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blender-archive/source/blender/blenloader/intern/versioning_defaults.c
Brecht Van Lommel a41648c1dc Cycles: add pass alpha threshold value to render layers.
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha
transparency equal to or higher than this threshold. With value 0.0 the first
surface hit will always write to these passes, regardless of transparency. With
higher values surfaces that are mostly transparent can be skipped until an opaque
surface is encountered.
2014-02-06 15:24:15 +01:00

61 lines
1.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_defaults.c
* \ingroup blenloader
*/
#include "BLI_utildefines.h"
#include "DNA_freestyle_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_main.h"
#include "BLO_readfile.h"
/* Update defaults in startup.blend, without having to save and embed the file.
* This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *main)
{
Scene *scene;
SceneRenderLayer *srl;
FreestyleLineStyle *linestyle;
for (scene = main->scene.first; scene; scene = scene->id.next) {
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;
for (srl = scene->r.layers.first; srl; srl = srl->next) {
srl->freestyleConfig.sphere_radius = 0.1f;
srl->pass_alpha_threshold = 0.5f;
}
}
for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next)
linestyle->flag = LS_SAME_OBJECT;
}