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blender-archive/source/blender/compositor/intern/COM_Enums.cc
Manuel Castilla ecb8a574c7 Cleanup: remove unused includes in Compositor
And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
2021-10-13 23:41:14 +02:00

80 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#include "COM_Enums.h"
namespace blender::compositor {
void expand_area_for_sampler(rcti &area, PixelSampler sampler)
{
switch (sampler) {
case PixelSampler::Nearest:
break;
case PixelSampler::Bilinear:
area.xmax += 1;
area.ymax += 1;
break;
case PixelSampler::Bicubic:
area.xmin -= 1;
area.xmax += 2;
area.ymin -= 1;
area.ymax += 2;
break;
}
}
std::ostream &operator<<(std::ostream &os, const eCompositorPriority &priority)
{
switch (priority) {
case eCompositorPriority::High: {
os << "Priority::High";
break;
}
case eCompositorPriority::Medium: {
os << "Priority::Medium";
break;
}
case eCompositorPriority::Low: {
os << "Priority::Low";
break;
}
}
return os;
}
std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state)
{
switch (execution_state) {
case eWorkPackageState::NotScheduled: {
os << "ExecutionState::NotScheduled";
break;
}
case eWorkPackageState::Scheduled: {
os << "ExecutionState::Scheduled";
break;
}
case eWorkPackageState::Executed: {
os << "ExecutionState::Executed";
break;
}
}
return os;
}
} // namespace blender::compositor