Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
176 lines
4.9 KiB
C++
176 lines
4.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_TRANSFORM_H
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#define ED_TRANSFORM_H
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/* ******************* Registration Function ********************** */
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struct wmWindowManager;
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struct wmOperatorType;
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struct ListBase;
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struct wmEvent;
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struct bContext;
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struct Object;
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struct uiLayout;
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struct EnumPropertyItem;
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struct wmOperatorType;
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struct wmKeyMap;
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struct wmKeyConfig;
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void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid);
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void transform_operatortypes(void);
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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enum {
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TFM_INIT = -1,
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TFM_DUMMY,
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TFM_TRANSLATION,
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TFM_ROTATION,
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TFM_RESIZE,
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TFM_TOSPHERE,
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TFM_SHEAR,
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TFM_WARP,
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TFM_SHRINKFATTEN,
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TFM_TILT,
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TFM_TRACKBALL,
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TFM_PUSHPULL,
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TFM_CREASE,
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TFM_MIRROR,
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TFM_BONESIZE,
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TFM_BONE_ENVELOPE,
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TFM_CURVE_SHRINKFATTEN,
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TFM_BONE_ROLL,
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TFM_TIME_TRANSLATE,
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TFM_TIME_SLIDE,
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TFM_TIME_SCALE,
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TFM_TIME_EXTEND,
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TFM_BAKE_TIME,
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TFM_BEVEL,
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TFM_BWEIGHT,
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TFM_ALIGN,
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TFM_EDGE_SLIDE
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} TfmMode;
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE 0
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#define CTX_TEXTURE 1
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#define CTX_EDGE 2
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#define CTX_NO_PET 4
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#define CTX_TWEAK 8
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#define CTX_NO_MIRROR 16
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#define CTX_AUTOCONFIRM 32
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#define CTX_BMESH 64
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#define CTX_NDOF 128
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/* Standalone call to get the transformation center corresponding to the current situation
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* returns 1 if successful, 0 otherwise (usually means there's no selection)
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* (if 0 is returns, *vec is unmodified)
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* */
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int calculateTransformCenter(struct bContext *C, struct wmEvent *event, int centerMode, float *vec);
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struct TransInfo;
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struct ScrArea;
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struct Base;
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struct Scene;
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struct Object;
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void BIF_setSingleAxisConstraint(float vec[3], char *text);
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void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
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void BIF_setLocalAxisConstraint(char axis, char *text);
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void BIF_setLocalLockConstraint(char axis, char *text);
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int BIF_snappingSupported(struct Object *obedit);
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struct TransformOrientation;
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struct bContext;
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struct ReportList;
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void BIF_clearTransformOrientation(struct bContext *C);
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void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_removeTransformOrientationIndex(struct bContext *C, int index);
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void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports, char *name, int use, int overwrite);
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int BIF_menuselectTransformOrientation(void);
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void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
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struct EnumPropertyItem *BIF_enumTransformOrientation(struct bContext *C);
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char * BIF_menustringTransformOrientation(const struct bContext *C, char *title); /* the returned value was allocated and needs to be freed after use */
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int BIF_countTransformOrientation(const struct bContext *C);
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void BIF_TransformSetUndo(char *str);
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void BIF_selectOrientation(void);
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/* to be able to add operator properties to other operators */
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void Properties_Proportional(struct wmOperatorType *ot);
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void Properties_Snapping(struct wmOperatorType *ot, short align);
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void Properties_Constraints(struct wmOperatorType *ot);
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/* view3d manipulators */
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int BIF_do_manipulator(struct bContext *C, struct wmEvent *event, struct wmOperator *op);
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void BIF_draw_manipulator(const struct bContext *C);
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/* Snapping */
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typedef struct DepthPeel
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{
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struct DepthPeel *next, *prev;
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float depth;
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float p[3];
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float no[3];
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struct Object *ob;
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int flag;
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} DepthPeel;
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struct ListBase;
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typedef enum SnapMode
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{
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_OBEDIT = 2
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} SnapMode;
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#define SNAP_MIN_DISTANCE 30
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int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, short mval[2]);
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int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, short mval[2]);
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int snapObjectsTransform(struct TransInfo *t, short mval[2], int *dist, float *loc, float *no, SnapMode mode);
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int snapObjectsContext(struct bContext *C, short mval[2], int *dist, float *loc, float *no, SnapMode mode);
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#endif
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