This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/bmesh/intern/bmesh_core.h
Campbell Barton c4e041da23 Cleanup: move public doc-strings into headers for 'bmesh'
Some minor improvements to doc-strings too.

Ref T92709
2021-12-03 20:10:57 +11:00

413 lines
14 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bmesh
*/
BMFace *BM_face_copy(
BMesh *bm_dst, BMesh *bm_src, BMFace *f, const bool copy_verts, const bool copy_edges);
typedef enum eBMCreateFlag {
BM_CREATE_NOP = 0,
/** Faces and edges only. */
BM_CREATE_NO_DOUBLE = (1 << 1),
/**
* Skip custom-data - for all element types data,
* use if we immediately write custom-data into the element so this skips copying from 'example'
* arguments or setting defaults, speeds up conversion when data is converted all at once.
*/
BM_CREATE_SKIP_CD = (1 << 2),
} eBMCreateFlag;
/**
* \brief Main function for creating a new vertex.
*/
BMVert *BM_vert_create(BMesh *bm,
const float co[3],
const BMVert *v_example,
const eBMCreateFlag create_flag);
/**
* \brief Main function for creating a new edge.
*
* \note Duplicate edges are supported by the API however users should _never_ see them.
* so unless you need a unique edge or know the edge won't exist,
* you should call with \a no_double = true.
*/
BMEdge *BM_edge_create(
BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *e_example, const eBMCreateFlag create_flag);
/**
* Main face creation function
*
* \param bm: The mesh
* \param verts: A sorted array of verts size of len
* \param edges: A sorted array of edges size of len
* \param len: Length of the face
* \param create_flag: Options for creating the face
*/
BMFace *BM_face_create(BMesh *bm,
BMVert **verts,
BMEdge **edges,
const int len,
const BMFace *f_example,
const eBMCreateFlag create_flag);
/**
* Wrapper for #BM_face_create when you don't have an edge array
*/
BMFace *BM_face_create_verts(BMesh *bm,
BMVert **vert_arr,
const int len,
const BMFace *f_example,
const eBMCreateFlag create_flag,
const bool create_edges);
/**
* Kills all edges associated with \a f, along with any other faces containing those edges.
*/
void BM_face_edges_kill(BMesh *bm, BMFace *f);
/**
* kills all verts associated with \a f, along with any other faces containing
* those vertices
*/
void BM_face_verts_kill(BMesh *bm, BMFace *f);
/**
* A version of #BM_face_kill which removes edges and verts
* which have no remaining connected geometry.
*/
void BM_face_kill_loose(BMesh *bm, BMFace *f);
/**
* Kills \a f and its loops.
*/
void BM_face_kill(BMesh *bm, BMFace *f);
/**
* Kills \a e and all faces that use it.
*/
void BM_edge_kill(BMesh *bm, BMEdge *e);
/**
* Kills \a v and all edges that use it.
*/
void BM_vert_kill(BMesh *bm, BMVert *v);
/**
* \brief Splice Edge
*
* Splice two unique edges which share the same two vertices into one edge.
* (\a e_src into \a e_dst, removing e_src).
*
* \return Success
*
* \note Edges must already have the same vertices.
*/
bool BM_edge_splice(BMesh *bm, BMEdge *e_dst, BMEdge *e_src);
/**
* \brief Splice Vert
*
* Merges two verts into one
* (\a v_src into \a v_dst, removing \a v_src).
*
* \return Success
*
* \warning This doesn't work for collapsing edges,
* where \a v and \a vtarget are connected by an edge
* (assert checks for this case).
*/
bool BM_vert_splice(BMesh *bm, BMVert *v_dst, BMVert *v_src);
/**
* Check if splicing vertices would create any double edges.
*
* \note assume caller will handle case where verts share an edge.
*/
bool BM_vert_splice_check_double(BMVert *v_a, BMVert *v_b);
/**
* \brief Loop Reverse
*
* Changes the winding order of a face from CW to CCW or vice versa.
*
* \param cd_loop_mdisp_offset: Cached result of `CustomData_get_offset(&bm->ldata, CD_MDISPS)`.
* \param use_loop_mdisp_flip: When set, flip the Z-depth of the mdisp,
* (use when flipping normals, disable when mirroring, eg: symmetrize).
