To convert old code to the current convention and use a single code style.
99 lines
3.8 KiB
C++
99 lines
3.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_ChannelMatteNode.h"
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#include "COM_ChannelMatteOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetAlphaMultiplyOperation.h"
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namespace blender::compositor {
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ChannelMatteNode::ChannelMatteNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void ChannelMatteNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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bNode *node = this->get_bnode();
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NodeInput *input_socket_image = this->get_input_socket(0);
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NodeOutput *output_socket_image = this->get_output_socket(0);
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NodeOutput *output_socket_matte = this->get_output_socket(1);
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NodeOperation *convert = nullptr, *inv_convert = nullptr;
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/* colorspace */
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switch (node->custom1) {
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case CMP_NODE_CHANNEL_MATTE_CS_RGB:
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break;
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case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */
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convert = new ConvertRGBToHSVOperation();
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inv_convert = new ConvertHSVToRGBOperation();
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break;
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case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */
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convert = new ConvertRGBToYUVOperation();
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inv_convert = new ConvertYUVToRGBOperation();
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break;
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case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */
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convert = new ConvertRGBToYCCOperation();
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((ConvertRGBToYCCOperation *)convert)->set_mode(BLI_YCC_ITU_BT709);
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inv_convert = new ConvertYCCToRGBOperation();
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((ConvertYCCToRGBOperation *)inv_convert)->set_mode(BLI_YCC_ITU_BT709);
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break;
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default:
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break;
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}
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ChannelMatteOperation *operation = new ChannelMatteOperation();
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/* pass the ui properties to the operation */
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operation->set_settings((NodeChroma *)node->storage, node->custom2);
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converter.add_operation(operation);
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SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation();
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converter.add_operation(operation_alpha);
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if (convert != nullptr) {
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converter.add_operation(convert);
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converter.map_input_socket(input_socket_image, convert->get_input_socket(0));
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converter.add_link(convert->get_output_socket(), operation->get_input_socket(0));
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converter.add_link(convert->get_output_socket(), operation_alpha->get_input_socket(0));
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}
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else {
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converter.map_input_socket(input_socket_image, operation->get_input_socket(0));
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converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0));
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}
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converter.map_output_socket(output_socket_matte, operation->get_output_socket(0));
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converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1));
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if (inv_convert != nullptr) {
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converter.add_operation(inv_convert);
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converter.add_link(operation_alpha->get_output_socket(0), inv_convert->get_input_socket(0));
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converter.map_output_socket(output_socket_image, inv_convert->get_output_socket());
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converter.add_preview(inv_convert->get_output_socket());
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}
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else {
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converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket());
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converter.add_preview(operation_alpha->get_output_socket());
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}
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}
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} // namespace blender::compositor
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