The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
		
			
				
	
	
		
			385 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			385 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_ID.h"
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#include "DNA_ipo_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_nla_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_particle_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_ipo.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void free_group_object(GroupObject *go)
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{
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	MEM_freeN(go);
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}
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void free_group(Group *group)
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{
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	/* don't free group itself */
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	GroupObject *go;
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	while(group->gobject.first) {
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		go= group->gobject.first;
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		BLI_remlink(&group->gobject, go);
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		free_group_object(go);
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	}
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}
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void unlink_group(Group *group)
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{
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	Material *ma;
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	Object *ob;
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	Scene *sce;
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	SceneRenderLayer *srl;
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	ParticleSystem *psys;
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	for(ma= G.main->mat.first; ma; ma= ma->id.next) {
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		if(ma->group==group)
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			ma->group= NULL;
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	}
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	for(ma= G.main->mat.first; ma; ma= ma->id.next) {
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		if(ma->group==group)
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			ma->group= NULL;
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	}
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	for (sce= G.main->scene.first; sce; sce= sce->id.next) {
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		Base *base= sce->base.first;
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		/* ensure objects are not in this group */
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		for(; base; base= base->next) {
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			if(rem_from_group(group, base->object) && find_group(base->object, NULL)==NULL) {
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				base->object->flag &= ~OB_FROMGROUP;
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				base->flag &= ~OB_FROMGROUP;
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			}
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		}			
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		for(srl= sce->r.layers.first; srl; srl= srl->next) {
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			if (srl->light_override==group)
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				srl->light_override= NULL;
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		}
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	}
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	for(ob= G.main->object.first; ob; ob= ob->id.next) {
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		bActionStrip *strip;
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		if(ob->dup_group==group) {
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			ob->dup_group= NULL;
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			/* duplicator strips use a group object, we remove it */
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			for(strip= ob->nlastrips.first; strip; strip= strip->next) {
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				if(strip->object)
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					strip->object= NULL;
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			}
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		}
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		for(psys=ob->particlesystem.first; psys; psys=psys->next){
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			if(psys->part->dup_group==group)
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				psys->part->dup_group= NULL;
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			if(psys->part->eff_group==group)
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				psys->part->eff_group= NULL;
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		}
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	}
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	/* group stays in library, but no members */
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	free_group(group);
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	group->id.us= 0;
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}
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Group *add_group(char *name)
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{
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	Group *group;
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	group = alloc_libblock(&G.main->group, ID_GR, name);
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	group->layer= (1<<20)-1;
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	return group;
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}
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Group *copy_group(Group *group)
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{
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	Group *groupn;
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	groupn= MEM_dupallocN(group);
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	BLI_duplicatelist(&groupn->gobject, &group->gobject);
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	return groupn;
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}
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/* external */
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void add_to_group(Group *group, Object *ob)
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{
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	GroupObject *go;
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	if(group==NULL || ob==NULL) return;
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	/* check if the object has been added already */
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	for(go= group->gobject.first; go; go= go->next) {
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		if(go->ob==ob) return;
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	}
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	go= MEM_callocN(sizeof(GroupObject), "groupobject");
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	BLI_addtail( &group->gobject, go);
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	go->ob= ob;
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}
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/* also used for ob==NULL */
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int rem_from_group(Group *group, Object *ob)
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{
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	GroupObject *go, *gon;
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	int removed = 0;
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	if(group==NULL) return 0;
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	go= group->gobject.first;
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	while(go) {
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		gon= go->next;
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		if(go->ob==ob) {
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			BLI_remlink(&group->gobject, go);
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			free_group_object(go);
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			removed = 1;
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			/* should break here since an object being in a group twice cant happen? */
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		}
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		go= gon;
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	}
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	return removed;
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}
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int object_in_group(Object *ob, Group *group)
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{
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	GroupObject *go;
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	if(group==NULL || ob==NULL) return 0;
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	for(go= group->gobject.first; go; go= go->next) {
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		if(go->ob==ob) 
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			return 1;
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	}
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	return 0;
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}
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Group *find_group(Object *ob, Group *group)
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{
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	if (group)
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		group= group->id.next;
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	else
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		group= G.main->group.first;
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	while(group) {
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		if(object_in_group(ob, group))
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			return group;
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		group= group->id.next;
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	}
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	return NULL;
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}
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void group_tag_recalc(Group *group)
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{
