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blender-archive/source/blender/compositor/nodes/COM_ChannelMatteNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

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3.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#include "COM_ChannelMatteNode.h"
#include "COM_ChannelMatteOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"
namespace blender::compositor {
ChannelMatteNode::ChannelMatteNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ChannelMatteNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *node = this->get_bnode();
NodeInput *input_socket_image = this->get_input_socket(0);
NodeOutput *output_socket_image = this->get_output_socket(0);
NodeOutput *output_socket_matte = this->get_output_socket(1);
NodeOperation *convert = nullptr, *inv_convert = nullptr;
/* colorspace */
switch (node->custom1) {
case CMP_NODE_CHANNEL_MATTE_CS_RGB:
break;
case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */
convert = new ConvertRGBToHSVOperation();
inv_convert = new ConvertHSVToRGBOperation();
break;
case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */
convert = new ConvertRGBToYUVOperation();
inv_convert = new ConvertYUVToRGBOperation();
break;
case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */
convert = new ConvertRGBToYCCOperation();
((ConvertRGBToYCCOperation *)convert)->set_mode(BLI_YCC_ITU_BT709);
inv_convert = new ConvertYCCToRGBOperation();
((ConvertYCCToRGBOperation *)inv_convert)->set_mode(BLI_YCC_ITU_BT709);
break;
default:
break;
}
ChannelMatteOperation *operation = new ChannelMatteOperation();
/* pass the ui properties to the operation */
operation->set_settings((NodeChroma *)node->storage, node->custom2);
converter.add_operation(operation);
SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation();
converter.add_operation(operation_alpha);
if (convert != nullptr) {
converter.add_operation(convert);
converter.map_input_socket(input_socket_image, convert->get_input_socket(0));
converter.add_link(convert->get_output_socket(), operation->get_input_socket(0));
converter.add_link(convert->get_output_socket(), operation_alpha->get_input_socket(0));
}
else {
converter.map_input_socket(input_socket_image, operation->get_input_socket(0));
converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0));
}
converter.map_output_socket(output_socket_matte, operation->get_output_socket(0));
converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1));
if (inv_convert != nullptr) {
converter.add_operation(inv_convert);
converter.add_link(operation_alpha->get_output_socket(0), inv_convert->get_input_socket(0));
converter.map_output_socket(output_socket_image, inv_convert->get_output_socket());
converter.add_preview(inv_convert->get_output_socket());
}
else {
converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket());
converter.add_preview(operation_alpha->get_output_socket());
}
}
} // namespace blender::compositor