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blender-archive/source/blender/blenkernel/intern/curve_eval.cc
Germano Cavalcante 1c7d7c9150 Fix T94113: Local view + Geometry Nodes is broken for instances
`GeometrySet::compute_boundbox_without_instances` may not initialize min
max in some cases such as meshes without vertices.

This can result in a Bounding Box with impossible dimensions
(min=FLT_MAX, max=-FLT_MAX).

So repeat the same solution seen in `BKE_object_boundbox_calc_from_mesh`
and set boundbox values to zero.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D13664
2021-12-29 12:36:58 -03:00

397 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_array.hh"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_span.hh"
#include "BLI_string_ref.hh"
#include "BLI_task.hh"
#include "BLI_vector.hh"
#include "DNA_curve_types.h"
#include "BKE_anonymous_attribute.hh"
#include "BKE_curve.h"
#include "BKE_spline.hh"
using blender::Array;
using blender::float3;
using blender::float4x4;
using blender::IndexRange;
using blender::Map;
using blender::MutableSpan;
using blender::Span;
using blender::StringRefNull;
using blender::Vector;
using blender::bke::AttributeIDRef;
blender::Span<SplinePtr> CurveEval::splines() const
{
return splines_;
}
blender::MutableSpan<SplinePtr> CurveEval::splines()
{
return splines_;
}
bool CurveEval::has_spline_with_type(const Spline::Type type) const
{
for (const SplinePtr &spline : this->splines()) {
if (spline->type() == type) {
return true;
}
}
return false;
}
void CurveEval::resize(const int size)
{
splines_.resize(size);
attributes.reallocate(size);
}
void CurveEval::add_spline(SplinePtr spline)
{
splines_.append(std::move(spline));
}
void CurveEval::add_splines(MutableSpan<SplinePtr> splines)
{
for (SplinePtr &spline : splines) {
this->add_spline(std::move(spline));
}
}
void CurveEval::remove_splines(blender::IndexMask mask)
{
for (int i = mask.size() - 1; i >= 0; i--) {
splines_.remove_and_reorder(mask.indices()[i]);
}
}
void CurveEval::translate(const float3 &translation)
{
for (SplinePtr &spline : this->splines()) {
spline->translate(translation);
spline->mark_cache_invalid();
}
}
void CurveEval::transform(const float4x4 &matrix)
{
for (SplinePtr &spline : this->splines()) {
spline->transform(matrix);
}
}
bool CurveEval::bounds_min_max(float3 &min, float3 &max, const bool use_evaluated) const
{
bool have_minmax = false;
for (const SplinePtr &spline : this->splines()) {
if (spline->size()) {
spline->bounds_min_max(min, max, use_evaluated);
have_minmax = true;
}
}
return have_minmax;
}
float CurveEval::total_length() const
{
float length = 0.0f;
for (const SplinePtr &spline : this->splines()) {
length += spline->length();
}
return length;
}
int CurveEval::total_control_point_size() const
{
int count = 0;
for (const SplinePtr &spline : this->splines()) {
count += spline->size();
}
return count;
}
blender::Array<int> CurveEval::control_point_offsets() const
{
Array<int> offsets(splines_.size() + 1);
int offset = 0;
for (const int i : splines_.index_range()) {
offsets[i] = offset;
offset += splines_[i]->size();
}
offsets.last() = offset;
return offsets;
}
blender::Array<int> CurveEval::evaluated_point_offsets() const
{
Array<int> offsets(splines_.size() + 1);
int offset = 0;
for (const int i : splines_.index_range()) {
offsets[i] = offset;
offset += splines_[i]->evaluated_points_size();
}
offsets.last() = offset;
return offsets;
}
blender::Array<float> CurveEval::accumulated_spline_lengths() const
{
Array<float> spline_lengths(splines_.size() + 1);
float spline_length = 0.0f;
for (const int i : splines_.index_range()) {
spline_lengths[i] = spline_length;
spline_length += splines_[i]->length();
}
spline_lengths.last() = spline_length;
return spline_lengths;
}
void CurveEval::mark_cache_invalid()
{
for (SplinePtr &spline : splines_) {
spline->mark_cache_invalid();
}
}
static BezierSpline::HandleType handle_type_from_dna_bezt(const eBezTriple_Handle dna_handle_type)
{
switch (dna_handle_type) {
case HD_FREE:
return BezierSpline::HandleType::Free;
case HD_AUTO:
return BezierSpline::HandleType::Auto;
case HD_VECT:
return BezierSpline::HandleType::Vector;
case HD_ALIGN:
return BezierSpline::HandleType::Align;
case HD_AUTO_ANIM:
return BezierSpline::HandleType::Auto;
case HD_ALIGN_DOUBLESIDE:
return BezierSpline::HandleType::Align;
}
BLI_assert_unreachable();
return BezierSpline::HandleType::Auto;
}
static Spline::NormalCalculationMode normal_mode_from_dna_curve(const int twist_mode)
{
switch (twist_mode) {
case CU_TWIST_Z_UP:
return Spline::NormalCalculationMode::ZUp;
case CU_TWIST_MINIMUM:
return Spline::NormalCalculationMode::Minimum;
case CU_TWIST_TANGENT:
return Spline::NormalCalculationMode::Tangent;
}
BLI_assert_unreachable();
return Spline::NormalCalculationMode::Minimum;
}
static NURBSpline::KnotsMode knots_mode_from_dna_nurb(const short flag)
{
switch (flag & (CU_NURB_ENDPOINT | CU_NURB_BEZIER)) {
case CU_NURB_ENDPOINT:
return NURBSpline::KnotsMode::EndPoint;
case CU_NURB_BEZIER:
return NURBSpline::KnotsMode::Bezier;
default:
return NURBSpline::KnotsMode::Normal;
