906 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			906 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Campbell Barton
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/bmesh/operators/bmo_inset.c
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 *  \ingroup bmesh
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 *
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 * Inset face regions.
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 * Inset individual faces.
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 *
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 */
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_array.h"
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#include "BLI_memarena.h"
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#include "BKE_customdata.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h" /* own include */
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#define ELE_NEW		1
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/* -------------------------------------------------------------------- */
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/* Inset Individual */
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/* Holds Per-Face Inset Edge Data */
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typedef struct EdgeInsetInfo {
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	float no[3];
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	BMEdge *e_old;
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	BMEdge *e_new;
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} EdgeInsetInfo;
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/**
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 * Individual Face Inset.
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 * Find all tagged faces (f), duplicate edges around faces, inset verts of
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 * created edges, create new faces between old and new edges, fill face
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 * between connected new edges, kill old face (f).
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 */
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void bmo_inset_individual_exec(BMesh *bm, BMOperator *op)
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{
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	BMEdge **f_edges = NULL;
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	BMVert **f_verts = NULL;
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	BMFace *f;
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	BMOIter oiter;
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	EdgeInsetInfo *eiinfo_arr = NULL;
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	BLI_array_declare(eiinfo_arr);
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	BLI_array_declare(f_edges);
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	BLI_array_declare(f_verts);
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	const float thickness = BMO_slot_float_get(op->slots_in, "thickness");
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	const float depth = BMO_slot_float_get(op->slots_in, "depth");
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	const bool use_even_offset = BMO_slot_bool_get(op->slots_in, "use_even_offset");
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	const bool use_interpolate = BMO_slot_bool_get(op->slots_in, "use_interpolate");
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	/* Only tag faces in slot */
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	BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
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	BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
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	BMO_ITER(f, &oiter, op->slots_in, "faces", BM_FACE) {
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		BMFace *f_new_inner;
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		BMLoop *l_iter, *l_first;
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		BMLoop *l_iter_inner = NULL;
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		int i;
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		BLI_array_empty(f_verts);
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		BLI_array_empty(f_edges);
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		BLI_array_empty(eiinfo_arr);
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		BLI_array_grow_items(f_verts, f->len);
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		BLI_array_grow_items(f_edges, f->len);
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		BLI_array_grow_items(eiinfo_arr, f->len);
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		/* create verts */
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		i = 0;
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		l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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		do {
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			f_verts[i] = BM_vert_create(bm, l_iter->v->co, l_iter->v, 0);
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			i++;
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		} while ((l_iter = l_iter->next) != l_first);
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		/* make edges */
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		i = 0;
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		l_iter = l_first;
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		do {
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			f_edges[i] = BM_edge_create(bm, f_verts[i], f_verts[(i + 1) % f->len], l_iter->e, 0);
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			eiinfo_arr[i].e_new = f_edges[i];
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			eiinfo_arr[i].e_old = l_iter->e;
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			BM_edge_calc_face_tangent(l_iter->e, l_iter, eiinfo_arr[i].no);
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			/* Tagging (old elements) required when iterating over edges
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			 * connected to verts for translation vector calculation */
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			BM_elem_flag_enable(l_iter->e, BM_ELEM_TAG);
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			BM_elem_index_set(l_iter->e, i);  /* set_dirty! */
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			i++;
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		} while ((l_iter = l_iter->next) != l_first);
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		/* done with edges */
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		bm->elem_index_dirty |= BM_EDGE;
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		/* Calculate translation vector for new  */
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		l_iter = l_first;
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		do {
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			EdgeInsetInfo *ei_prev = &eiinfo_arr[BM_elem_index_get(l_iter->prev->e)];
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			EdgeInsetInfo *ei_next = &eiinfo_arr[BM_elem_index_get(l_iter->e)];
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			float tvec[3];
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			float v_new_co[3];
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			int index = 0;
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			add_v3_v3v3(tvec, ei_prev->no, ei_next->no);
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			normalize_v3(tvec);
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			/* l->e is traversed in order */
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			index = BM_elem_index_get(l_iter->e);
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			copy_v3_v3(v_new_co, eiinfo_arr[index].e_new->v1->co);
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			if (use_even_offset) {
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				mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(ei_prev->no,  ei_next->no) / 2.0f));
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			}
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			/* Modify vertices and their normals */
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			madd_v3_v3fl(v_new_co, tvec, thickness);
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			/* Set normal, add depth and write new vertex position*/
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			copy_v3_v3(eiinfo_arr[index].e_new->v1->no, f->no);
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			madd_v3_v3fl(v_new_co, f->no, depth);
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			copy_v3_v3(eiinfo_arr[index].e_new->v1->co, v_new_co);
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		} while ((l_iter = l_iter->next) != l_first);
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		/* Create New Inset Faces */
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		f_new_inner = BM_face_create(bm, f_verts, f_edges, f->len, 0);
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		BLI_assert(f_new_inner != NULL);  /* no reason it should fail */
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		// Don't tag, gives more useful inner/outer select option
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		// BMO_elem_flag_enable(bm, f_new_inner, ELE_NEW);
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		/* Copy Face Data */
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		/* interpolate loop data or just stretch */
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		if (use_interpolate) {
