Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions. For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal.
709 lines
32 KiB
C++
709 lines
32 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef UI_INTERFACE_H
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#define UI_INTERFACE_H
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#include "RNA_types.h"
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/* Struct Declarations */
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struct ID;
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struct Main;
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struct ListBase;
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struct ARegion;
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struct ScrArea;
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struct wmWindow;
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struct wmWindowManager;
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struct wmOperator;
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struct AutoComplete;
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struct bContext;
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struct Panel;
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struct PanelType;
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struct PointerRNA;
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struct PropertyRNA;
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struct ReportList;
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struct rcti;
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struct rctf;
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struct uiStyle;
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struct uiFontStyle;
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struct uiWidgetColors;
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struct ColorBand;
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struct CurveMapping;
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struct Image;
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struct ImageUser;
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struct uiWidgetColors;
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struct Tex;
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struct MTex;
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typedef struct uiBut uiBut;
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typedef struct uiBlock uiBlock;
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typedef struct uiPopupBlockHandle uiPopupBlockHandle;
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typedef struct uiLayout uiLayout;
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/* Defines */
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/* uiBlock->dt */
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#define UI_EMBOSS 0 /* use widget style for drawing */
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#define UI_EMBOSSN 1 /* Nothing, only icon and/or text */
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#define UI_EMBOSSP 2 /* Pulldown menu style */
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#define UI_EMBOSST 3 /* Table */
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/* uiBlock->direction */
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#define UI_TOP 1
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#define UI_DOWN 2
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#define UI_LEFT 4
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#define UI_RIGHT 8
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#define UI_DIRECTION 15
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#define UI_CENTER 16
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#define UI_SHIFT_FLIPPED 32
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/* uiBlock->autofill (not yet used) */
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#define UI_BLOCK_COLLUMNS 1
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#define UI_BLOCK_ROWS 2
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/* uiBlock->flag (controls) */
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#define UI_BLOCK_LOOP 1
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#define UI_BLOCK_REDRAW 2
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#define UI_BLOCK_RET_1 4 /* XXX 2.5 not implemented */
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#define UI_BLOCK_NUMSELECT 8
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#define UI_BLOCK_ENTER_OK 16
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#define UI_BLOCK_NOSHADOW 32
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#define UI_BLOCK_UNUSED 64
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#define UI_BLOCK_MOVEMOUSE_QUIT 128
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#define UI_BLOCK_KEEP_OPEN 256
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#define UI_BLOCK_POPUP 512
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#define UI_BLOCK_OUT_1 1024
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#define UI_BLOCK_NO_FLIP 2048
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#define UI_BLOCK_POPUP_MEMORY 4096
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/* uiPopupBlockHandle->menuretval */
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#define UI_RETURN_CANCEL 1 /* cancel all menus cascading */
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#define UI_RETURN_OK 2 /* choice made */
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#define UI_RETURN_OUT 4 /* left the menu */
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#define UI_RETURN_UPDATE 8 /* update the button that opened */
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/* block->flag bits 12-15 are identical to but->flag bits */
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/* panel controls */
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#define UI_PNL_TRANSP 1
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#define UI_PNL_SOLID 2
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#define UI_PNL_CLOSE 32
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#define UI_PNL_STOW 64
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#define UI_PNL_TO_MOUSE 128
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#define UI_PNL_UNSTOW 256
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#define UI_PNL_SCALE 512
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/* warning the first 6 flags are internal */
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/* but->flag */
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#define UI_TEXT_LEFT 64
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#define UI_ICON_LEFT 128
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#define UI_ICON_SUBMENU 256
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/* control for button type block */
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#define UI_MAKE_TOP 512
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#define UI_MAKE_DOWN 1024
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#define UI_MAKE_LEFT 2048
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#define UI_MAKE_RIGHT 4096
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/* button align flag, for drawing groups together */
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#define UI_BUT_ALIGN (15<<14)
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#define UI_BUT_ALIGN_TOP (1<<14)
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#define UI_BUT_ALIGN_LEFT (1<<15)
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#define UI_BUT_ALIGN_RIGHT (1<<16)
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#define UI_BUT_ALIGN_DOWN (1<<17)
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#define UI_BUT_DISABLED (1<<18)
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#define UI_BUT_UNUSED (1<<19)
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#define UI_BUT_ANIMATED (1<<20)
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#define UI_BUT_ANIMATED_KEY (1<<21)
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#define UI_BUT_DRIVEN (1<<22)
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#define UI_BUT_INACTIVE (1<<23)
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#define UI_BUT_LAST_ACTIVE (1<<24)
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#define UI_BUT_UNDO (1<<25)
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#define UI_BUT_IMMEDIATE (1<<26)
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#define UI_BUT_NO_TOOLTIP (1<<27)
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#define UI_PANEL_WIDTH 340
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#define UI_COMPACT_PANEL_WIDTH 160
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/* Button types, bits stored in 1 value... and a short even!
