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blender-archive/release/scripts/startup/bl_ui/properties_data_lightprobe.py
Jeroen Bakker b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00

186 lines
5.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.engine
return context.lightprobe and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_lightprobe(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
ob = context.object
probe = context.lightprobe
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif probe:
layout.template_ID(space, "pin_id")
class DATA_PT_lightprobe(DataButtonsPanel, Panel):
bl_label = "Probe"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
probe = context.lightprobe
# layout.prop(probe, "type")
if probe.type == 'GRID':
col = layout.column()
col.prop(probe, "influence_distance", "Distance")
col.prop(probe, "falloff")
col.prop(probe, "intensity")
col.separator()
col.prop(probe, "grid_resolution_x", text="Resolution X")
col.prop(probe, "grid_resolution_y", text="Y")
col.prop(probe, "grid_resolution_z", text="Z")
elif probe.type == 'PLANAR':
col = layout.column()
col.prop(probe, "influence_distance", "Distance")
col.prop(probe, "falloff")
else:
col = layout.column()
col.prop(probe, "influence_type")
if probe.influence_type == 'ELIPSOID':
col.prop(probe, "influence_distance", "Radius")
else:
col.prop(probe, "influence_distance", "Size")
col.prop(probe, "falloff")
col.prop(probe, "intensity")
col = layout.column()
sub = col.column()
sub.prop(probe, "clip_start", text="Clipping Start")
if probe.type != "PLANAR":
sub.prop(probe, "clip_end", text="End")
if probe.type == 'GRID':
col.separator()
col.label("Visibility")
col.prop(probe, "visibility_buffer_bias", "Bias")
col.prop(probe, "visibility_bleed_bias", "Bleed Bias")
col.prop(probe, "visibility_blur", "Blur")
col.separator()
row = col.row(align=True)
row.prop(probe, "visibility_collection")
row.prop(probe, "invert_visibility_collection", text="", icon='ARROW_LEFTRIGHT')
class DATA_PT_lightprobe_parallax(DataButtonsPanel, Panel):
bl_label = "Custom Parallax"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
engine = context.engine
return context.lightprobe and context.lightprobe.type == 'CUBEMAP' and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
probe = context.lightprobe
self.layout.prop(probe, "use_custom_parallax", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
probe = context.lightprobe
col = layout.column()
col.active = probe.use_custom_parallax
col.prop(probe, "parallax_type")
if probe.parallax_type == 'ELIPSOID':
col.prop(probe, "parallax_distance", "Radius")
else:
col.prop(probe, "parallax_distance", "Size")
class DATA_PT_lightprobe_display(DataButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
probe = context.lightprobe
col = layout.column()
if probe.type != "PLANAR":
col.prop(probe, "data_draw_size", text="Size")
else:
col.prop(ob, "empty_draw_size", text="Arrow Size")
col.prop(probe, "show_data")
if probe.type in {'GRID', 'CUBEMAP'}:
col.prop(probe, "show_influence")
col.prop(probe, "show_clip")
if probe.type == 'CUBEMAP':
sub = col.column()
sub.active = probe.use_custom_parallax
sub.prop(probe, "show_parallax")
classes = (
DATA_PT_context_lightprobe,
DATA_PT_lightprobe,
DATA_PT_lightprobe_parallax,
DATA_PT_lightprobe_display,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)