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			BM_face_interp_from_face(bm, f_new_inner, f, true);
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		}
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		else {
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			BM_elem_attrs_copy(bm, bm, f, f_new_inner);
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		}
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		l_iter_inner = BM_FACE_FIRST_LOOP(f_new_inner);
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		l_iter = l_first;
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		do {
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			BMFace *f_new_outer;
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			BMLoop *l_a;
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			BMLoop *l_b;
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			if (use_interpolate == false) {
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				BM_elem_attrs_copy(bm, bm, l_iter, l_iter_inner);
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			}
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			f_new_outer = BM_face_create_quad_tri(bm,
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			                                      l_iter->v,
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			                                      l_iter->next->v,
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			                                      l_iter_inner->next->v,
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			                                      l_iter_inner->v,
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			                                      f, false);
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			BLI_assert(f_new_outer != NULL);  /* no reason it should fail */
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			BM_elem_attrs_copy(bm, bm, f, f_new_outer);
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			BMO_elem_flag_enable(bm, f_new_outer, ELE_NEW);
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			BM_elem_flag_enable(f_new_outer, BM_ELEM_TAG);
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			/* Copy Loop Data */
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			l_a = BM_FACE_FIRST_LOOP(f_new_outer);
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			l_b = l_a->next;
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			/* first pair */
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			BM_elem_attrs_copy(bm, bm, l_iter, l_a);
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			BM_elem_attrs_copy(bm, bm,  l_iter->next, l_b);
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			/* Move to the last two loops in new face */
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			l_a = l_b->next;
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			l_b = l_a->next;
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			/* This loop should always have >1 radials
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			 * (associated edge connects new and old face) */
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			BM_elem_attrs_copy(bm, bm, l_iter_inner, l_b);
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			BM_elem_attrs_copy(bm, bm, use_interpolate ? l_iter_inner->next : l_iter->next, l_a);
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		} while ((l_iter_inner = l_iter_inner->next),
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		         (l_iter = l_iter->next) != l_first);
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		BM_face_kill(bm, f);
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	}
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	/* we could flag new edges/verts too, is it useful? */
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	BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_NEW);
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	BLI_array_free(f_verts);
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	BLI_array_free(f_edges);
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	BLI_array_free(eiinfo_arr);
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}
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/* -------------------------------------------------------------------- */
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/* Inset Region */
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typedef struct SplitEdgeInfo {
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	float   no[3];
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	float   length;
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	BMEdge *e_old;
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	BMEdge *e_new;
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	BMLoop *l;
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} SplitEdgeInfo;
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/**
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 * Interpolation, this is more complex for regions since we're not creating new faces
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 * and throwing away old ones, so instead, store face data needed for interpolation.
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 *
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 * \note This uses CustomData functions in quite a low-level way which should be
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 * avoided, but in this case its hard to do without storing a duplicate mesh. */
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/* just enough of a face to store interpolation data we can use once the inset is done */
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typedef struct InterpFace {
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	BMFace *f;
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	void **blocks_l;
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	void **blocks_v;
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	float (*cos_2d)[2];
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	float axis_mat[3][3];
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} InterpFace;
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/* basically a clone of #BM_vert_interp_from_face */
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static void bm_interp_face_store(InterpFace *iface, BMesh *bm, BMFace *f, MemArena *interp_arena)
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{
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	BMLoop *l_iter, *l_first;
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	void **blocks_l    = iface->blocks_l = BLI_memarena_alloc(interp_arena, sizeof(*iface->blocks_l) * f->len);
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	void **blocks_v    = iface->blocks_v = BLI_memarena_alloc(interp_arena, sizeof(*iface->blocks_v) * f->len);
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	float (*cos_2d)[2] = iface->cos_2d = BLI_memarena_alloc(interp_arena, sizeof(*iface->cos_2d) * f->len);
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	void *axis_mat     = iface->axis_mat;
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	int i;
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	axis_dominant_v3_to_m3(axis_mat, f->no);
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	iface->f = f;
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	i = 0;
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	l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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	do {
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		mul_v2_m3v3(cos_2d[i], axis_mat, l_iter->v->co);
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		blocks_l[i] = NULL;
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		CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, l_iter->head.data, &blocks_l[i]);
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		/* if we were not modifying the loops later we would do... */
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		// blocks[i] = l_iter->head.data;
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		blocks_v[i] = NULL;
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		CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, l_iter->v->head.data, &blocks_v[i]);
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		/* use later for index lookups */
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		BM_elem_index_set(l_iter, i); /* set_ok */
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	} while (i++, (l_iter = l_iter->next) != l_first);
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}
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static void bm_interp_face_free(InterpFace *iface, BMesh *bm)
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{
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	void **blocks_l = iface->blocks_l;
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	void **blocks_v = iface->blocks_v;
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	int i;
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	for (i = 0; i < iface->f->len; i++) {
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		CustomData_bmesh_free_block(&bm->ldata, &blocks_l[i]);
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		CustomData_bmesh_free_block(&bm->vdata, &blocks_v[i]);
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	}
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}
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/**
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 * return the tag loop where there is...