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- bits 0-4: bitnr (0-31)
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- bits 5-7: pointer type
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- bit 8: for 'bit'
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- bit 9-15: button type (now 6 bits, 64 types)
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*/
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#define CHA 32
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#define SHO 64
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#define INT 96
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#define FLO 128
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#define FUN 192
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#define BIT 256
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#define BUTPOIN (128+64+32)
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#define BUT (1<<9)
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#define ROW (2<<9)
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#define TOG (3<<9)
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#define SLI (4<<9)
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#define NUM (5<<9)
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#define TEX (6<<9)
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#define TOG3 (7<<9)
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#define TOGR (8<<9)
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#define TOGN (9<<9)
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#define LABEL (10<<9)
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#define MENU (11<<9)
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#define ICONROW (12<<9)
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#define ICONTOG (13<<9)
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#define NUMSLI (14<<9)
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#define COL (15<<9)
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#define IDPOIN (16<<9)
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#define HSVSLI (17<<9)
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#define SCROLL (18<<9)
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#define BLOCK (19<<9)
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#define BUTM (20<<9)
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#define SEPR (21<<9)
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#define LINK (22<<9)
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#define INLINK (23<<9)
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#define KEYEVT (24<<9)
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#define ICONTEXTROW (25<<9)
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#define HSVCUBE (26<<9)
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#define PULLDOWN (27<<9)
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#define ROUNDBOX (28<<9)
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#define CHARTAB (29<<9)
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#define BUT_COLORBAND (30<<9)
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#define BUT_NORMAL (31<<9)
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#define BUT_CURVE (32<<9)
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#define BUT_TOGDUAL (33<<9)
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#define ICONTOGN (34<<9)
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#define FTPREVIEW (35<<9)
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#define NUMABS (36<<9)
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#define TOGBUT (37<<9)
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#define OPTION (38<<9)
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#define OPTIONN (39<<9)
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#define SEARCH_MENU (40<<9)
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#define BUT_EXTRA (41<<9)
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#define HSVCIRCLE (42<<9)
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#define LISTBOX (43<<9)
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#define LISTROW (44<<9)
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#define HOTKEYEVT (45<<9)
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#define BUT_IMAGE (46<<9)
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#define BUTTYPE (63<<9)
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/* Drawing
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*
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* Functions to draw various shapes, taking theme settings into account.
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* Used for code that draws its own UI style elements. */
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void uiEmboss(float x1, float y1, float x2, float y2, int sel);
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void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
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void uiSetRoundBox(int type);
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int uiGetRoundBox(void);
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void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
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void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
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void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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/* state for scrolldrawing */
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#define UI_SCROLL_PRESSED 1
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#define UI_SCROLL_ARROWS 2
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void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state);
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/* Menu Callbacks */
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typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
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typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
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/* Popup Menus
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*
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* Functions used to create popup menus. For more extended menus the
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* uiPupMenuBegin/End functions can be used to define own items with
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* the uiItem functions inbetween. If it is a simple confirmation menu
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* or similar, popups can be created with a single function call. */
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typedef struct uiPopupMenu uiPopupMenu;
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uiPopupMenu *uiPupMenuBegin(struct bContext *C, const char *title, int icon);
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void uiPupMenuEnd(struct bContext *C, struct uiPopupMenu *head);
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struct uiLayout *uiPupMenuLayout(uiPopupMenu *head);
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void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
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void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, char *filename);
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void uiPupMenuNotice(struct bContext *C, char *str, ...);
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void uiPupMenuError(struct bContext *C, char *str, ...);
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void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
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void uiPupMenuInvoke(struct bContext *C, const char *idname); /* popup registered menu */
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/* Popup Blocks
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*
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* Functions used to create popup blocks. These are like popup menus
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* but allow using all button types and creating an own layout. */
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typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
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void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
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void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext);
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void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext);
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void uiPupBlockClose(struct bContext *C, uiBlock *block);
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/* Blocks
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*
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* Functions for creating, drawing and freeing blocks. A Block is a
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* container of buttons and used for various purposes.