*/
void bmesh_kernel_loop_reverse(BMesh *bm,
BMFace *f,
const int cd_loop_mdisp_offset,
const bool use_loop_mdisp_flip);
/**
* Avoid calling this where possible,
* low level function so both face pointers remain intact but point to swapped data.
* \note must be from the same bmesh.
*/
void bmesh_face_swap_data(BMFace *f_a, BMFace *f_b);
/**
* \brief Join Connected Faces
*
* Joins a collected group of faces into one. Only restriction on
* the input data is that the faces must be connected to each other.
*
* \return The newly created combine BMFace.
*
* \note If a pair of faces share multiple edges,
* the pair of faces will be joined at every edge.
*
* \note this is a generic, flexible join faces function,
* almost everything uses this, including #BM_faces_join_pair
*/
BMFace *BM_faces_join(BMesh *bm, BMFace **faces, int totface, const bool do_del);
/**
* High level function which wraps both #bmesh_kernel_vert_separate and #bmesh_kernel_edge_separate
*/
void BM_vert_separate(BMesh *bm,
BMVert *v,
BMEdge **e_in,
int e_in_len,
const bool copy_select,
BMVert ***r_vout,
int *r_vout_len);
/**
* A version of #BM_vert_separate which takes a flag.
*/
void BM_vert_separate_hflag(BMesh *bm,
BMVert *v,
const char hflag,
const bool copy_select,
BMVert ***r_vout,
int *r_vout_len);
void BM_vert_separate_tested_edges(
BMesh *bm, BMVert *v_dst, BMVert *v_src, bool (*testfn)(BMEdge *, void *arg), void *arg);
/**
* BMesh Kernel: For modifying structure.
*
* Names are on the verbose side but these are only for low-level access.
*/
/**
* \brief Separate Vert
*
* Separates all disjoint fans that meet at a vertex, making a unique
* vertex for each region. returns an array of all resulting vertices.
*
* \note this is a low level function, bm_edge_separate needs to run on edges first
* or, the faces sharing verts must not be sharing edges for them to split at least.
*
* \return Success
*/
void bmesh_kernel_vert_separate(
BMesh *bm, BMVert *v, BMVert ***r_vout, int *r_vout_len, const bool copy_select);
/**
* \brief Separate Edge
*
* Separates a single edge into two edge: the original edge and
* a new edge that has only \a l_sep in its radial.
*
* \return Success
*
* \note Does nothing if \a l_sep is already the only loop in the
* edge radial.
*/
void bmesh_kernel_edge_separate(BMesh *bm, BMEdge *e, BMLoop *l_sep, const bool copy_select);
/**
* \brief Split Face Make Edge (SFME)
*
* \warning this is a low level function, most likely you want to use #BM_face_split()
*
* Takes as input two vertices in a single face.
* An edge is created which divides the original face into two distinct regions.
* One of the regions is assigned to the original face and it is closed off.
* The second region has a new face assigned to it.
*
* \par Examples:
* <pre>
* Before: After:
* +--------+ +--------+
* | | | |
* | | | f1 |
* v1 f1 v2 v1======v2
* | | | f2 |
* | | | |
* +--------+ +--------+
* </pre>
*
* \note the input vertices can be part of the same edge. This will
* result in a two edged face. This is desirable for advanced construction
* tools and particularly essential for edge bevel. Because of this it is
* up to the caller to decide what to do with the extra edge.
*
* \note If \a holes is NULL, then both faces will lose
* all holes from the original face. Also, you cannot split between
* a hole vert and a boundary vert; that case is handled by higher-
* level wrapping functions (when holes are fully implemented, anyway).
*
* \note that holes represents which holes goes to the new face, and of
* course this requires removing them from the existing face first, since
* you cannot have linked list links inside multiple lists.
*
* \return A BMFace pointer
*/
BMFace *bmesh_kernel_split_face_make_edge(BMesh *bm,
BMFace *f,
BMLoop *l_v1,
BMLoop *l_v2,
BMLoop **r_l,
#ifdef USE_BMESH_HOLES
ListBase *holes,
#endif
BMEdge *example,
const bool no_double);
/**
* \brief Split Edge Make Vert (SEMV)
*
* Takes \a e edge and splits it into two, creating a new vert.
* \a tv should be one end of \a e : the newly created edge
* will be attached to that end and is returned in \a r_e.