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 * - only 1 tagged face attached to this edge.
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 * - 1 or more untagged faces.
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 *
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 * \note this function looks to be expensive
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 * but in most cases it will only do 2 iterations.
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 */
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static BMLoop *bm_edge_is_mixed_face_tag(BMLoop *l)
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{
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	if (LIKELY(l != NULL)) {
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		int tot_tag = 0;
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		int tot_untag = 0;
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		BMLoop *l_iter;
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		BMLoop *l_tag = NULL;
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		l_iter = l;
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		do {
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			if (BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
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				/* more than one tagged face - bail out early! */
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				if (tot_tag == 1) {
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					return NULL;
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				}
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				l_tag = l_iter;
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				tot_tag++;
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			}
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			else {
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				tot_untag++;
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			}
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		} while ((l_iter = l_iter->radial_next) != l);
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		return ((tot_tag == 1) && (tot_untag >= 1)) ? l_tag : NULL;
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	}
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	else {
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		return NULL;
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	}
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}
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/**
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 * implementation is as follows...
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 *
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 * - set all faces as tagged/untagged based on selection.
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 * - find all edges that have 1 tagged, 1 untagged face.
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 * - separate these edges and tag vertices, set their index to point to the original edge.
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 * - build faces between old/new edges.
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 * - inset the new edges into their faces.
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 */
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void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
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{
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	const bool use_outset          = BMO_slot_bool_get(op->slots_in, "use_outset");
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	const bool use_boundary        = BMO_slot_bool_get(op->slots_in, "use_boundary") && (use_outset == false);
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	const bool use_even_offset     = BMO_slot_bool_get(op->slots_in, "use_even_offset");
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	const bool use_even_boundry    = use_even_offset; /* could make own option */
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	const bool use_relative_offset = BMO_slot_bool_get(op->slots_in, "use_relative_offset");
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	const bool use_interpolate     = BMO_slot_bool_get(op->slots_in, "use_interpolate");
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	const float thickness          = BMO_slot_float_get(op->slots_in, "thickness");
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	const float depth              = BMO_slot_float_get(op->slots_in, "depth");
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	int edge_info_len = 0;
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	BMIter iter;
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	SplitEdgeInfo *edge_info;
