This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/include/ED_node.h
Hans Goudey e463d2c16f UI: Change node editor grid into a dot grid
This patch makes the background grid of the node editor a grid of dots
instead of lines. This makes the background look a bit more subtle and
reduces visual complexity. The dots are meant to provide a reference
when panning and zooming. Based on the design of @pablovazquez, and
a patch originally authored by @fabian_schempp.

The "Grid Levels" controls how many levels of dots are drawn. As the
editor zooms in, the higher levels of dots fade in, making them closer
together visually. The zoom factor at which each grid starts and ends
fading in is controllable in the code, and could be tweaked further
in the future. The new default value is 7, out of a range from 0 to 9.

Differential Revision: https://developer.blender.org/D10345
2021-10-25 21:50:05 -05:00

146 lines
5.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct Main;
struct Scene;
struct ScrArea;
struct SpaceNode;
struct Tex;
struct View2D;
struct bContext;
struct bNode;
struct bNodeSocket;
struct bNodeSocketType;
struct bNodeTree;
struct bNodeTreeType;
struct bNodeType;
typedef enum {
NODE_TOP = 1,
NODE_BOTTOM = 2,
NODE_LEFT = 4,
NODE_RIGHT = 8,
} NodeBorder;
#define NODE_GRID_STEP_SIZE 10
#define NODE_EDGE_PAN_INSIDE_PAD 2
#define NODE_EDGE_PAN_OUTSIDE_PAD 0 /* Disable clamping for node panning, use whole screen. */
#define NODE_EDGE_PAN_SPEED_RAMP 1
#define NODE_EDGE_PAN_MAX_SPEED 26 /* In UI units per second, slower than default. */
#define NODE_EDGE_PAN_DELAY 0.5f
#define NODE_EDGE_PAN_ZOOM_INFLUENCE 0.5f
/* space_node.c */
void ED_node_cursor_location_get(const struct SpaceNode *snode, float value[2]);
void ED_node_cursor_location_set(struct SpaceNode *snode, const float value[2]);
int ED_node_tree_path_length(struct SpaceNode *snode);
void ED_node_tree_path_get(struct SpaceNode *snode, char *value);
void ED_node_tree_path_get_fixedbuf(struct SpaceNode *snode, char *value, int max_length);
void ED_node_tree_start(struct SpaceNode *snode,
struct bNodeTree *ntree,
struct ID *id,
struct ID *from);
void ED_node_tree_push(struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *gnode);
void ED_node_tree_pop(struct SpaceNode *snode);
int ED_node_tree_depth(struct SpaceNode *snode);
struct bNodeTree *ED_node_tree_get(struct SpaceNode *snode, int level);
void ED_node_set_active_viewer_key(struct SpaceNode *snode);
/* drawnode.c */
void ED_node_init_butfuncs(void);
void ED_init_custom_node_type(struct bNodeType *ntype);
void ED_init_custom_node_socket_type(struct bNodeSocketType *stype);
void ED_init_standard_node_socket_type(struct bNodeSocketType *stype);
void ED_init_node_socket_type_virtual(struct bNodeSocketType *stype);
void ED_node_sample_set(const float col[4]);
void ED_node_draw_snap(
struct View2D *v2d, const float cent[2], float size, NodeBorder border, unsigned int pos);
/* node_draw.cc */
void ED_node_socket_draw(struct bNodeSocket *sock,
const struct rcti *rect,
const float color[4],
float scale);
void ED_node_tree_update(const struct bContext *C);
void ED_node_tag_update_id(struct ID *id);
void ED_node_tag_update_nodetree(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
void ED_node_sort(struct bNodeTree *ntree);
float ED_node_grid_size(void);
/* node_relationships.c */
void ED_node_link_intersect_test(struct ScrArea *area, int test);
void ED_node_link_insert(struct Main *bmain, struct ScrArea *area);
/* node_edit.c */
void ED_node_set_tree_type(struct SpaceNode *snode, struct bNodeTreeType *typeinfo);
bool ED_node_is_compositor(struct SpaceNode *snode);
bool ED_node_is_shader(struct SpaceNode *snode);
bool ED_node_is_texture(struct SpaceNode *snode);
bool ED_node_is_geometry(struct SpaceNode *snode);
void ED_node_shader_default(const struct bContext *C, struct ID *id);
void ED_node_composit_default(const struct bContext *C, struct Scene *scene);
void ED_node_texture_default(const struct bContext *C, struct Tex *tex);
bool ED_node_select_check(const ListBase *lb);
void ED_node_select_all(ListBase *lb, int action);
void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
void ED_node_set_active(struct Main *bmain,
struct SpaceNode *snode,
struct bNodeTree *ntree,
struct bNode *node,
bool *r_active_texture_changed);
void ED_node_composite_job(const struct bContext *C,
struct bNodeTree *nodetree,
struct Scene *scene_owner);
/* node_ops.c */
void ED_operatormacros_node(void);
/* node_view.c */
bool ED_space_node_get_position(struct Main *bmain,
struct SpaceNode *snode,
struct ARegion *region,
const int mval[2],
float fpos[2]);
bool ED_space_node_color_sample(struct Main *bmain,
struct SpaceNode *snode,
struct ARegion *region,
const int mval[2],
float r_col[3]);
#ifdef __cplusplus
}
#endif