*
* \par Examples:
*
* <pre>
* E
* Before: OV-------------TV
* E RE
* After: OV------NV-----TV
* </pre>
*
* \return The newly created BMVert pointer.
*/
BMVert *bmesh_kernel_split_edge_make_vert(BMesh *bm, BMVert *tv, BMEdge *e, BMEdge **r_e);
/**
* \brief Join Edge Kill Vert (JEKV)
*
* Takes an edge \a e_kill and pointer to one of its vertices \a v_kill
* and collapses the edge on that vertex.
*
* \par Examples:
*
* <pre>
* Before: e_old e_kill
* +-------+-------+
* | | |
* v_old v_kill v_target
*
* After: e_old
* +---------------+
* | |
* v_old v_target
* </pre>
*
* \par Restrictions:
* KV is a vertex that must have a valance of exactly two. Furthermore
* both edges in KV's disk cycle (OE and KE) must be unique (no double edges).
*
* \return The resulting edge, NULL for failure.
*
* \note This euler has the possibility of creating
* faces with just 2 edges. It is up to the caller to decide what to do with
* these faces.
*/
BMEdge *bmesh_kernel_join_edge_kill_vert(BMesh *bm,
BMEdge *e_kill,
BMVert *v_kill,
const bool do_del,
const bool check_edge_exists,
const bool kill_degenerate_faces,
const bool kill_duplicate_faces);
/**
* \brief Join Vert Kill Edge (JVKE)
*
* Collapse an edge, merging surrounding data.
*
* Unlike #BM_vert_collapse_edge & #bmesh_kernel_join_edge_kill_vert
* which only handle 2 valence verts,
* this can handle any number of connected edges/faces.
*
* <pre>
* Before: -> After:
* +-+-+-+ +-+-+-+
* | | | | | \ / |
* +-+-+-+ +--+--+
* | | | | | / \ |
* +-+-+-+ +-+-+-+
* </pre>
*/
BMVert *bmesh_kernel_join_vert_kill_edge(BMesh *bm,
BMEdge *e_kill,
BMVert *v_kill,
const bool do_del,
const bool check_edge_exists,
const bool kill_degenerate_faces);
/**
* \brief Join Face Kill Edge (JFKE)
*
* Takes two faces joined by a single 2-manifold edge and fuses them together.
* The edge shared by the faces must not be connected to any other edges which have
* Both faces in its radial cycle
*
* \par Examples:
* <pre>
* A B
* +--------+ +--------+
* | | | |
* | f1 | | f1 |
* v1========v2 = Ok! v1==V2==v3 == Wrong!
* | f2 | | f2 |
* | | | |
* +--------+ +--------+
* </pre>
*
* In the example A, faces \a f1 and \a f2 are joined by a single edge,
* and the euler can safely be used.
* In example B however, \a f1 and \a f2 are joined by multiple edges and will produce an error.
* The caller in this case should call #bmesh_kernel_join_edge_kill_vert on the extra edges
* before attempting to fuse \a f1 and \a f2.
*
* \note The order of arguments decides whether or not certain per-face attributes are present
* in the resultant face. For instance vertex winding, material index, smooth flags,
* etc are inherited from \a f1, not \a f2.
*
* \return A BMFace pointer
*/
BMFace *bmesh_kernel_join_face_kill_edge(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e);
/**
* \brief Un-glue Region Make Vert (URMV)
*
* Disconnects a face from its vertex fan at loop \a l_sep
*
* \return The newly created BMVert
*
* \note Will be a no-op and return original vertex if only two edges at that vertex.
*/
BMVert *bmesh_kernel_unglue_region_make_vert(BMesh *bm, BMLoop *l_sep);
/**
* A version of #bmesh_kernel_unglue_region_make_vert that disconnects multiple loops at once.
* The loops must all share the same vertex, can be in any order
* and are all moved to use a single new vertex - which is returned.
*
* This function handles the details of finding fans boundaries.
*/
BMVert *bmesh_kernel_unglue_region_make_vert_multi(BMesh *bm, BMLoop **larr, int larr_len);
/**
* This function assumes l_sep is a part of a larger fan which has already been
* isolated by calling #bmesh_kernel_edge_separate to segregate it radially.
*/
BMVert *bmesh_kernel_unglue_region_make_vert_multi_isolated(BMesh *bm, BMLoop *l_sep);