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	SplitEdgeInfo *es;
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	/* Interpolation Vars */
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	/* an array alligned with faces but only fill items which are used. */
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	InterpFace **iface_array = NULL;
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	int          iface_array_len;
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	MemArena *interp_arena = NULL;
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	BMVert *v;
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	BMEdge *e;
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	BMFace *f;
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	int i, j, k;
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	if (use_interpolate) {
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		interp_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
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		/* warning, we could be more clever here and not over alloc */
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		iface_array = MEM_callocN(sizeof(*iface_array) * bm->totface, __func__);
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		iface_array_len = bm->totface;
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	}
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	if (use_outset == false) {
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		BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
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		BMO_slot_buffer_hflag_enable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
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	}
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	else {
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		BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
 | 
						|
		BMO_slot_buffer_hflag_disable(bm, op->slots_in, "faces", BM_FACE, BM_ELEM_TAG, false);
 | 
						|
	}
 | 
						|
 | 
						|
	/* first count all inset edges we will split */
 | 
						|
	/* fill in array and initialize tagging */
 | 
						|
	BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
 | 
						|
		if (
 | 
						|
		    /* tag if boundary is enabled */
 | 
						|
		    (use_boundary && BM_edge_is_boundary(e) && BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) ||
 | 
						|
 | 
						|
		    /* tag if edge is an interior edge inbetween a tagged and untagged face */
 | 
						|
		    (bm_edge_is_mixed_face_tag(e->l)))
 | 
						|
		{
 | 
						|
			/* tag */
 | 
						|
			BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
 | 
						|
			BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
 | 
						|
			BM_elem_flag_enable(e, BM_ELEM_TAG);
 | 
						|
 | 
						|
			BM_elem_index_set(e, edge_info_len); /* set_dirty! */
 | 
						|
			edge_info_len++;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			BM_elem_flag_disable(e->v1, BM_ELEM_TAG);
 | 
						|
			BM_elem_flag_disable(e->v2, BM_ELEM_TAG);
 | 
						|
			BM_elem_flag_disable(e, BM_ELEM_TAG);
 | 
						|
 | 
						|
			BM_elem_index_set(e, -1); /* set_dirty! */
 | 
						|
		}
 | 
						|
	}
 | 
						|
	bm->elem_index_dirty |= BM_EDGE;
 | 
						|
 | 
						|
	edge_info = MEM_mallocN(edge_info_len * sizeof(SplitEdgeInfo), __func__);
 | 
						|
 | 
						|
	/* fill in array and initialize tagging */
 | 
						|
	es = edge_info;
 | 
						|
	BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
 | 
						|
		i = BM_elem_index_get(e);
 | 
						|
		if (i != -1) {
 | 
						|
			/* calc edge-split info */
 | 
						|
			es->length = BM_edge_calc_length(e);
 | 
						|
			es->e_old = e;
 | 
						|
			es++;
 | 
						|
			/* initialize no and e_new after */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
		if ((es->l = bm_edge_is_mixed_face_tag(es->e_old->l))) {
 | 
						|
			/* do nothing */
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			es->l = es->e_old->l; /* must be a boundary */
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		/* run the separate arg */
 | 
						|
		bmesh_edge_separate(bm, es->e_old, es->l);
 | 
						|
 | 
						|
		/* calc edge-split info */
 | 
						|
		es->e_new = es->l->e;
 | 
						|
		BM_edge_calc_face_tangent(es->e_new, es->l, es->no);
 | 
						|
 | 
						|
		if (es->e_new == es->e_old) { /* happens on boundary edges */
 | 
						|
			/* take care here, we're creating this double edge which _must_ have its verts replaced later on */
 | 
						|
			es->e_old = BM_edge_create(bm, es->e_new->v1, es->e_new->v2, es->e_new, 0);
 | 
						|
		}
 | 
						|
 | 
						|
		/* store index back to original in 'edge_info' */
 | 
						|
		BM_elem_index_set(es->e_new, i);
