scn.objects.new(None) - adds a new empty - new objects are selected by default now further stripped down the vector struct, the wrapped state was being stored and 2 places.
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Willian P. Germano & Joseph Gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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*/
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#ifndef EXPP_vector_h
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#define EXPP_vector_h
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#include <Python.h>
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extern PyTypeObject vector_Type;
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#define VectorObject_Check(v) ((v)->ob_type == &vector_Type)
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typedef struct {
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PyObject_VAR_HEAD
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float *vec; /*1D array of data (alias), wrapped status depends on wrapped status */
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short size; /* vec size 2,3 or 4 */
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short wrapped; /* is wrapped data? */
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} VectorObject;
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//prototypes
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PyObject *Vector_Zero( VectorObject * self );
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PyObject *Vector_Normalize( VectorObject * self );
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PyObject *Vector_Negate( VectorObject * self );
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PyObject *Vector_Resize2D( VectorObject * self );
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PyObject *Vector_Resize3D( VectorObject * self );
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PyObject *Vector_Resize4D( VectorObject * self );
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PyObject *Vector_toPoint( VectorObject * self );
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PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args );
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PyObject *Vector_copy( VectorObject * self );
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PyObject *newVectorObject(float *vec, int size, int type);
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#endif /* EXPP_vector_h */
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