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*
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* Begin/Define Buttons/End/Draw is the typical order in which these
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* function should be called, though for popup blocks Draw is left out.
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* Freeing blocks is done by the screen/ module automatically.
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*
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* */
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uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, const char *name, short dt);
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void uiEndBlock(const struct bContext *C, uiBlock *block);
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void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
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uiBlock *uiGetBlock(char *name, struct ARegion *ar);
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void uiBlockSetEmboss(uiBlock *block, short dt);
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void uiFreeBlock(const struct bContext *C, uiBlock *block);
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void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
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void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
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void uiBlockSetRegion(uiBlock *block, struct ARegion *region);
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void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
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void uiBlockClearButLock(uiBlock *block);
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/* automatic aligning, horiz or verical */
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void uiBlockBeginAlign(uiBlock *block);
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void uiBlockEndAlign(uiBlock *block);
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/* block bounds/position calculation */
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enum {
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UI_BLOCK_BOUNDS=1,
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UI_BLOCK_BOUNDS_TEXT,
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UI_BLOCK_BOUNDS_POPUP_MOUSE,
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UI_BLOCK_BOUNDS_POPUP_MENU,
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UI_BLOCK_BOUNDS_POPUP_CENTER,
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} eBlockBoundsCalc;
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void uiBoundsBlock(struct uiBlock *block, int addval);
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void uiTextBoundsBlock(uiBlock *block, int addval);
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void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
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void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
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void uiCenteredBoundsBlock(uiBlock *block, int addval);
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int uiBlocksGetYMin (struct ListBase *lb);
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void uiBlockSetDirection (uiBlock *block, int direction);
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void uiBlockFlipOrder (uiBlock *block);
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void uiBlockSetFlag (uiBlock *block, int flag);
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void uiBlockClearFlag (uiBlock *block, int flag);
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void uiBlockSetXOfs (uiBlock *block, int xofs);
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int uiButGetRetVal (uiBut *but);
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void uiButSetFlag (uiBut *but, int flag);
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void uiButClearFlag (uiBut *but, int flag);
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/* special button case, only draw it when used actively, for outliner etc */
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int uiButActiveOnly (const struct bContext *C, uiBlock *block, uiBut *but);
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/* Buttons
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*
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* Functions to define various types of buttons in a block. Postfixes:
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* - F: float
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* - I: int
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* - S: short
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* - C: char
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* - R: RNA
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* - O: operator */
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uiBut *uiDefBut(uiBlock *block,
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int type, int retval, char *str,
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short x1, short y1,
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short x2, short y2,
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void *poin,
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float min, float max,
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float a1, float a2, char *tip);
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uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconBut(uiBlock *block,
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int type, int retval, int icon,
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short x1, short y1,
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short x2, short y2,
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void *poin,
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float min, float max,
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float a1, float a2, char *tip);
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uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);
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uiBut *uiDefIconTextBut(uiBlock *block,
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int type, int retval, int icon, char *str,
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short x1, short y1,
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short x2, short y2,
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void *poin,
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float min, float max,
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float a1, float a2, char *tip);
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uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip);
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uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
|
|
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip);
|
|
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
|
|
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip);
|
|
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip);
|
|
uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
|
|
/* for passing inputs to ButO buttons */
|
|
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);
|
|
|
|
/* Special Buttons
|
|
*
|
|
* Butons with a more specific purpose:
|
|
* - IDPoinBut: for creating buttons that work on a pointer to an ID block.
|
|
* - MenuBut: buttons that popup a menu (in headers usually).
|
|
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
|
|
* - BlockBut: buttons that popup a block with more buttons.
|
|
* - KeyevtBut: buttons that can be used to turn key events into values.
|
|
* - PickerButtons: buttons like the color picker (for code sharing).