 | 
						|
		BM_elem_flag_enable(es->e_new, BM_ELEM_TAG);
 | 
						|
 | 
						|
		/* important to tag again here */
 | 
						|
		BM_elem_flag_enable(es->e_new->v1, BM_ELEM_TAG);
 | 
						|
		BM_elem_flag_enable(es->e_new->v2, BM_ELEM_TAG);
 | 
						|
 | 
						|
 | 
						|
		/* initialize interpolation vars */
 | 
						|
		/* this could go in its own loop,
 | 
						|
		 * only use the 'es->l->f' so we don't store loops for faces which have no mixed selection
 | 
						|
		 *
 | 
						|
		 * note: faces on the other side of the inset will be interpolated too since this is hard to
 | 
						|
		 * detect, just allow it even though it will cause some redundant interpolation */
 | 
						|
		if (use_interpolate) {
 | 
						|
			BMIter viter;
 | 
						|
			BM_ITER_ELEM (v, &viter, es->l->e, BM_VERTS_OF_EDGE) {
 | 
						|
				BMIter fiter;
 | 
						|
				BM_ITER_ELEM (f, &fiter, v, BM_FACES_OF_VERT) {
 | 
						|
					const int j = BM_elem_index_get(f);
 | 
						|
					if (iface_array[j] == NULL) {
 | 
						|
						InterpFace *iface = BLI_memarena_alloc(interp_arena, sizeof(*iface));
 | 
						|
						bm_interp_face_store(iface, bm, f, interp_arena);
 | 
						|
						iface_array[j] = iface;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		/* done interpolation */
 | 
						|
	}
 | 
						|
 | 
						|
	/* show edge normals for debugging */
 | 
						|
#if 0
 | 
						|
	for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
		float tvec[3];
 | 
						|
		BMVert *v1, *v2;
 | 
						|
 | 
						|
		mid_v3_v3v3(tvec, es->e_new->v1->co, es->e_new->v2->co);
 | 
						|
 | 
						|
		v1 = BM_vert_create(bm, tvec, NULL);
 | 
						|
		v2 = BM_vert_create(bm, tvec, NULL);
 | 
						|
		madd_v3_v3fl(v2->co, es->no, 0.1f);
 | 
						|
		BM_edge_create(bm, v1, v2, NULL, 0);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	/* execute the split and position verts, it would be most obvious to loop over verts
 | 
						|
	 * here but don't do this since we will be splitting them off (iterating stuff you modify is bad juju)
 | 
						|
	 * instead loop over edges then their verts */
 | 
						|
	for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
		for (j = 0; j < 2; j++) {
 | 
						|
			v = (j == 0) ? es->e_new->v1 : es->e_new->v2;
 | 
						|
 | 
						|
			/* end confusing part - just pretend this is a typical loop on verts */
 | 
						|
 | 
						|
			/* only split of tagged verts - used by separated edges */
 | 
						|
 | 
						|
			/* comment the first part because we know this verts in a tagged face */
 | 
						|
			if (/* v->e && */BM_elem_flag_test(v, BM_ELEM_TAG)) {
 | 
						|
				BMVert **vout;
 | 
						|
				int r_vout_len;
 | 
						|
				BMVert *v_glue = NULL;
 | 
						|
 | 
						|
				/* disable touching twice, this _will_ happen if the flags not disabled */
 | 
						|
				BM_elem_flag_disable(v, BM_ELEM_TAG);
 | 
						|
 | 
						|
				bmesh_vert_separate(bm, v, &vout, &r_vout_len);
 | 
						|
				v = NULL; /* don't use again */
 | 
						|
 | 
						|
				/* in some cases the edge doesn't split off */
 | 
						|
				if (r_vout_len == 1) {
 | 
						|
					MEM_freeN(vout);
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				for (k = 0; k < r_vout_len; k++) {
 | 
						|
					BMVert *v_split = vout[k]; /* only to avoid vout[k] all over */
 | 
						|
 | 
						|
					/* need to check if this vertex is from a */
 | 
						|
					int vert_edge_tag_tot = 0;
 | 
						|
					int vecpair[2];
 | 
						|
 | 
						|
					/* find adjacent */
 | 
						|
					BM_ITER_ELEM (e, &iter, v_split, BM_EDGES_OF_VERT) {
 | 
						|
						if (BM_elem_flag_test(e, BM_ELEM_TAG) &&
 | 
						|
						    e->l && BM_elem_flag_test(e->l->f, BM_ELEM_TAG))
 | 
						|
						{
 | 
						|
							if (vert_edge_tag_tot < 2) {
 | 
						|
								vecpair[vert_edge_tag_tot] = BM_elem_index_get(e);
 | 
						|
								BLI_assert(vecpair[vert_edge_tag_tot] != -1);
 | 
						|
							}
 | 
						|
 | 
						|
							vert_edge_tag_tot++;
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
					if (vert_edge_tag_tot != 0) {
 | 
						|
						float tvec[3];
 | 
						|
 | 
						|
						if (vert_edge_tag_tot >= 2) { /* 2 edge users - common case */
 | 
						|
							/* now there are 2 cases to check for,
 | 
						|
							 *
 | 
						|
							 * if both edges use the same face OR both faces have the same normal,
 | 
						|
							 * ...then we can calculate an edge that fits nicely between the 2 edge normals.
 | 
						|
							 *
 | 
						|
							 * Otherwise use the shared edge OR the corner defined by these 2 face normals,
 | 
						|
							 * when both edges faces are adjacent this works best but even when this vertex
 | 
						|
							 * fans out faces it should work ok.
