On Windows, encode file paths as UTF-16 before trying to open the file for reading/writing. This introduces a new class `blender::fstream`, which wraps `std::fstream` and provides this UTF-16 encoding. This class should also be used in other areas, like the Alembic importer/exporter. Manifest Task: T93960 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13633
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bli
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*/
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#include "BLI_fileops.hh"
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#ifdef WIN32
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# include "utfconv.h"
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#endif
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namespace blender {
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fstream::fstream(const char *filepath, std::ios_base::openmode mode)
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{
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this->open(filepath, mode);
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}
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fstream::fstream(const std::string &filepath, std::ios_base::openmode mode)
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{
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this->open(filepath, mode);
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}
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void fstream::open(StringRefNull filepath, ios_base::openmode mode)
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{
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#ifdef WIN32
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const char *filepath_cstr = filepath.c_str();
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UTF16_ENCODE(filepath_cstr);
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std::wstring filepath_wstr(filepath_cstr_16);
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std::fstream::open(filepath_wstr.c_str(), mode);
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UTF16_UN_ENCODE(filepath_cstr);
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#else
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std::fstream::open(filepath, mode);
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#endif
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}
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} // namespace blender
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