|
|
* - AutoButR: RNA property button with type automatically defined. */
|
|
|
|
#define UI_ID_RENAME 1
|
|
#define UI_ID_BROWSE 2
|
|
#define UI_ID_ADD_NEW 4
|
|
#define UI_ID_OPEN 8
|
|
#define UI_ID_ALONE 16
|
|
#define UI_ID_DELETE 32
|
|
#define UI_ID_LOCAL 64
|
|
#define UI_ID_AUTO_NAME 128
|
|
#define UI_ID_FAKE_USER 256
|
|
#define UI_ID_PIN 512
|
|
#define UI_ID_BROWSE_RENDER 1024
|
|
#define UI_ID_FULL (UI_ID_RENAME|UI_ID_BROWSE|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_ALONE|UI_ID_DELETE|UI_ID_LOCAL)
|
|
|
|
typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
|
|
typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);
|
|
|
|
uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
|
|
short x1, short y1, short x2, short y2, void *idpp, char *tip);
|
|
|
|
int uiIconFromID(struct ID *id);
|
|
|
|
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, short x1, short y1, short x2, short y2, char *tip);
|
|
|
|
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
|
|
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
|
|
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
|
|
|
|
uiBut *uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
|
|
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *keypoin, short *modkeypoin, char *tip);
|
|
|
|
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, short x1, short y1, short x2, short y2, char *tip);
|
|
|
|
void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);
|
|
void uiBlockColorbandButtons(struct uiBlock *block, struct ColorBand *coba, struct rctf *butr, int event);
|
|
|
|
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2);
|
|
void uiDefAutoButsRNA(const struct bContext *C, uiLayout *layout, struct PointerRNA *ptr, int columns);
|
|
|
|
/* Links
|
|
*
|
|
* Game engine logic brick links. Non-functional currently in 2.5,
|
|
* code to handle and draw these is disabled internally. */
|
|
|
|
void uiSetButLink(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
|
|
|
|
void uiComposeLinks(uiBlock *block);
|
|
uiBut *uiFindInlink(uiBlock *block, void *poin);
|
|
|
|
/* Callbacks
|
|
*
|
|
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
|
|
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
|
|
* mostly for compatibility with older code.
|
|
*
|
|
* uiButSetCompleteFunc is for tab completion.
|
|
*
|
|
* uiButSearchFunc is for name buttons, showing a popup with matches
|
|
*
|
|
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
|
|
* in case events, operators or RNA are not sufficient to handle the button.
|
|
*
|
|
* uiButSetNFunc will free the argument with MEM_freeN. */
|
|
|
|
typedef struct uiSearchItems uiSearchItems;
|
|
|
|
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
|
|
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
|
|
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
|
|
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
|
|
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, char *str, uiSearchItems *items);
|
|
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
|
|
|
|
/* use inside searchfunc to add items */
|
|
int uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid);
|
|
/* bfunc gets search item *poin as arg2, or if NULL the old string */
|
|
void uiButSetSearchFunc (uiBut *but, uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc, void *active);
|
|
/* height in pixels, it's using hardcoded values still */
|
|
int uiSearchBoxhHeight(void);
|
|
|
|
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
|
|
void uiBlockSetButmFunc (uiBlock *block, uiMenuHandleFunc func, void *arg);
|
|
void uiBlockSetFunc (uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
|
|
void uiBlockSetNFunc (uiBlock *block, uiButHandleFunc func, void *argN, void *arg2);
|
|
|
|
void uiButSetRenameFunc (uiBut *but, uiButHandleRenameFunc func, void *arg1);
|
|
void uiButSetFunc (uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
|
|
void uiButSetNFunc (uiBut *but, uiButHandleNFunc func, void *argN, void *arg2);
|
|
|
|
void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg);
|
|
|
|
void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect), void *arg1, void *arg2);
|
|
|
|
/* Autocomplete
|
|
*
|
|
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
|
|
* Call begin once, then multiple times do_name with all possibilities,
|
|
* and finally end to finish and get the completed name. */
|
|
|
|
typedef struct AutoComplete AutoComplete;
|
|
|
|
AutoComplete *autocomplete_begin(char *startname, int maxlen);
|
|
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
|
|
void autocomplete_end(AutoComplete *autocpl, char *autoname);
|
|
|
|
/* Panels
|
|
*
|
|
* Functions for creating, freeing and drawing panels. The API here
|
|
* could use a good cleanup, though how they will function in 2.5 is
|
|
* not clear yet so we postpone that. */
|
|
|
|
void uiBeginPanels(const struct bContext *C, struct ARegion *ar);
|
|
void uiEndPanels(const struct bContext *C, struct ARegion *ar);
|
|
|
|
struct Panel *uiBeginPanel(struct ScrArea *sa, struct ARegion *ar, uiBlock *block, struct PanelType *pt, int *open);
|
|
void uiEndPanel(uiBlock *block, int width, int height);
|
|
|
|
/* Handlers
|
|
*
|
|
* Handlers that can be registered in regions, areas and windows for
|
|
* handling WM events. Mostly this is done automatic by modules such
|
|
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
|
|
|
|
void UI_add_region_handlers(struct ListBase *handlers);
|
|
void UI_add_area_handlers(struct ListBase *handlers);
|
|
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *popup);
|
|
void UI_remove_popup_handlers(struct ListBase *handlers, uiPopupBlockHandle *popup);
|
|
|
|
/* Module
|
|
*
|
|
* init and exit should be called before using this module. init_userdef must
|
|
* be used to reinitialize some internal state if user preferences change. */
|
|
|
|
void UI_init(void);
|
|
void UI_init_userdef(void);
|
|
void UI_exit(void);
|
|
|
|
/* Layout
|
|
*
|
|
* More automated layout of buttons. Has three levels:
|
|
* - Layout: contains a number templates, within a bounded width or height.
