To convert old code to the current convention and use a single code style.
102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_DistanceMatteNode.h"
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#include "COM_ConvertOperation.h"
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#include "COM_DistanceYCCMatteOperation.h"
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#include "COM_SetAlphaMultiplyOperation.h"
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namespace blender::compositor {
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DistanceMatteNode::DistanceMatteNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void DistanceMatteNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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bNode *editorsnode = get_bnode();
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NodeChroma *storage = (NodeChroma *)editorsnode->storage;
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NodeInput *input_socket_image = this->get_input_socket(0);
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NodeInput *input_socket_key = this->get_input_socket(1);
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NodeOutput *output_socket_image = this->get_output_socket(0);
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NodeOutput *output_socket_matte = this->get_output_socket(1);
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SetAlphaMultiplyOperation *operation_alpha = new SetAlphaMultiplyOperation();
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converter.add_operation(operation_alpha);
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/* work in RGB color space */
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NodeOperation *operation;
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if (storage->channel == 1) {
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DistanceRGBMatteOperation *matte = new DistanceRGBMatteOperation();
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matte->set_settings(storage);
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converter.add_operation(matte);
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converter.map_input_socket(input_socket_image, matte->get_input_socket(0));
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converter.map_input_socket(input_socket_image, operation_alpha->get_input_socket(0));
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converter.map_input_socket(input_socket_key, matte->get_input_socket(1));
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operation = matte;
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}
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/* work in YCbCr color space */
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else {
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DistanceYCCMatteOperation *matte = new DistanceYCCMatteOperation();
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matte->set_settings(storage);
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converter.add_operation(matte);
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ConvertRGBToYCCOperation *operation_yccimage = new ConvertRGBToYCCOperation();
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ConvertRGBToYCCOperation *operation_yccmatte = new ConvertRGBToYCCOperation();
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operation_yccimage->set_mode(BLI_YCC_ITU_BT709);
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operation_yccmatte->set_mode(BLI_YCC_ITU_BT709);
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converter.add_operation(operation_yccimage);
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converter.add_operation(operation_yccmatte);
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converter.map_input_socket(input_socket_image, operation_yccimage->get_input_socket(0));
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converter.add_link(operation_yccimage->get_output_socket(), matte->get_input_socket(0));
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converter.add_link(operation_yccimage->get_output_socket(),
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operation_alpha->get_input_socket(0));
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converter.map_input_socket(input_socket_key, operation_yccmatte->get_input_socket(0));
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converter.add_link(operation_yccmatte->get_output_socket(), matte->get_input_socket(1));
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operation = matte;
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}
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converter.map_output_socket(output_socket_matte, operation->get_output_socket(0));
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converter.add_link(operation->get_output_socket(), operation_alpha->get_input_socket(1));
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if (storage->channel != 1) {
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ConvertYCCToRGBOperation *inv_convert = new ConvertYCCToRGBOperation();
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inv_convert->set_mode(BLI_YCC_ITU_BT709);
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converter.add_operation(inv_convert);
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converter.add_link(operation_alpha->get_output_socket(0), inv_convert->get_input_socket(0));
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converter.map_output_socket(output_socket_image, inv_convert->get_output_socket());
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converter.add_preview(inv_convert->get_output_socket());
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}
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else {
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converter.map_output_socket(output_socket_image, operation_alpha->get_output_socket());
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converter.add_preview(operation_alpha->get_output_socket());
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}
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}
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} // namespace blender::compositor
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