When adding texts or various simple effects I often copy-paste strips to reuse properties from a template such as font or position. I assume this is common workflow. Issue with this workflow is, that active strip is not changed after pasting, so when adjusting property, it is original strip that is being modified. This is not issue when duplicating strips - selection state is transfered to duplicate strips, such that duplicate of active strip is set to be active and duplicate of selected strip is set to selected. Implement same selection transfering behavior in paste operator, that exists in duplicate operator. Since strip can be deleted after copying, it is not possible to rely on sequencer state. This is true even when pasting strips to different scene. Therefore active strip name must be stored in clipboard. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D11781
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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struct Main;
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struct Scene;
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struct Sequence;
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extern struct ListBase seqbase_clipboard;
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extern int seqbase_clipboard_frame;
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void SEQ_clipboard_pointers_store(struct Main *bmain, struct ListBase *seqbase);
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void SEQ_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain);
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void SEQ_clipboard_free(void);
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void SEQ_clipboard_active_seq_name_store(struct Scene *scene);
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bool SEQ_clipboard_pasted_seq_was_active(struct Sequence *pasted_seq);
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#ifdef __cplusplus
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}
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#endif
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