To convert old code to the current convention and use a single code style.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_CPUDevice.h"
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#include "COM_ExecutionGroup.h"
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#include "COM_NodeOperation.h"
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namespace blender::compositor {
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CPUDevice::CPUDevice(int thread_id) : thread_id_(thread_id)
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{
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}
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void CPUDevice::execute(WorkPackage *work_package)
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{
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switch (work_package->type) {
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case eWorkPackageType::Tile: {
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const unsigned int chunk_number = work_package->chunk_number;
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ExecutionGroup *execution_group = work_package->execution_group;
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execution_group->get_output_operation()->execute_region(&work_package->rect, chunk_number);
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execution_group->finalize_chunk_execution(chunk_number, nullptr);
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break;
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}
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case eWorkPackageType::CustomFunction: {
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work_package->execute_fn();
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break;
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}
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}
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if (work_package->executed_fn) {
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work_package->executed_fn();
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}
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}
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} // namespace blender::compositor
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