189 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2013 Blender Foundation.
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 * All rights reserved.
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 *
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 * Original Author: Joshua Leung
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 * Contributor(s): Lukas Toenne
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/depsgraph/DEG_depsgraph_build.h
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 *  \ingroup depsgraph
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 *
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 * Public API for Depsgraph
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 */
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#ifndef __DEG_DEPSGRAPH_BUILD_H__
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#define __DEG_DEPSGRAPH_BUILD_H__
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/* ************************************************* */
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/* Dependency Graph */
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struct Depsgraph;
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/* ------------------------------------------------ */
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struct Main;
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struct Scene;
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struct Group;
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struct EffectorWeights;
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struct ModifierData;
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struct Object;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Graph Building -------------------------------- */
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/* Build depsgraph for the given scene, and dump results in given
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 * graph container.
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 */
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void DEG_graph_build_from_scene(struct Depsgraph *graph,
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                                struct Main *bmain,
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                                struct Scene *scene);
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/* Tag relations from the given graph for update. */
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void DEG_graph_tag_relations_update(struct Depsgraph *graph);
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/* Tag all relations in the database for update.*/
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void DEG_relations_tag_update(struct Main *bmain);
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/* Create new graph if didn't exist yet,
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 * or update relations if graph was tagged for update.
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 */
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void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
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/* Rebuild dependency graph only for a given scene. */
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void DEG_scene_relations_rebuild(struct Main *bmain,
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                                 struct Scene *scene);
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/* Delete scene graph. */
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void DEG_scene_graph_free(struct Scene *scene);
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/* Add Dependencies  ----------------------------- */
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/* Handle for components to define their dependencies from callbacks.
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 * This is generated by the depsgraph and passed to dependency callbacks
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 * as a symbolic reference to the current DepsNode.
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 * All relations will be defined in reference to that node.
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 */
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struct DepsNodeHandle;
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struct CacheFile;
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struct Object;
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typedef enum eDepsSceneComponentType {
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	/* Parameters Component - Default when nothing else fits
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	 * (i.e. just SDNA property setting).
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	 */
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	DEG_SCENE_COMP_PARAMETERS,
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	/* Animation Component
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	 * TODO(sergey): merge in with parameters?
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	 */
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	DEG_SCENE_COMP_ANIMATION,
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	/* Sequencer Component (Scene Only). */
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	DEG_SCENE_COMP_SEQUENCER,
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} eDepsSceneComponentType;
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typedef enum eDepsObjectComponentType {
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	/* Parameters Component - Default when nothing else fits
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	 * (i.e. just SDNA property setting).
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	 */
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	DEG_OB_COMP_PARAMETERS,
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	/* Generic "Proxy-Inherit" Component.
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	 * TODO(sergey): Also for instancing of subgraphs?
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	 */
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	DEG_OB_COMP_PROXY,
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	/* Animation Component.
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	 *
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	 * TODO(sergey): merge in with parameters?
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	 */
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	DEG_OB_COMP_ANIMATION,
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	/* Transform Component (Parenting/Constraints) */
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	DEG_OB_COMP_TRANSFORM,
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	/* Geometry Component (DerivedMesh/Displist) */
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	DEG_OB_COMP_GEOMETRY,
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	/* Evaluation-Related Outer Types (with Subdata) */
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	/* Pose Component - Owner/Container of Bones Eval */
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	DEG_OB_COMP_EVAL_POSE,
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	/* Bone Component - Child/Subcomponent of Pose */
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	DEG_OB_COMP_BONE,
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	/* Particle Systems Component */
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	DEG_OB_COMP_EVAL_PARTICLES,
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	/* Material Shading Component */
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	DEG_OB_COMP_SHADING,
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	/* Cache Component */
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	DEG_OB_COMP_CACHE,
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} eDepsObjectComponentType;
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void DEG_add_scene_relation(struct DepsNodeHandle *node,
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                            struct Scene *scene,
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                            eDepsSceneComponentType component,
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                            const char *description);
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void DEG_add_object_relation(struct DepsNodeHandle *node,
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                             struct Object *object,
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                             eDepsObjectComponentType component,
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                             const char *description);
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void DEG_add_bone_relation(struct DepsNodeHandle *handle,
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                           struct Object *object,
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                           const char *bone_name,
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                           eDepsObjectComponentType component,
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                           const char *description);
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void DEG_add_object_cache_relation(struct DepsNodeHandle *handle,
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                                   struct CacheFile *cache_file,
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                                   eDepsObjectComponentType component,
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                                   const char *description);
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struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *handle);
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void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short flag);
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/* Utility functions for physics modifiers */
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typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
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void DEG_add_collision_relations(struct DepsNodeHandle *handle,
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                                 struct Scene *scene,
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                                 struct Object *object,
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                                 struct Group *group,
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                                 int layer,
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                                 unsigned int modifier_type,
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                                 DEG_CollobjFilterFunction fn,
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                                 bool dupli,
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                                 const char *name);
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void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
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                                  struct Scene *scene,
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                                  struct Object *object,
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                                  struct EffectorWeights *eff,
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                                  bool add_absorption,
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                                  int skip_forcefield,
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                                  const char *name);
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/* ************************************************ */
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif  /* __DEG_DEPSGRAPH_BUILD_H__ */
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