#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
324 lines
5.5 KiB
C
324 lines
5.5 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* i.t.t. wat de naam doet vermoeden: ook algemene lattice (calc) functies
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*/
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#include <stdlib.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_key.h"
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#include "BKE_displist.h"
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#include "BKE_lattice.h"
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#include "BKE_global.h"
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#include "BIF_toolbox.h"
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#include "BIF_space.h"
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#include "BIF_screen.h"
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#include "BIF_editlattice.h"
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#include "BIF_editkey.h"
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#include "BSE_edit.h"
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#include "BDR_editobject.h"
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#include "BDR_drawobject.h"
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#include "blendef.h"
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#include "mydevice.h"
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#include "render.h"
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#include "BKE_armature.h"
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void apply_lattice(void)
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{
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Base *base;
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Object *par;
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if(okee("Apply Lattice Deform")==0) return;
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base= FIRSTBASE;
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while(base) {
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if TESTBASELIB(base) {
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if( (par= base->object->parent) ) {
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if(par->type==OB_LATTICE) {
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lt_applyflag= 1;
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object_deform(base->object);
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lt_applyflag= 0;
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base->object->parent= 0;
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}
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}
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}
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base= base->next;
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}
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allqueue(REDRAWVIEW3D, 0);
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}
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/* ***************************** */
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void free_editLatt(void)
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{
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if(editLatt) {
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if(editLatt->def) MEM_freeN(editLatt->def);
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MEM_freeN(editLatt);
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editLatt= 0;
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}
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}
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static void setflagsLatt(int flag)
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{
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BPoint *bp;
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int a;
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bp= editLatt->def;
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a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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while(a--) {
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if(bp->hide==0) {
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bp->f1= flag;
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}
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bp++;
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}
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}
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void make_editLatt(void)
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{
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Lattice *lt;
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KeyBlock *actkey=0;
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free_editLatt();
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lt= G.obedit->data;
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/* keys? */
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if(lt->key) {
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actkey= lt->key->block.first;
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while(actkey) {
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if(actkey->flag & SELECT) break;
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actkey= actkey->next;
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}
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}
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if(actkey) {
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key_to_latt(actkey, lt);
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}
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editLatt= MEM_dupallocN(lt);
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editLatt->def= MEM_dupallocN(lt->def);
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setflagsLatt(0);
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}
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void load_editLatt(void)
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{
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Lattice *lt;
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KeyBlock *actkey=0;
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BPoint *bp;
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float *fp;
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int tot;
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lt= G.obedit->data;
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/* zijn er keys? */
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if(lt->key) {
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actkey= lt->key->block.first;
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while(actkey) {
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if(actkey->flag & SELECT) break;
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actkey= actkey->next;
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}
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}
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if(actkey) {
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/* aktieve key: vertices */
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tot= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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if(actkey->data) MEM_freeN(actkey->data);
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fp=actkey->data= MEM_callocN(lt->key->elemsize*tot, "actkey->data");
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actkey->totelem= tot;
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bp= editLatt->def;
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while(tot--) {
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VECCOPY(fp, bp->vec);
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fp+= 3;
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bp++;
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}
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if(actkey) do_spec_key(lt->key);
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}
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else {
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MEM_freeN(lt->def);
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lt->def= MEM_dupallocN(editLatt->def);
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lt->flag= editLatt->flag;
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lt->pntsu= editLatt->pntsu;
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lt->pntsv= editLatt->pntsv;
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lt->pntsw= editLatt->pntsw;
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lt->typeu= editLatt->typeu;
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lt->typev= editLatt->typev;
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lt->typew= editLatt->typew;
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}
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}
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void remake_editLatt(void)
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{
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if(okee("Reload Original data")==0) return;
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make_editLatt();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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}
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void deselectall_Latt(void)
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{
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BPoint *bp;
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int a;
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bp= editLatt->def;
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a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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allqueue(REDRAWVIEW3D, 0);
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while(a--) {
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if(bp->hide==0) {
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if(bp->f1) {
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setflagsLatt(0);
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return;
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}
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}
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bp++;
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}
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setflagsLatt(1);
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}
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static BPoint *findnearestLattvert(int sel)
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{
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/* sel==1: selected krijgen een nadeel */
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/* in bp wordt nearest weggeschreven */
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BPoint *bp1, *bp;
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short dist= 100, temp, mval[2], a;
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bp= 0;
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/* projektie doen */
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calc_lattverts_ext(); /* drawobject.c */
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getmouseco_areawin(mval);
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bp1= editLatt->def;
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a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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while(a--) {
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if(bp1->hide==0) {
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temp= abs(mval[0]- bp1->s[0])+ abs(mval[1]- bp1->s[1]);
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if( (bp1->f1 & 1)==sel) temp+=5;
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if(temp<dist) {
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bp= bp1;
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dist= temp;
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}
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}
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bp1++;
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}
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return bp;
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}
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void mouse_lattice(void)
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{
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BPoint *bp=0;
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bp= findnearestLattvert(1);
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if(bp) {
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if((G.qual & LR_SHIFTKEY)==0) {
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setflagsLatt(0);
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bp->f1 |= 1;
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allqueue(REDRAWVIEW3D, 0);
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}
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else {
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if(bp->f1 & 1) bp->f1 &= ~1;
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else bp->f1 |= 1;
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allqueue(REDRAWVIEW3D, 0);
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}
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countall();
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}
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rightmouse_transform();
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}
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