
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction. For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
188 lines
5.5 KiB
C++
188 lines
5.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_transform.h
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* \ingroup editors
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*/
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#ifndef __ED_TRANSFORM_H__
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#define __ED_TRANSFORM_H__
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/* ******************* Registration Function ********************** */
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struct wmWindowManager;
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struct wmOperatorType;
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struct ListBase;
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struct wmEvent;
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struct bContext;
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struct Object;
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struct uiLayout;
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struct EnumPropertyItem;
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struct wmOperatorType;
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struct wmKeyMap;
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struct wmKeyConfig;
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void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid);
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void transform_operatortypes(void);
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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enum {
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TFM_INIT = -1,
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TFM_DUMMY,
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TFM_TRANSLATION,
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TFM_ROTATION,
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TFM_RESIZE,
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TFM_SKIN_RESIZE,
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TFM_TOSPHERE,
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TFM_SHEAR,
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TFM_WARP,
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TFM_SHRINKFATTEN,
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TFM_TILT,
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TFM_TRACKBALL,
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TFM_PUSHPULL,
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TFM_CREASE,
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TFM_MIRROR,
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TFM_BONESIZE,
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TFM_BONE_ENVELOPE,
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TFM_CURVE_SHRINKFATTEN,
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TFM_MASK_SHRINKFATTEN,
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TFM_BONE_ROLL,
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TFM_TIME_TRANSLATE,
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TFM_TIME_SLIDE,
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TFM_TIME_SCALE,
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TFM_TIME_EXTEND,
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TFM_TIME_DUPLICATE,
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TFM_BAKE_TIME,
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TFM_BEVEL,
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TFM_BWEIGHT,
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TFM_ALIGN,
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TFM_EDGE_SLIDE,
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TFM_SEQ_SLIDE
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} TfmMode;
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE 0
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#define CTX_TEXTURE 1
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#define CTX_EDGE 2
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#define CTX_NO_PET 4
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#define CTX_TWEAK 8
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#define CTX_NO_MIRROR 16
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#define CTX_AUTOCONFIRM 32
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#define CTX_BMESH 64
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#define CTX_NDOF 128
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#define CTX_MOVIECLIP 256
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#define CTX_MASK 512
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/* Standalone call to get the transformation center corresponding to the current situation
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* returns 1 if successful, 0 otherwise (usually means there's no selection)
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* (if 0 is returns, *vec is unmodified)
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* */
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int calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], int cent2d[2]);
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struct TransInfo;
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struct ScrArea;
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struct Base;
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struct Scene;
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struct Object;
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int BIF_snappingSupported(struct Object *obedit);
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struct TransformOrientation;
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struct bContext;
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struct ReportList;
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void BIF_clearTransformOrientation(struct bContext *C);
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void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_removeTransformOrientationIndex(struct bContext *C, int index);
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void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports, char *name, int use, int overwrite);
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void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
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void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[][3], int activeOnly);
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struct EnumPropertyItem *BIF_enumTransformOrientation(struct bContext *C);
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const char *BIF_menustringTransformOrientation(const struct bContext *C, const char *title); /* the returned value was allocated and needs to be freed after use */
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int BIF_countTransformOrientation(const struct bContext *C);
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void BIF_TransformSetUndo(const char *str);
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void BIF_selectOrientation(void);
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/* to be able to add operator properties to other operators */
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#define P_MIRROR (1 << 0)
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#define P_PROPORTIONAL (1 << 1)
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#define P_AXIS (1 << 2)
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#define P_SNAP (1 << 3)
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#define P_GEO_SNAP (P_SNAP | (1 << 4))
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#define P_ALIGN_SNAP (P_GEO_SNAP | (1 << 5))
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#define P_CONSTRAINT (1 << 6)
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#define P_OPTIONS (1 << 7)
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#define P_CORRECT_UV (1 << 8)
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void Transform_Properties(struct wmOperatorType *ot, int flags);
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/* view3d manipulators */
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int BIF_do_manipulator(struct bContext *C, struct wmEvent *event, struct wmOperator *op);
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void BIF_draw_manipulator(const struct bContext *C);
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/* Snapping */
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typedef struct DepthPeel {
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struct DepthPeel *next, *prev;
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float depth;
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float p[3];
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float no[3];
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struct Object *ob;
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int flag;
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} DepthPeel;
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struct ListBase;
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typedef enum SnapMode {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_OBEDIT = 2
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} SnapMode;
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#define SNAP_MIN_DISTANCE 30
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int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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int snapObjectsTransform(struct TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
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int snapObjectsContext(struct bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
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int snapNodesTransform(struct TransInfo *t, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode);
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int snapNodesContext(struct bContext *C, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode);
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#endif
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