 | 
						|
							 */
 | 
						|
 | 
						|
							SplitEdgeInfo *e_info_a = &edge_info[vecpair[0]];
 | 
						|
							SplitEdgeInfo *e_info_b = &edge_info[vecpair[1]];
 | 
						|
 | 
						|
							BMFace *f_a = e_info_a->l->f;
 | 
						|
							BMFace *f_b = e_info_b->l->f;
 | 
						|
 | 
						|
							/* we use this as either the normal OR to find the right direction for the
 | 
						|
							 * cross product between both face normals */
 | 
						|
							add_v3_v3v3(tvec, e_info_a->no, e_info_b->no);
 | 
						|
 | 
						|
							/* epsilon increased to fix [#32329] */
 | 
						|
							if ((f_a == f_b) || compare_v3v3(f_a->no, f_b->no, 0.001f)) {
 | 
						|
								normalize_v3(tvec);
 | 
						|
							}
 | 
						|
							else {
 | 
						|
								/* these lookups are very quick */
 | 
						|
								BMLoop *l_other_a = BM_loop_other_vert_loop(e_info_a->l, v_split);
 | 
						|
								BMLoop *l_other_b = BM_loop_other_vert_loop(e_info_b->l, v_split);
 | 
						|
 | 
						|
								if (l_other_a->v == l_other_b->v) {
 | 
						|
									/* both edges faces are adjacent, but we don't need to know the shared edge
 | 
						|
									 * having both verts is enough. */
 | 
						|
									sub_v3_v3v3(tvec, l_other_a->v->co, v_split->co);
 | 
						|
								}
 | 
						|
								else {
 | 
						|
									/* faces don't touch,
 | 
						|
									 * just get cross product of their normals, its *good enough*
 | 
						|
									 */
 | 
						|
									float tno[3];
 | 
						|
									cross_v3_v3v3(tno, f_a->no, f_b->no);
 | 
						|
									if (dot_v3v3(tvec, tno) < 0.0f) {
 | 
						|
										negate_v3(tno);
 | 
						|
									}
 | 
						|
									copy_v3_v3(tvec, tno);
 | 
						|
								}
 | 
						|
 | 
						|
								normalize_v3(tvec);
 | 
						|
							}
 | 
						|
 | 
						|
							/* scale by edge angle */
 | 
						|
							if (use_even_offset) {
 | 
						|
								mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_info_a->no,
 | 
						|
								                                                          e_info_b->no) / 2.0f));
 | 
						|
							}
 | 
						|
 | 
						|
							/* scale relative to edge lengths */
 | 
						|
							if (use_relative_offset) {
 | 
						|
								mul_v3_fl(tvec, (edge_info[vecpair[0]].length + edge_info[vecpair[1]].length) / 2.0f);
 | 
						|
							}
 | 
						|
						}
 | 
						|
						else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */
 | 
						|
							const float *e_no_a = edge_info[vecpair[0]].no;
 | 
						|
 | 
						|
							if (use_even_boundry) {
 | 
						|
 | 
						|
								/* This case where only one edge attached to v_split
 | 
						|
								 * is used - ei - the face to inset is on a boundary.
 | 
						|
								 *
 | 
						|
								 *                  We want the inset to align flush with the
 | 
						|
								 *                  boundary edge, not the normal of the interior
 | 
						|
								 *             <--- edge which would give an unsightly bump.
 | 
						|
								 * --+-------------------------+---------------+--
 | 
						|
								 *   |^v_other    ^e_other    /^v_split        |
 | 
						|
								 *   |                       /                 |
 | 
						|
								 *   |                      /                  |
 | 
						|
								 *   |                     / <- tag split edge |
 | 
						|
								 *   |                    /                    |
 | 
						|
								 *   |                   /                     |
 | 
						|
								 *   |                  /                      |
 | 
						|
								 * --+-----------------+-----------------------+--
 | 
						|
								 *   |                                         |
 | 
						|
								 *   |                                         |
 | 
						|
								 *
 | 
						|
								 * note, the fact we are doing location comparisons on verts that are moved about
 | 
						|
								 * doesn't matter because the direction will remain the same in this case.
 | 
						|
								 */
 | 
						|
 | 
						|
								BMEdge *e_other;
 | 
						|
								BMVert *v_other;
 | 
						|
								/* loop will always be either next of prev */
 | 
						|
								BMLoop *l = v_split->e->l;
 | 
						|
								if (l->prev->v == v_split) {
 | 
						|
									l = l->prev;
 | 
						|
								}
 | 
						|
								else if (l->next->v == v_split) {
 | 
						|
									l = l->next;
 | 
						|
								}
 | 
						|
								else if (l->v == v_split) {
 | 
						|
									/* pass */
 | 
						|
								}
 | 
						|
								else {
 | 
						|
									/* should never happen */
 | 
						|
									BLI_assert(0);
 | 
						|
