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blender-archive/source/blender/blenlib/BLI_editVert.h
Ton Roosendaal e2e282989e 2.5
- Put back vertex/edge/face select 
- Mode menu allows going in/out editmode

- Tested some tweak event stuff in WM, made tweak event follow
  user preset for 'action' or 'select' mouse.
  (Wanted to try this for transform, but better get advise from
  Martin first :)
2009-01-01 18:05:12 +00:00

195 lines
4.9 KiB
C++

/**
* blenlib/BLI_editVert.h mar 2001 Nzc
*
* Some editing types needed in the lib (unfortunately) for
* scanfill.c
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLI_EDITVERT_H
#define BLI_EDITVERT_H
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
#include "BLO_sys_types.h" // for intptr_t support
struct DerivedMesh;
struct RetopoPaintData;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditVert
{
struct EditVert *next, *prev;
union {
/* some lean storage for temporary usage
* in editmesh routines
*/
struct EditVert *v;
struct EditEdge *e;
struct EditFace *f;
void *p;
intptr_t l;
float fp;
} tmp;
float no[3]; /*vertex normal */
float co[3]; /*vertex location */
short xs, ys; /* used to store a screenspace 2d projection of the verts */
/* f stores selection eg. if (eve->f & SELECT) {...
h for hidden. if (!eve->h) {...
f1 and f2 can be used for temp data, clear them first*/
unsigned char f, h, f1, f2;
float bweight;
short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */
int hash;
int keyindex; /* original index #, for restoring key information */
/*#ifdef WITH_VERSE*/
void *vvert;
/*#endif*/
void *data; /* custom vertex data */
} EditVert;
struct EditEdge;
typedef struct HashEdge {
struct EditEdge *eed;
struct HashEdge *next;
} HashEdge;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditEdge
{
struct EditEdge *next, *prev;
struct EditVert *v1, *v2;
union {
/* some lean storage for temporary usage
* in editmesh routines
*/
struct EditVert *v;
struct EditEdge *e;
struct EditFace *f;
void *p;
intptr_t l;
float fp;
} tmp;
short f1, f2; /* short, f1 is (ab)used in subdiv */
unsigned char f, h, dir, seam, sharp;
float crease;
float bweight;
short fast; /* only 0 or 1, for editmesh_fastmalloc */
short fgoni; /* index for fgon, for search */
HashEdge hash;
void *data; /*custom edge data*/
} EditEdge;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditFace
{
struct EditFace *next, *prev;
struct EditVert *v1, *v2, *v3, *v4;
struct EditEdge *e1, *e2, *e3, *e4;
union {
/* some lean storage for temporary usage
* in editmesh routines
*/
struct EditVert *v;
struct EditEdge *e;
struct EditFace *f;
void *p;
intptr_t l;
float fp;
} tmp;
float n[3], cent[3];
unsigned char mat_nr, flag;
unsigned char f, f1, h;
unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */
unsigned char fgonf; /* flag for fgon options */
/*#ifdef WITH_VERSE*/
void *vface;
/*#endif*/
void *data; /* custom face data */
} EditFace;
/*selection types*/
#define EDITVERT 0
#define EDITEDGE 1
#define EDITFACE 2
typedef struct EditSelection
{
struct EditSelection *next, *prev;
short type;
void *data;
} EditSelection;
typedef struct EditMesh
{
ListBase verts, edges, faces;
ListBase selected; /*EditSelections. Used to store the order in which things are selected.*/
HashEdge *hashedgetab;
/* this is for the editmesh_fastmalloc */
EditVert *allverts, *curvert;
EditEdge *alledges, *curedge;
EditFace *allfaces, *curface;
/* DerivedMesh caches... note that derived cage can be equivalent
* to derived final, care should be taken on release.
*/
/* used for keeping track of the last clicked on face - so the space image
* when using the last selected face - (EditSelection) the space image flickered too much
*
* never access this directly, use EM_set_actFace and EM_get_actFace */
EditFace *act_face;
/* copy from scene */
short selectmode;
struct DerivedMesh *derivedCage, *derivedFinal;
/* the custom data layer mask that was last used to calculate
* derivedCage and derivedFinal
*/
int lastDataMask;
struct RetopoPaintData *retopo_paint_data;
CustomData vdata, edata, fdata;
#ifdef WITH_VERSE
void *vnode;
#endif
} EditMesh;
#endif