To convert old code to the current convention and use a single code style.
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_MaskNode.h"
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#include "COM_MaskOperation.h"
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namespace blender::compositor {
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MaskNode::MaskNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MaskNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const RenderData *rd = context.get_render_data();
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const float render_size_factor = context.get_render_percentage_as_factor();
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NodeOutput *output_mask = this->get_output_socket(0);
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bNode *editor_node = this->get_bnode();
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NodeMask *data = (NodeMask *)editor_node->storage;
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Mask *mask = (Mask *)editor_node->id;
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/* Always connect the output image. */
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MaskOperation *operation = new MaskOperation();
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if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED) {
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operation->set_mask_width(data->size_x);
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operation->set_mask_height(data->size_y);
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}
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else if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
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operation->set_mask_width(data->size_x * render_size_factor);
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operation->set_mask_height(data->size_y * render_size_factor);
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}
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else {
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operation->set_mask_width(rd->xsch * render_size_factor);
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operation->set_mask_height(rd->ysch * render_size_factor);
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}
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operation->set_mask(mask);
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operation->set_framenumber(context.get_framenumber());
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operation->set_feather((bool)(editor_node->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
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if ((editor_node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editor_node->custom2 > 1) &&
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(editor_node->custom3 > FLT_EPSILON)) {
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operation->set_motion_blur_samples(editor_node->custom2);
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operation->set_motion_blur_shutter(editor_node->custom3);
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}
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converter.add_operation(operation);
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converter.map_output_socket(output_mask, operation->get_output_socket());
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}
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} // namespace blender::compositor
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