								}
 | 
						|
 | 
						|
								/* find the edge which is _not_ being split here */
 | 
						|
								if (!BM_elem_flag_test(l->e, BM_ELEM_TAG)) {
 | 
						|
									e_other = l->e;
 | 
						|
								}
 | 
						|
								else if (!BM_elem_flag_test(l->prev->e, BM_ELEM_TAG)) {
 | 
						|
									e_other = l->prev->e;
 | 
						|
								}
 | 
						|
								else {
 | 
						|
									BLI_assert(0);
 | 
						|
									e_other = NULL;
 | 
						|
								}
 | 
						|
 | 
						|
								v_other = BM_edge_other_vert(e_other, v_split);
 | 
						|
								sub_v3_v3v3(tvec, v_other->co, v_split->co);
 | 
						|
								normalize_v3(tvec);
 | 
						|
 | 
						|
								if (use_even_offset) {
 | 
						|
									mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, tvec)));
 | 
						|
								}
 | 
						|
							}
 | 
						|
							else {
 | 
						|
								copy_v3_v3(tvec, e_no_a);
 | 
						|
							}
 | 
						|
 | 
						|
							/* use_even_offset - doesn't apply here */
 | 
						|
 | 
						|
							/* scale relative to edge length */
 | 
						|
							if (use_relative_offset) {
 | 
						|
								mul_v3_fl(tvec, edge_info[vecpair[0]].length);
 | 
						|
							}
 | 
						|
						}
 | 
						|
						else {
 | 
						|
							/* should never happen */
 | 
						|
							BLI_assert(0);
 | 
						|
							zero_v3(tvec);
 | 
						|
						}
 | 
						|
 | 
						|
						/* apply the offset */
 | 
						|
						madd_v3_v3fl(v_split->co, tvec, thickness);
 | 
						|
					}
 | 
						|
 | 
						|
					/* this saves expensive/slow glue check for common cases */
 | 
						|
					if (r_vout_len > 2) {
 | 
						|
						bool ok = true;
 | 
						|
						/* last step, NULL this vertex if has a tagged face */
 | 
						|
						BM_ITER_ELEM (f, &iter, v_split, BM_FACES_OF_VERT) {
 | 
						|
							if (BM_elem_flag_test(f, BM_ELEM_TAG)) {
 | 
						|
								ok = false;
 | 
						|
								break;
 | 
						|
							}
 | 
						|
						}
 | 
						|
 | 
						|
						if (ok) {
 | 
						|
							if (v_glue == NULL) {
 | 
						|
								v_glue = v_split;
 | 
						|
							}
 | 
						|
							else {
 | 
						|
								BM_vert_splice(bm, v_split, v_glue);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
					/* end glue */
 | 
						|
 | 
						|
				}
 | 
						|
				MEM_freeN(vout);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (use_interpolate) {
 | 
						|
		for (i = 0; i < iface_array_len; i++) {
 | 
						|
			if (iface_array[i]) {
 | 
						|
				InterpFace *iface = iface_array[i];
 | 
						|
				BM_face_interp_from_face_ex(bm, iface->f, iface->f, true,
 | 
						|
				                            iface->blocks_l, iface->blocks_v, iface->cos_2d, iface->axis_mat);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* create faces */
 | 
						|
	for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
		BMVert *varr[4] = {NULL};
 | 
						|
		/* get the verts in the correct order */
 | 
						|
		BM_edge_ordered_verts_ex(es->e_new, &varr[1], &varr[0], es->l);
 | 
						|
#if 0
 | 
						|
		if (varr[0] == es->e_new->v1) {
 | 
						|
			varr[2] = es->e_old->v2;
 | 
						|
			varr[3] = es->e_old->v1;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			varr[2] = es->e_old->v1;
 | 
						|
			varr[3] = es->e_old->v2;
 | 
						|
		}
 | 
						|
		j = 4;
 | 
						|
#else
 | 
						|
		/* slightly trickier check - since we can't assume the verts are split */
 | 
						|
		j = 2; /* 2 edges are set */
 | 
						|
		if (varr[0] == es->e_new->v1) {
 | 
						|
			if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; }
 | 
						|
			if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; }
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; }
 | 
						|
			if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; }
 | 
						|
		}
 | 
						|
 | 
						|
		if (j == 2) {
 | 
						|
			/* can't make face! */
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
#endif
 | 
						|
		/* no need to check doubles, we KNOW there won't be any */
 | 
						|
		/* yes - reverse face is correct in this case */
 | 
						|
		f = BM_face_create_quad_tri_v(bm, varr, j, es->l->f, false);
 | 
						|
		BMO_elem_flag_enable(bm, f, ELE_NEW);
 | 
						|
 | 
						|
		/* copy for loop data, otherwise UV's and vcols are no good.
 | 
						|
		 * tiny speedup here we could be more clever and copy from known adjacent data
 | 
						|
		 * also - we could attempt to interpolate the loop data, this would be much slower but more useful too */
 | 
						|
#if 0
 | 
						|
		/* don't use this because face boundaries have no adjacent loops and won't be filled in.