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	GroupObject *go;
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	if(group==NULL) return;
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	for(go= group->gobject.first; go; go= go->next) {
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		if(go->ob) 
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			go->ob->recalc= go->recalc;
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	}
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}
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int group_is_animated(Object *parent, Group *group)
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{
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	GroupObject *go;
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	if(give_timeoffset(parent) != 0.0f || parent->nlastrips.first)
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		return 1;
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	for(go= group->gobject.first; go; go= go->next)
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		if(go->ob && go->ob->proxy)
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			return 1;
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	return 0;
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}
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/* only replaces object strips or action when parent nla instructs it */
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/* keep checking nla.c though, in case internal structure of strip changes */
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static void group_replaces_nla(Object *parent, Object *target, char mode)
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{
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	static ListBase nlastrips={NULL, NULL};
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	static bAction *action= NULL;
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	static int done= 0;
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	bActionStrip *strip, *nstrip;
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	if(mode=='s') {
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		for(strip= parent->nlastrips.first; strip; strip= strip->next) {
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			if(strip->object==target) {
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				if(done==0) {
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					/* clear nla & action from object */
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					nlastrips= target->nlastrips;
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					target->nlastrips.first= target->nlastrips.last= NULL;
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					action= target->action;
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					target->action= NULL;
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					target->nlaflag |= OB_NLA_OVERRIDE;
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					done= 1;
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				}
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				nstrip= MEM_dupallocN(strip);
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				BLI_addtail(&target->nlastrips, nstrip);
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			}
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		}
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	}
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	else if(mode=='e') {
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		if(done) {
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			BLI_freelistN(&target->nlastrips);
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			target->nlastrips= nlastrips;
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			target->action= action;
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			nlastrips.first= nlastrips.last= NULL;	/* not needed, but yah... :) */
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			action= NULL;
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			done= 0;
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		}
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	}
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}
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/* puts all group members in local timing system, after this call
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you can draw everything, leaves tags in objects to signal it needs further updating */
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/* note: does not work for derivedmesh and render... it recreates all again in convertblender.c */
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void group_handle_recalc_and_update(Scene *scene, Object *parent, Group *group)
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{
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	GroupObject *go;
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	/* if animated group... */
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	if(give_timeoffset(parent) != 0.0f || parent->nlastrips.first) {
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		int cfrao;
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		/* switch to local time */
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		cfrao= scene->r.cfra;
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		scene->r.cfra -= (int)give_timeoffset(parent);
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		/* we need a DAG per group... */
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		for(go= group->gobject.first; go; go= go->next) {
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			if(go->ob && go->recalc) {
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				go->ob->recalc= go->recalc;
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				group_replaces_nla(parent, go->ob, 's');
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				object_handle_update(scene, go->ob);
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				group_replaces_nla(parent, go->ob, 'e');
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				/* leave recalc tags in case group members are in normal scene */
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				go->ob->recalc= go->recalc;
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			}
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		}
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		/* restore */
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		scene->r.cfra= cfrao;
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	}
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	else {
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		/* only do existing tags, as set by regular depsgraph */
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		for(go= group->gobject.first; go; go= go->next) {
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			if(go->ob) {
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				if(go->ob->recalc) {
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					object_handle_update(scene, go->ob);
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				}
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			}
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		}
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	}
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}
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Object *group_get_member_with_action(Group *group, bAction *act)
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{
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	GroupObject *go;
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	if(group==NULL || act==NULL) return NULL;
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	for(go= group->gobject.first; go; go= go->next) {
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		if(go->ob) {
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			if(go->ob->action==act)
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				return go->ob;
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			if(go->ob->nlastrips.first) {
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				bActionStrip *strip;
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				for(strip= go->ob->nlastrips.first; strip; strip= strip->next) {
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					if(strip->act==act)
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						return go->ob;
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				}
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			}
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		}
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	}
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	return NULL;
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}
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/* if group has NLA, we try to map the used objects in NLA to group members */
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/* this assuming that object has received a new group link */
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void group_relink_nla_objects(Object *ob)
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{
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	Group *group;
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	GroupObject *go;
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	bActionStrip *strip;
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	if(ob==NULL || ob->dup_group==NULL) return;
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	group= ob->dup_group;
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	for(strip= ob->nlastrips.first; strip; strip= strip->next) {
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		if(strip->object) {
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			for(go= group->gobject.first; go; go= go->next) {
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				if(go->ob) {
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					if(strcmp(go->ob->id.name, strip->object->id.name)==0)
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						break;
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				}
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			}
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			if(go)
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				strip->object= go->ob;
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			else
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				strip->object= NULL;
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		}
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	}
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}
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