}
BLI_assert_unreachable();
return NURBSpline::KnotsMode::Normal;
}
static SplinePtr spline_from_dna_bezier(const Nurb &nurb)
{
std::unique_ptr<BezierSpline> spline = std::make_unique<BezierSpline>();
spline->set_resolution(nurb.resolu);
spline->set_cyclic(nurb.flagu & CU_NURB_CYCLIC);
Span<const BezTriple> src_points{nurb.bezt, nurb.pntsu};
spline->resize(src_points.size());
MutableSpan<float3> positions = spline->positions();
MutableSpan<float3> handle_positions_left = spline->handle_positions_left(true);
MutableSpan<float3> handle_positions_right = spline->handle_positions_right(true);
MutableSpan<BezierSpline::HandleType> handle_types_left = spline->handle_types_left();
MutableSpan<BezierSpline::HandleType> handle_types_right = spline->handle_types_right();
MutableSpan<float> radii = spline->radii();
MutableSpan<float> tilts = spline->tilts();
blender::threading::parallel_for(src_points.index_range(), 2048, [&](IndexRange range) {
for (const int i : range) {
const BezTriple &bezt = src_points[i];
positions[i] = bezt.vec[1];
handle_positions_left[i] = bezt.vec[0];
handle_types_left[i] = handle_type_from_dna_bezt((eBezTriple_Handle)bezt.h1);
handle_positions_right[i] = bezt.vec[2];
handle_types_right[i] = handle_type_from_dna_bezt((eBezTriple_Handle)bezt.h2);
radii[i] = bezt.radius;
tilts[i] = bezt.tilt;
}
});
return spline;
}
static SplinePtr spline_from_dna_nurbs(const Nurb &nurb)
{
std::unique_ptr<NURBSpline> spline = std::make_unique<NURBSpline>();
spline->set_resolution(nurb.resolu);
spline->set_cyclic(nurb.flagu & CU_NURB_CYCLIC);
spline->set_order(nurb.orderu);
spline->knots_mode = knots_mode_from_dna_nurb(nurb.flagu);
Span<const BPoint> src_points{nurb.bp, nurb.pntsu};
spline->resize(src_points.size());
MutableSpan<float3> positions = spline->positions();
MutableSpan<float> weights = spline->weights();
MutableSpan<float> radii = spline->radii();
MutableSpan<float> tilts = spline->tilts();
blender::threading::parallel_for(src_points.index_range(), 2048, [&](IndexRange range) {
for (const int i : range) {
const BPoint &bp = src_points[i];
positions[i] = bp.vec;
weights[i] = bp.vec[3];
radii[i] = bp.radius;
tilts[i] = bp.tilt;
}
});
return spline;
}
static SplinePtr spline_from_dna_poly(const Nurb &nurb)
{
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
spline->set_cyclic(nurb.flagu & CU_NURB_CYCLIC);
Span<const BPoint> src_points{nurb.bp, nurb.pntsu};
spline->resize(src_points.size());
MutableSpan<float3> positions = spline->positions();
MutableSpan<float> radii = spline->radii();
MutableSpan<float> tilts = spline->tilts();
blender::threading::parallel_for(src_points.index_range(), 2048, [&](IndexRange range) {
for (const int i : range) {
const BPoint &bp = src_points[i];
positions[i] = bp.vec;
radii[i] = bp.radius;
tilts[i] = bp.tilt;
}
});
return spline;
}
std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &dna_curve,
const ListBase &nurbs_list)
{
Vector<const Nurb *> nurbs(nurbs_list);
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
curve->resize(nurbs.size());
MutableSpan<SplinePtr> splines = curve->splines();
blender::threading::parallel_for(nurbs.index_range(), 256, [&](IndexRange range) {
for (const int i : range) {
switch (nurbs[i]->type) {
case CU_BEZIER:
splines[i] = spline_from_dna_bezier(*nurbs[i]);
break;
case CU_NURBS:
splines[i] = spline_from_dna_nurbs(*nurbs[i]);
break;
case CU_POLY:
splines[i] = spline_from_dna_poly(*nurbs[i]);
break;
default:
BLI_assert_unreachable();
break;
}
}
});
/* Normal mode is stored separately in each spline to facilitate combining
* splines from multiple curve objects, where the value may be different. */
const Spline::NormalCalculationMode normal_mode = normal_mode_from_dna_curve(
dna_curve.twist_mode);
for (SplinePtr &spline : curve->splines()) {
spline->normal_mode = normal_mode;
}
return curve;
}
std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &dna_curve)
{
return curve_eval_from_dna_curve(dna_curve, *BKE_curve_nurbs_get_for_read(&dna_curve));
}
void CurveEval::assert_valid_point_attributes() const
{
#ifdef DEBUG
if (splines_.size() == 0) {
return;
}
const int layer_len = splines_.first()->attributes.data.totlayer;
Array<AttributeIDRef> ids_in_order(layer_len);
Array<AttributeMetaData> meta_data_in_order(layer_len);
{
int i = 0;
splines_.first()->attributes.foreach_attribute(
[&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
ids_in_order[i] = attribute_id;
meta_data_in_order[i] = meta_data;
i++;
return true;
},
ATTR_DOMAIN_POINT);
}
for (const SplinePtr &spline : splines_) {
/* All splines should have the same number of attributes. */
BLI_assert(spline->attributes.data.totlayer == layer_len);
int i = 0;
spline->attributes.foreach_attribute(
[&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
/* Attribute names and IDs should have the same order and exist on all splines. */
BLI_assert(attribute_id == ids_in_order[i]);
/* Attributes with the same ID different splines should all have the same type. */
BLI_assert(meta_data == meta_data_in_order[i]);
i++;
return true;
},
ATTR_DOMAIN_POINT);
}
#endif
}