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blender-archive/source/blender/gpu
Sergey Sharybin f0f60d775d OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:

- Texture shading only, Material shading will come later

- No UVs subdivision yet

- Always uses active UV and currently changing active UV will
  not properly update the viewport.

Well, need to start somewhere :)
2016-07-20 14:16:38 +02:00
..
2016-03-21 22:43:03 +01:00
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2016-01-10 07:12:10 +11:00
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