Fixed the bug of "print type(property)" crashed blender; just needed to add PyType_Ready init code for all ID property python types; I made a function IDProp_Init_Types and put code to call it in types_initAll(). Also added GPL/BL headers to idproperty files.
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/**
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* $Id: IDProp.h
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Joseph Eagar
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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struct ID;
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struct IDProperty;
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struct BPy_IDGroup_Iter;
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typedef struct BPy_IDProperty {
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PyObject_VAR_HEAD
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struct ID *id;
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struct IDProperty *prop, *parent;
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PyObject *data_wrap;
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} BPy_IDProperty;
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typedef struct BPy_IDArray {
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PyObject_VAR_HEAD
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struct ID *id;
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struct IDProperty *prop;
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} BPy_IDArray;
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typedef struct BPy_IDGroup_Iter {
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PyObject_VAR_HEAD
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BPy_IDProperty *group;
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struct IDProperty *cur;
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} BPy_IDGroup_Iter;
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PyObject *BPy_Wrap_IDProperty(struct ID *id, struct IDProperty *prop, struct IDProperty *parent);
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void IDProp_Init_Types(void);
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