To convert old code to the current convention and use a single code style.
53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_MapRangeNode.h"
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#include "COM_MapRangeOperation.h"
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namespace blender::compositor {
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MapRangeNode::MapRangeNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MapRangeNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *value_socket = this->get_input_socket(0);
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NodeInput *source_min_socket = this->get_input_socket(1);
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NodeInput *source_max_socket = this->get_input_socket(2);
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NodeInput *dest_min_socket = this->get_input_socket(3);
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NodeInput *dest_max_socket = this->get_input_socket(4);
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NodeOutput *output_socket = this->get_output_socket(0);
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MapRangeOperation *operation = new MapRangeOperation();
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operation->set_use_clamp(this->get_bnode()->custom1);
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converter.add_operation(operation);
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converter.map_input_socket(value_socket, operation->get_input_socket(0));
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converter.map_input_socket(source_min_socket, operation->get_input_socket(1));
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converter.map_input_socket(source_max_socket, operation->get_input_socket(2));
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converter.map_input_socket(dest_min_socket, operation->get_input_socket(3));
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converter.map_input_socket(dest_max_socket, operation->get_input_socket(4));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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