 | 
						|
		 * instead copy from the opposite side with the code below */
 | 
						|
		BM_face_copy_shared(bm, f);
 | 
						|
#else
 | 
						|
		{
 | 
						|
			/* 2 inner loops on the edge between the new face and the original */
 | 
						|
			BMLoop *l_a;
 | 
						|
			BMLoop *l_b;
 | 
						|
			BMLoop *l_a_other;
 | 
						|
			BMLoop *l_b_other;
 | 
						|
 | 
						|
			l_a = BM_FACE_FIRST_LOOP(f);
 | 
						|
			l_b = l_a->next;
 | 
						|
 | 
						|
			/* we know this side has a radial_next because of the order of created verts in the quad */
 | 
						|
			l_a_other = BM_edge_other_loop(l_a->e, l_a);
 | 
						|
			l_b_other = BM_edge_other_loop(l_a->e, l_b);
 | 
						|
			BM_elem_attrs_copy(bm, bm, l_a_other, l_a);
 | 
						|
			BM_elem_attrs_copy(bm, bm, l_b_other, l_b);
 | 
						|
 | 
						|
			/* step around to the opposite side of the quad - warning, this may have no other edges! */
 | 
						|
			l_a = l_a->next->next;
 | 
						|
			l_b = l_a->next;
 | 
						|
 | 
						|
			/* swap a<->b intentionally */
 | 
						|
			if (use_interpolate) {
 | 
						|
				InterpFace *iface = iface_array[BM_elem_index_get(es->l->f)];
 | 
						|
				const int i_a = BM_elem_index_get(l_a_other);
 | 
						|
				const int i_b = BM_elem_index_get(l_b_other);
 | 
						|
				CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, iface->blocks_l[i_a], &l_b->head.data);
 | 
						|
				CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, iface->blocks_l[i_b], &l_a->head.data);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				BM_elem_attrs_copy(bm, bm, l_a_other, l_b);
 | 
						|
				BM_elem_attrs_copy(bm, bm, l_b_other, l_a);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	if (use_interpolate) {
 | 
						|
		for (i = 0; i < iface_array_len; i++) {
 | 
						|
			if (iface_array[i]) {
 | 
						|
				bm_interp_face_free(iface_array[i], bm);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		BLI_memarena_free(interp_arena);
 | 
						|
		MEM_freeN(iface_array);
 | 
						|
	}
 | 
						|
 | 
						|
	/* we could flag new edges/verts too, is it useful? */
 | 
						|
	BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_NEW);
 | 
						|
 | 
						|
	/* cheap feature to add depth to the inset */
 | 
						|
	if (depth != 0.0f) {
 | 
						|
		float (*varr_co)[3];
 | 
						|
		BMOIter oiter;
 | 
						|
 | 
						|
		/* we need to re-calculate tagged normals, but for this purpose we can copy tagged verts from the
 | 
						|
		 * faces they inset from,  */
 | 
						|
		for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
			zero_v3(es->e_new->v1->no);
 | 
						|
			zero_v3(es->e_new->v2->no);
 | 
						|
		}
 | 
						|
		for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
			float *no = es->l->f->no;
 | 
						|
			add_v3_v3(es->e_new->v1->no, no);
 | 
						|
			add_v3_v3(es->e_new->v2->no, no);
 | 
						|
		}
 | 
						|
		for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
 | 
						|
			/* annoying, avoid normalizing twice */
 | 
						|
			if (len_squared_v3(es->e_new->v1->no) != 1.0f) {
 | 
						|
				normalize_v3(es->e_new->v1->no);
 | 
						|
			}
 | 
						|
			if (len_squared_v3(es->e_new->v2->no) != 1.0f) {
 | 
						|
				normalize_v3(es->e_new->v2->no);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		/* done correcting edge verts normals */
 | 
						|
 | 
						|
		/* untag verts */
 | 
						|
		BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
 | 
						|
 | 
						|
		/* tag face verts */
 | 
						|
		BMO_ITER (f, &oiter, op->slots_in, "faces", BM_FACE) {
 | 
						|
			BM_ITER_ELEM (v, &iter, f, BM_VERTS_OF_FACE) {
 | 
						|
				BM_elem_flag_enable(v, BM_ELEM_TAG);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* do in 2 passes so moving the verts doesn't feed back into face angle checks
 | 
						|
		 * which BM_vert_calc_shell_factor uses. */
 | 
						|
 | 
						|
		/* over allocate */
 | 
						|
		varr_co = MEM_callocN(sizeof(*varr_co) * bm->totvert, __func__);
 | 
						|
 | 
						|
		BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
 | 
						|
			if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
 | 
						|
				const float fac = (depth *
 | 
						|
				                   (use_relative_offset ? BM_vert_calc_mean_tagged_edge_length(v) : 1.0f) *
 | 
						|
				                   (use_even_boundry    ? BM_vert_calc_shell_factor(v) : 1.0f));
 | 
						|
				madd_v3_v3v3fl(varr_co[i], v->co, v->no, fac);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
 | 
						|
			if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
 | 
						|
				copy_v3_v3(v->co, varr_co[i]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		MEM_freeN(varr_co);
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(edge_info);
 | 
						|
}
 |