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blender-archive/source/blender/modifiers/intern/MOD_wave.c
Bastien Montagne e31f0fad97 Cleanup: order of modifiers' headers includes.
BLI should always comes first, before DNA, BKE etc. And
`BLI_utildefines.h` should come before any other BLI (since it's some
sort of system include really, among other things...).

Thisi should help to reduce the noise in patches when adding stuff
like uint64_t members to DNA structs... ;)
2019-02-25 11:39:14 +01:00

385 lines
10 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
#include "MEM_guardedalloc.h"
#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
static void initData(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *) md; // whadya know, moved here from Iraq
wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL |
MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
wmd->objectcenter = NULL;
wmd->texture = NULL;
wmd->map_object = NULL;
wmd->height = 0.5f;
wmd->width = 1.5f;
wmd->speed = 0.25f;
wmd->narrow = 1.5f;
wmd->lifetime = 0.0f;
wmd->damp = 10.0f;
wmd->falloff = 0.0f;
wmd->texmapping = MOD_DISP_MAP_LOCAL;
wmd->defgrp_name[0] = 0;
}
static bool dependsOnTime(ModifierData *UNUSED(md))
{
return true;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData *) md;
walk(userData, ob, &wmd->objectcenter, IDWALK_CB_NOP);
walk(userData, ob, &wmd->map_object, IDWALK_CB_NOP);
}
static void foreachIDLink(
ModifierData *md, Object *ob,
IDWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData *) md;
walk(userData, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(
ModifierData *md, Object *ob,
TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
WaveModifierData *wmd = (WaveModifierData *)md;
if (wmd->objectcenter != NULL) {
DEG_add_object_relation(ctx->node, wmd->objectcenter, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
}
if (wmd->map_object != NULL) {
DEG_add_object_relation(ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
}
if (wmd->objectcenter != NULL || wmd->map_object != NULL) {
DEG_add_modifier_to_transform_relation(ctx->node, "Wave Modifier");
}
if (wmd->texture != NULL) {
DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Wave Modifier");
}
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for UV coordinates if we need them */
if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV)
dataMask |= CD_MASK_MTFACE;
/* ask for vertexgroups if we need them */
if (wmd->defgrp_name[0])
dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static bool dependsOnNormals(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *)md;
return (wmd->flag & MOD_WAVE_NORM) != 0;
}
static void waveModifier_do(
WaveModifierData *md,
const ModifierEvalContext *ctx,
Object *ob, Mesh *mesh,
float (*vertexCos)[3], int numVerts)
{
WaveModifierData *wmd = (WaveModifierData *) md;
MVert *mvert = NULL;
MDeformVert *dvert;
int defgrp_index;
float ctime = DEG_get_ctime(ctx->depsgraph);
float minfac = (float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
float (*tex_co)[3] = NULL;
const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
const float falloff = wmd->falloff;
float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
if ((wmd->flag & MOD_WAVE_NORM) && (mesh != NULL)) {
mvert = mesh->mvert;
}
if (wmd->objectcenter != NULL) {
float mat[4][4];
/* get the control object's location in local coordinates */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_m4m4(mat, ob->imat, DEG_get_evaluated_object(ctx->depsgraph, wmd->objectcenter)->obmat);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
}
/* get the index of the deform group */
MOD_get_vgroup(ob, mesh, wmd->defgrp_name, &dvert, &defgrp_index);
if (wmd->damp == 0.0f) {
wmd->damp = 10.0f;
}
if (wmd->lifetime != 0.0f) {
float x = ctime - wmd->timeoffs;
if (x > wmd->lifetime) {
lifefac = x - wmd->lifetime;
if (lifefac > wmd->damp) lifefac = 0.0;
else lifefac = (float)(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
}
}
Tex *tex_target = (Tex *)DEG_get_evaluated_id(ctx->depsgraph, &wmd->texture->id);
if (mesh != NULL && tex_target != NULL) {
tex_co = MEM_malloc_arrayN(numVerts, sizeof(*tex_co), "waveModifier_do tex_co");
MOD_get_texture_coords((MappingInfoModifierData *)wmd, ctx, ob, mesh, vertexCos, tex_co);
MOD_init_texture((MappingInfoModifierData *)wmd, ctx);
}
if (lifefac != 0.0f) {
/* avoid divide by zero checks within the loop */
float falloff_inv = falloff != 0.0f ? 1.0f / falloff : 1.0f;
int i;
for (i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
float x = co[0] - wmd->startx;
float y = co[1] - wmd->starty;
float amplit = 0.0f;
float def_weight = 1.0f;
/* get weights */
if (dvert) {
def_weight = defvert_find_weight(&dvert[i], defgrp_index);
/* if this vert isn't in the vgroup, don't deform it */
if (def_weight == 0.0f) {
continue;
}
}
switch (wmd_axis) {
case MOD_WAVE_X | MOD_WAVE_Y:
amplit = sqrtf(x * x + y * y);
break;
case MOD_WAVE_X:
amplit = x;
break;
case MOD_WAVE_Y:
amplit = y;
break;
}
/* this way it makes nice circles */
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
if (wmd->flag & MOD_WAVE_CYCL) {
amplit = (float)fmodf(amplit - wmd->width, 2.0f * wmd->width) +
wmd->width;
}
if (falloff != 0.0f) {
float dist = 0.0f;
switch (wmd_axis) {
case MOD_WAVE_X | MOD_WAVE_Y:
dist = sqrtf(x * x + y * y);
break;
case MOD_WAVE_X:
dist = fabsf(x);
break;
case MOD_WAVE_Y:
dist = fabsf(y);
break;
}
falloff_fac = (1.0f - (dist * falloff_inv));
CLAMP(falloff_fac, 0.0f, 1.0f);
}
/* GAUSSIAN */
if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
amplit = amplit * wmd->narrow;
amplit = (float)(1.0f / expf(amplit * amplit) - minfac);
/*apply texture*/
if (tex_target) {
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
TexResult texres;
texres.nor = NULL;
BKE_texture_get_value(scene, tex_target, tex_co[i], &texres, false);
amplit *= texres.tin;
}
/*apply weight & falloff */
amplit *= def_weight * falloff_fac;
if (mvert) {
/* move along normals */
if (wmd->flag & MOD_WAVE_NORM_X) {
co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
}
if (wmd->flag & MOD_WAVE_NORM_Y) {
co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
}
if (wmd->flag & MOD_WAVE_NORM_Z) {
co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
}
}
else {
/* move along local z axis */
co[2] += lifefac * amplit;
}
}
}
}
MEM_SAFE_FREE(tex_co);
}
static void deformVerts(
ModifierData *md, const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
WaveModifierData *wmd = (WaveModifierData *)md;
Mesh *mesh_src = NULL;
if (wmd->flag & MOD_WAVE_NORM) {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, vertexCos, numVerts, true, false);
}
else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
}
waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformVertsEM(
ModifierData *md, const ModifierEvalContext *ctx,
struct BMEditMesh *editData,
Mesh *mesh, float (*vertexCos)[3], int numVerts)
{
WaveModifierData *wmd = (WaveModifierData *)md;
Mesh *mesh_src = NULL;
if (wmd->flag & MOD_WAVE_NORM) {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, vertexCos, numVerts, true, false);
}
else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, numVerts, false, false);
}
waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
ModifierTypeInfo modifierType_Wave = {
/* name */ "Wave",
/* structName */ "WaveModifierData",
/* structSize */ sizeof(WaveModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_AcceptsLattice |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ dependsOnNormals,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
};