static bNodeSocketType *make_standard_socket_type(int type, int subtype)
|
|
{
|
|
const char *socket_idname = nodeStaticSocketType(type, subtype);
|
|
const char *interface_idname = nodeStaticSocketInterfaceType(type, subtype);
|
|
const char *socket_label = nodeStaticSocketLabel(type, subtype);
|
|
bNodeSocketType *stype;
|
|
StructRNA *srna;
|
|
|
|
stype = (bNodeSocketType *)MEM_callocN(sizeof(bNodeSocketType), "node socket C type");
|
|
stype->free_self = (void (*)(bNodeSocketType * stype)) MEM_freeN;
|
|
BLI_strncpy(stype->idname, socket_idname, sizeof(stype->idname));
|
|
BLI_strncpy(stype->label, socket_label, sizeof(stype->label));
|
|
|
|
/* set the RNA type
|
|
* uses the exact same identifier as the socket type idname */
|
|
srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
|
|
BLI_assert(srna != nullptr);
|
|
/* associate the RNA type with the socket type */
|
|
RNA_struct_blender_type_set(srna, stype);
|
|
|
|
/* set the interface RNA type */
|
|
srna = stype->ext_interface.srna = RNA_struct_find(interface_idname);
|
|
BLI_assert(srna != nullptr);
|
|
/* associate the RNA type with the socket type */
|
|
RNA_struct_blender_type_set(srna, stype);
|
|
|
|
/* extra type info for standard socket types */
|
|
stype->type = type;
|
|
stype->subtype = subtype;
|
|
|
|
/* XXX bad-level call! needed for setting draw callbacks */
|
|
ED_init_standard_node_socket_type(stype);
|
|
|
|
stype->interface_init_socket = standard_node_socket_interface_init_socket;
|
|
stype->interface_from_socket = standard_node_socket_interface_from_socket;
|
|
stype->interface_verify_socket = standard_node_socket_interface_verify_socket;
|
|
|
|
stype->use_link_limits_of_type = true;
|
|
stype->input_link_limit = 1;
|
|
stype->output_link_limit = 0xFFF;
|
|
|
|
return stype;
|
|
}
|
|
|
|
extern "C" void ED_init_node_socket_type_virtual(bNodeSocketType *);
|
|
|
|
static bNodeSocketType *make_socket_type_virtual()
|
|
{
|
|
const char *socket_idname = "NodeSocketVirtual";
|
|
bNodeSocketType *stype;
|
|
StructRNA *srna;
|
|
|
|
stype = (bNodeSocketType *)MEM_callocN(sizeof(bNodeSocketType), "node socket C type");
|
|
stype->free_self = (void (*)(bNodeSocketType * stype)) MEM_freeN;
|
|
BLI_strncpy(stype->idname, socket_idname, sizeof(stype->idname));
|
|
|
|
/* set the RNA type
|
|
* uses the exact same identifier as the socket type idname */
|
|
srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
|
|
BLI_assert(srna != nullptr);
|
|
/* associate the RNA type with the socket type */
|
|
RNA_struct_blender_type_set(srna, stype);
|
|
|
|
/* extra type info for standard socket types */
|
|
stype->type = SOCK_CUSTOM;
|
|
|
|
ED_init_node_socket_type_virtual(stype);
|
|
|
|
stype->use_link_limits_of_type = true;
|
|
stype->input_link_limit = 0xFFF;
|
|
stype->output_link_limit = 0xFFF;
|
|
|
|
return stype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_bool()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<bool>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(bool *)r_value = ((bNodeSocketValueBoolean *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_float(PropertySubType subtype)
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_FLOAT, subtype);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<float>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(float *)r_value = ((bNodeSocketValueFloat *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_int(PropertySubType subtype)
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_INT, subtype);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<int>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(int *)r_value = ((bNodeSocketValueInt *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_VECTOR, subtype);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::float3>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(blender::float3 *)r_value = ((bNodeSocketValueVector *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_rgba()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_RGBA, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<blender::ColorGeometry4f>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(blender::ColorGeometry4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_string()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_STRING, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<std::string>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
new (r_value) std::string(((bNodeSocketValueString *)socket.default_value)->value);
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
MAKE_CPP_TYPE(Object, Object *, CPPTypeFlags::BasicType)
|
|
MAKE_CPP_TYPE(Collection, Collection *, CPPTypeFlags::BasicType)
|
|
MAKE_CPP_TYPE(Texture, Tex *, CPPTypeFlags::BasicType)
|
|
MAKE_CPP_TYPE(Material, Material *, CPPTypeFlags::BasicType)
|
|
|
|
static bNodeSocketType *make_socket_type_object()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_OBJECT, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<Object *>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(Object **)r_value = ((bNodeSocketValueObject *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_geometry()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_GEOMETRY, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<GeometrySet>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &UNUSED(socket), void *r_value) {
|
|
new (r_value) GeometrySet();
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_collection()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_COLLECTION, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<Collection *>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(Collection **)r_value = ((bNodeSocketValueCollection *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_texture()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_TEXTURE, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<Tex *>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(Tex **)r_value = ((bNodeSocketValueTexture *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
static bNodeSocketType *make_socket_type_material()
|
|
{
|
|
bNodeSocketType *socktype = make_standard_socket_type(SOCK_MATERIAL, PROP_NONE);
|
|
socktype->get_cpp_type = []() { return &blender::fn::CPPType::get<Material *>(); };
|
|
socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
|
*(Material **)r_value = ((bNodeSocketValueMaterial *)socket.default_value)->value;
|
|
};
|
|
return socktype;
|
|
}
|
|
|
|
void register_standard_node_socket_types(void)
|
|
{
|
|
/* draw callbacks are set in drawnode.c to avoid bad-level calls */
|
|
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_NONE));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_UNSIGNED));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_PERCENTAGE));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_FACTOR));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_ANGLE));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_TIME));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_TIME_ABSOLUTE));
|
|
nodeRegisterSocketType(make_socket_type_float(PROP_DISTANCE));
|
|
|
|
nodeRegisterSocketType(make_socket_type_int(PROP_NONE));
|
|
nodeRegisterSocketType(make_socket_type_int(PROP_UNSIGNED));
|
|
nodeRegisterSocketType(make_socket_type_int(PROP_PERCENTAGE));
|
|
nodeRegisterSocketType(make_socket_type_int(PROP_FACTOR));
|
|
|
|
nodeRegisterSocketType(make_socket_type_bool());
|
|
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_NONE));
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_TRANSLATION));
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_DIRECTION));
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_VELOCITY));
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_ACCELERATION));
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_EULER));
|
|
nodeRegisterSocketType(make_socket_type_vector(PROP_XYZ));
|
|
|
|
nodeRegisterSocketType(make_socket_type_rgba());
|
|
|
|
nodeRegisterSocketType(make_socket_type_string());
|
|
|
|
nodeRegisterSocketType(make_standard_socket_type(SOCK_SHADER, PROP_NONE));
|
|
|
|
nodeRegisterSocketType(make_socket_type_object());
|
|
|
|
nodeRegisterSocketType(make_standard_socket_type(SOCK_IMAGE, PROP_NONE));
|
|
|
|
nodeRegisterSocketType(make_socket_type_geometry());
|
|
|
|
nodeRegisterSocketType(make_socket_type_collection());
|
|
|
|
nodeRegisterSocketType(make_socket_type_texture());
|
|
|
|
nodeRegisterSocketType(make_socket_type_material());
|
|
|
|
nodeRegisterSocketType(make_socket_type_virtual());
|
|
}
|