Snapping for object mode Changes: - Transform snap now working in object mode and not just mesh edit mode - Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart) - Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode). - Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too). To Do: - Add "Active" snap target method: use active object (or mesh element) as snap target - Add snapping capabilities to Scale - (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this.
		
			
				
	
	
		
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			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef BIF_TRANSFORM_H
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#define BIF_TRANSFORM_H
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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#define TFM_INIT			-1
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#define TFM_DUMMY			0
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#define TFM_TRANSLATION		1
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#define TFM_ROTATION		2
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#define TFM_RESIZE			3
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#define TFM_TOSPHERE		4
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#define TFM_SHEAR			5
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#define TFM_WARP			7
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#define TFM_SHRINKFATTEN	8
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#define TFM_TILT			9
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#define TFM_LAMP_ENERGY		10
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#define TFM_TRACKBALL		11
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#define TFM_PUSHPULL		12
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#define TFM_CREASE			13
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#define TFM_MIRROR			14
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#define TFM_BONESIZE		15
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#define TFM_BONE_ENVELOPE	16
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#define TFM_CURVE_SHRINKFATTEN		17
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#define TFM_BONE_ROLL		18
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#define TFM_TIME_TRANSLATE	19	
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#define TFM_TIME_SLIDE		20
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#define	TFM_TIME_SCALE		21
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#define TFM_TIME_EXTEND		22
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#define TFM_BAKE_TIME		23
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE			0
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#define CTX_TEXTURE			1
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#define CTX_EDGE			2
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#define CTX_NO_PET			4
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#define CTX_TWEAK			8
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#define CTX_NO_MIRROR		16
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void initTransform(int mode, int context);
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void Transform(void);
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void Mirror(short mode);
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/* Standalone call to get the transformation center corresponding to the current situation
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 * returns 1 if successful, 0 otherwise (usually means there's no selection)
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 * (if 0 is returns, *vec is unmodified) 
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 * */
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int calculateTransformCenter(int centerMode, float *vec);
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struct TransInfo;
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struct ScrArea;
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struct Base;
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struct Scene;
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struct TransInfo * BIF_GetTransInfo(void);
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void BIF_setSingleAxisConstraint(float vec[3], char *text);
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void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
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void BIF_setLocalAxisConstraint(char axis, char *text);
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void BIF_setLocalLockConstraint(char axis, char *text);
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int BIF_snappingSupported(void);
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struct TransformOrientation;
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void BIF_clearTransformOrientation(void);
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void BIF_removeTransformOrientation(struct TransformOrientation *ts);
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void BIF_manageTransformOrientation(int confirm, int set);
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int BIF_menuselectTransformOrientation(void);
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void BIF_selectTransformOrientation(struct TransformOrientation *ts);
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void BIF_selectTransformOrientationFromIndex(int index);
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char * BIF_menustringTransformOrientation(); /* the returned value was allocated and needs to be freed after use */
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int BIF_countTransformOrientation();
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/* Drawing callbacks */
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void BIF_drawConstraint(void);
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void BIF_drawPropCircle(void);
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void BIF_drawSnap(void);
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void BIF_getPropCenter(float *center);
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void BIF_TransformSetUndo(char *str);
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void BIF_selectOrientation(void);
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/* view3d manipulators */
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void initManipulator(int mode);
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void ManipulatorTransform();
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int BIF_do_manipulator(struct ScrArea *sa);
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void BIF_draw_manipulator(struct ScrArea *sa);
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#endif
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