|
|
* - Template: predefined layouts for buttons with a number of slots, each
|
|
* slot can contain multiple items.
|
|
* - Item: item to put in a template slot, being either an RNA property,
|
|
* operator, label or menu. Also regular buttons can be used when setting
|
|
* uiBlockCurLayout. */
|
|
|
|
/* layout */
|
|
#define UI_LAYOUT_HORIZONTAL 0
|
|
#define UI_LAYOUT_VERTICAL 1
|
|
|
|
#define UI_LAYOUT_PANEL 0
|
|
#define UI_LAYOUT_HEADER 1
|
|
#define UI_LAYOUT_MENU 2
|
|
#define UI_LAYOUT_TOOLBAR 3
|
|
|
|
#define UI_UNIT_X 20
|
|
#define UI_UNIT_Y 20
|
|
|
|
#define UI_LAYOUT_ALIGN_EXPAND 0
|
|
#define UI_LAYOUT_ALIGN_LEFT 1
|
|
#define UI_LAYOUT_ALIGN_CENTER 2
|
|
#define UI_LAYOUT_ALIGN_RIGHT 3
|
|
|
|
#define UI_ITEM_O_RETURN_PROPS 1
|
|
#define UI_ITEM_R_EXPAND 2
|
|
#define UI_ITEM_R_SLIDER 4
|
|
#define UI_ITEM_R_TOGGLE 8
|
|
#define UI_ITEM_R_ICON_ONLY 16
|
|
#define UI_ITEM_R_EVENT 32
|
|
#define UI_ITEM_R_FULL_EVENT 64
|
|
#define UI_ITEM_R_NO_BG 128
|
|
|
|
uiLayout *uiBlockLayout(uiBlock *block, int dir, int type, int x, int y, int size, int em, struct uiStyle *style);
|
|
void uiBlockSetCurLayout(uiBlock *block, uiLayout *layout);
|
|
void uiBlockLayoutResolve(uiBlock *block, int *x, int *y);
|
|
|
|
uiBlock *uiLayoutGetBlock(uiLayout *layout);
|
|
|
|
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
|
|
void uiLayoutSetContextPointer(uiLayout *layout, char *name, struct PointerRNA *ptr);
|
|
char *uiLayoutIntrospect(uiLayout *layout); // XXX - testing
|
|
|
|
void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
|
|
void uiLayoutSetActive(uiLayout *layout, int active);
|
|
void uiLayoutSetEnabled(uiLayout *layout, int enabled);
|
|
void uiLayoutSetRedAlert(uiLayout *layout, int redalert);
|
|
void uiLayoutSetAlignment(uiLayout *layout, int alignment);
|
|
void uiLayoutSetKeepAspect(uiLayout *layout, int keepaspect);
|
|
void uiLayoutSetScaleX(uiLayout *layout, float scale);
|
|
void uiLayoutSetScaleY(uiLayout *layout, float scale);
|
|
|
|
int uiLayoutGetOperatorContext(uiLayout *layout);
|
|
int uiLayoutGetActive(uiLayout *layout);
|
|
int uiLayoutGetEnabled(uiLayout *layout);
|
|
int uiLayoutGetRedAlert(uiLayout *layout);
|
|
int uiLayoutGetAlignment(uiLayout *layout);
|
|
int uiLayoutGetKeepAspect(uiLayout *layout);
|
|
int uiLayoutGetWidth(uiLayout *layout);
|
|
float uiLayoutGetScaleX(uiLayout *layout);
|
|
float uiLayoutGetScaleY(uiLayout *layout);
|
|
|
|
/* layout specifiers */
|
|
uiLayout *uiLayoutRow(uiLayout *layout, int align);
|
|
uiLayout *uiLayoutColumn(uiLayout *layout, int align);
|
|
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, int align);
|
|
uiLayout *uiLayoutBox(uiLayout *layout);
|
|
uiLayout *uiLayoutListBox(uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop,
|
|
struct PointerRNA *actptr, struct PropertyRNA *actprop);
|
|
uiLayout *uiLayoutAbsolute(uiLayout *layout, int align);
|
|
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, int align);
|
|
uiLayout *uiLayoutOverlap(uiLayout *layout);
|
|
|
|
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
|
|
|
|
/* templates */
|
|
void uiTemplateHeader(uiLayout *layout, struct bContext *C, int menus);
|
|
void uiTemplateDopeSheetFilter(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
|
|
void uiTemplateID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
|
|
char *newop, char *openop, char *unlinkop);
|
|
void uiTemplateAnyID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
|
|
char *proptypename, char *text);
|
|
void uiTemplatePathBuilder(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
|
|
struct PointerRNA *root_ptr, char *text);
|
|
uiLayout *uiTemplateModifier(uiLayout *layout, struct PointerRNA *ptr);
