now, others can be added later (sticky, shape keys). Beside one small fix for knife exact vertex group interpolation, is intended to work the same as before. Also fixes bug #5200, related to editmode undo and vertex groups. And corrects the editmode to faceselect mode selection conversion, that was broken in a previous commit.
180 lines
4.6 KiB
C++
180 lines
4.6 KiB
C++
/**
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* blenlib/BLI_editVert.h mar 2001 Nzc
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*
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* Some editing types needed in the lib (unfortunately) for
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* scanfill.c
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BLI_EDITVERT_H
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#define BLI_EDITVERT_H
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#include "DNA_customdata_types.h"
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#include "DNA_mesh_types.h"
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struct DerivedMesh;
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struct RetopoPaintData;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditVert
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{
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struct EditVert *next, *prev;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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float *fp;
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void *p;
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long l;
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} tmp;
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float no[3]; /*vertex normal */
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float co[3]; /*vertex location */
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short xs, ys; /* used to store a screenspace 2d projection of the verts */
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/* f stores selection eg. if (eve->f & SELECT) {...
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h for hidden. if (!eve->h) {...
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f1 and f2 can be used for temp data, clear them first*/
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unsigned char f, h, f1, f2;
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short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */
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int hash;
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int keyindex; /* original index #, for restoring key information */
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/*#ifdef WITH_VERSE*/
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void *vvert;
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/*#endif*/
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void *data; /* custom vertex data */
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} EditVert;
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struct EditEdge;
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typedef struct HashEdge {
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struct EditEdge *eed;
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struct HashEdge *next;
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} HashEdge;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditEdge
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{
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struct EditEdge *next, *prev;
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struct EditVert *v1, *v2;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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void *p;
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long l;
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float fp;
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} tmp;
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short f1, f2; /* short, f1 is (ab)used in subdiv */
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unsigned char f, h, dir, seam, sharp;
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float crease;
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short fast; /* only 0 or 1, for editmesh_fastmalloc */
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short fgoni; /* index for fgon, for search */
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HashEdge hash;
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} EditEdge;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditFace
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{
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struct EditFace *next, *prev;
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struct EditVert *v1, *v2, *v3, *v4;
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struct EditEdge *e1, *e2, *e3, *e4;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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void *p;
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long l;
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float fp;
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} tmp;
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float n[3], cent[3];
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unsigned char mat_nr, flag;
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unsigned char f, f1, h;
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unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */
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unsigned char fgonf; /* flag for fgon options */
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/*#ifdef WITH_VERSE*/
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void *vface;
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/*#endif*/
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void *data; /* custom face data */
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} EditFace;
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/*selection types*/
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#define EDITVERT 0
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#define EDITEDGE 1
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#define EDITFACE 2
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typedef struct EditSelection
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{
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struct EditSelection *next, *prev;
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short type;
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void *data;
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} EditSelection;
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typedef struct EditMesh
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{
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ListBase verts, edges, faces;
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ListBase selected; /*EditSelections. Used to store the order in which things are selected.*/
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HashEdge *hashedgetab;
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/* this is for the editmesh_fastmalloc */
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EditVert *allverts, *curvert;
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EditEdge *alledges, *curedge;
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EditFace *allfaces, *curface;
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/* DerivedMesh caches... note that derived cage can be equivalent
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* to derived final, care should be taken on release.
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*/
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struct DerivedMesh *derivedCage, *derivedFinal;
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char retopo_mode; /* 0=OFF, 1=ON, 2=PAINT */
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struct RetopoPaintData *retopo_paint_data;
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CustomData vdata, fdata;
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#ifdef WITH_VERSE
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void *vnode;
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#endif
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} EditMesh;
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#endif
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