This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source
Matt Ebb e26b5aa9c4 * fix for [#8085] Glare node crashes on inputs with < 4 colour channels
I had this assigned to Alfredo for a while, but he hasn't replied to the tracker at all, so I suspect he's not around. I'll commit this now to prevent crashes.

Some of the code in the glare node assumed that all buffers will be 4 channel RGBA, when in fact it was possible to give it a VEC3, such as a spec pass with no alpha, which would crash it. This fix just duplicates the input to a new temporary RGBA buffer to work on, if it's not already RGBA.
2008-02-13 13:36:35 +00:00
..
2007-11-06 22:29:20 +00:00
2008-02-10 20:41:59 +00:00
2007-11-06 22:29:20 +00:00
2007-11-06 22:29:20 +00:00
2007-11-06 22:29:20 +00:00
2007-11-06 22:29:20 +00:00
2007-11-06 22:29:20 +00:00
2007-11-06 22:29:20 +00:00