This patch adds a threshold value to the glow effect in color mode. Currently, the threshold is hardcoded to 5%. You can select a color and specify a higher threshold to include similar colors in the effect. Note: depends on D10670 Reviewed By: #grease_pencil, pepeland Differential Revision: https://developer.blender.org/D10672
115 lines
3.1 KiB
C
115 lines
3.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018, Blender Foundation
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* This is a new part of Blender
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*/
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/** \file
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* \ingroup shader_fx
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*/
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#include <stdio.h>
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "BKE_shader_fx.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "FX_shader_types.h"
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#include "FX_ui_common.h"
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static void initData(ShaderFxData *md)
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{
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GlowShaderFxData *gpfx = (GlowShaderFxData *)md;
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ARRAY_SET_ITEMS(gpfx->glow_color, 0.75f, 1.0f, 1.0f, 1.0f);
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ARRAY_SET_ITEMS(gpfx->select_color, 0.0f, 0.0f, 0.0f);
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copy_v2_fl(gpfx->blur, 50.0f);
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gpfx->threshold = 0.1f;
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gpfx->samples = 8;
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}
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static void copyData(const ShaderFxData *md, ShaderFxData *target)
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{
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BKE_shaderfx_copydata_generic(md, target);
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
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int mode = RNA_enum_get(ptr, "mode");
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
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if (mode == eShaderFxGlowMode_Color) {
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uiItemR(layout, ptr, "select_color", 0, NULL, ICON_NONE);
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}
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uiItemR(layout, ptr, "glow_color", 0, NULL, ICON_NONE);
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uiItemS(layout);
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uiItemR(layout, ptr, "blend_mode", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "opacity", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "use_glow_under", 0, NULL, ICON_NONE);
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shaderfx_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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shaderfx_panel_register(region_type, eShaderFxType_Glow, panel_draw);
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}
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ShaderFxTypeInfo shaderfx_Type_Glow = {
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/* name */ "Glow",
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/* structName */ "GlowShaderFxData",
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/* structSize */ sizeof(GlowShaderFxData),
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/* type */ eShaderFxType_GpencilType,
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/* flags */ 0,
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/* copyData */ copyData,
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/* initData */ initData,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* foreachIDLink */ NULL,
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/* panelRegister */ panelRegister,
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};
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