|
|
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
|
|
void uiTemplatePreview(uiLayout *layout, struct ID *id, struct ID *parent, struct MTex *slot);
|
|
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
|
|
void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, char *propname, int type, int levels);
|
|
void uiTemplateTriColorSet(uiLayout *layout, struct PointerRNA *ptr, char *propname);
|
|
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname,
|
|
PointerRNA *used_ptr, char *used_propname, int active_layer);
|
|
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact);
|
|
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
|
|
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
|
|
void uiTemplateOperatorSearch(uiLayout *layout);
|
|
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
|
|
void uiTemplateTextureImage(uiLayout *layout, struct bContext *C, struct Tex *tex);
|
|
|
|
void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activeprop, int rows, int type);
|
|
|
|
/* items */
|
|
void uiItemO(uiLayout *layout, char *name, int icon, char *opname);
|
|
void uiItemEnumO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
|
|
void uiItemEnumO_string(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
|
|
void uiItemsEnumO(uiLayout *layout, char *opname, char *propname);
|
|
void uiItemBooleanO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
|
|
void uiItemIntO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
|
|
void uiItemFloatO(uiLayout *layout, char *name, int icon, char *opname, char *propname, float value);
|
|
void uiItemStringO(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
|
|
PointerRNA uiItemFullO(uiLayout *layout, char *name, int icon, char *idname, struct IDProperty *properties, int context, int flag);
|
|
|
|
void uiItemR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int flag);
|
|
void uiItemFullR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag);
|
|
void uiItemEnumR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int value);
|
|
void uiItemEnumR_string(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, char *value);
|
|
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, char *propname);
|
|
void uiItemPointerR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, struct PointerRNA *searchptr, char *searchpropname);
|
|
|
|
void uiItemL(uiLayout *layout, char *name, int icon); /* label */
|
|
void uiItemM(uiLayout *layout, struct bContext *C, char *name, int icon, char *menuname); /* menu */
|
|
void uiItemV(uiLayout *layout, char *name, int icon, int argval); /* value */
|
|
void uiItemS(uiLayout *layout); /* separator */
|
|
|
|
void uiItemMenuF(uiLayout *layout, char *name, int icon, uiMenuCreateFunc func, void *arg);
|
|
void uiItemMenuEnumO(uiLayout *layout, char *name, int icon, char *opname, char *propname);
|
|
void uiItemMenuEnumR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname);
|
|
|
|
/* UI Operators */
|
|
void ui_buttons_operatortypes(void);
|
|
|
|
/* Helpers for Operators */
|
|
void uiAnimContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index);
|
|
void uiFileBrowseContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
|
|
void uiIDContextProperty(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
|
|
|
|
/* Styled text draw */
|
|
void uiStyleFontSet(struct uiFontStyle *fs);
|
|
void uiStyleFontDraw(struct uiFontStyle *fs, struct rcti *rect, char *str);
|
|
void uiStyleFontDrawRotated(struct uiFontStyle *fs, struct rcti *rect, char *str);
|
|
|
|
int UI_GetStringWidth(char *str); // XXX temp
|
|
void UI_DrawString(float x, float y, char *str); // XXX temp
|
|
|
|
#endif /* UI_INTERFACE_H */
|
|
|