To convert old code to the current convention and use a single code style.
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_MixNode.h"
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#include "COM_MixOperation.h"
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#include "DNA_material_types.h" /* the ramp types */
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namespace blender::compositor {
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MixNode::MixNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MixNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *value_socket = this->get_input_socket(0);
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NodeInput *color1Socket = this->get_input_socket(1);
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NodeInput *color2Socket = this->get_input_socket(2);
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NodeOutput *output_socket = this->get_output_socket(0);
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bNode *editor_node = this->get_bnode();
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bool use_alpha_premultiply = (this->get_bnode()->custom2 & 1) != 0;
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bool use_clamp = (this->get_bnode()->custom2 & 2) != 0;
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MixBaseOperation *convert_prog;
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switch (editor_node->custom1) {
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case MA_RAMP_ADD:
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convert_prog = new MixAddOperation();
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break;
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case MA_RAMP_MULT:
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convert_prog = new MixMultiplyOperation();
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break;
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case MA_RAMP_LIGHT:
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convert_prog = new MixLightenOperation();
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break;
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case MA_RAMP_BURN:
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convert_prog = new MixColorBurnOperation();
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break;
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case MA_RAMP_HUE:
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convert_prog = new MixHueOperation();
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break;
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case MA_RAMP_COLOR:
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convert_prog = new MixColorOperation();
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break;
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case MA_RAMP_SOFT:
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convert_prog = new MixSoftLightOperation();
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break;
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case MA_RAMP_SCREEN:
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convert_prog = new MixScreenOperation();
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break;
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case MA_RAMP_LINEAR:
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convert_prog = new MixLinearLightOperation();
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break;
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case MA_RAMP_DIFF:
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convert_prog = new MixDifferenceOperation();
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break;
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case MA_RAMP_SAT:
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convert_prog = new MixSaturationOperation();
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break;
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case MA_RAMP_DIV:
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convert_prog = new MixDivideOperation();
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break;
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case MA_RAMP_SUB:
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convert_prog = new MixSubtractOperation();
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break;
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case MA_RAMP_DARK:
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convert_prog = new MixDarkenOperation();
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break;
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case MA_RAMP_OVERLAY:
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convert_prog = new MixOverlayOperation();
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break;
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case MA_RAMP_VAL:
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convert_prog = new MixValueOperation();
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break;
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case MA_RAMP_DODGE:
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convert_prog = new MixDodgeOperation();
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break;
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case MA_RAMP_BLEND:
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default:
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convert_prog = new MixBlendOperation();
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break;
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}
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convert_prog->set_use_value_alpha_multiply(use_alpha_premultiply);
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convert_prog->set_use_clamp(use_clamp);
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converter.add_operation(convert_prog);
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converter.map_input_socket(value_socket, convert_prog->get_input_socket(0));
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converter.map_input_socket(color1Socket, convert_prog->get_input_socket(1));
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converter.map_input_socket(color2Socket, convert_prog->get_input_socket(2));
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converter.map_output_socket(output_socket, convert_prog->get_output_socket(0));
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converter.add_preview(convert_prog->get_output_socket(0));
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}
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} // namespace blender::compositor
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