To convert old code to the current convention and use a single code style.
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_NormalNode.h"
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#include "COM_DotproductOperation.h"
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#include "COM_SetVectorOperation.h"
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namespace blender::compositor {
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NormalNode::NormalNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void NormalNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *input_socket = this->get_input_socket(0);
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NodeOutput *output_socket = this->get_output_socket(0);
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NodeOutput *output_socket_dotproduct = this->get_output_socket(1);
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SetVectorOperation *operation_set = new SetVectorOperation();
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float normal[3];
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output_socket->get_editor_value_vector(normal);
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/* animation can break normalization, this restores it */
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normalize_v3(normal);
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operation_set->setX(normal[0]);
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operation_set->setY(normal[1]);
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operation_set->setZ(normal[2]);
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operation_set->setW(0.0f);
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converter.add_operation(operation_set);
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converter.map_output_socket(output_socket, operation_set->get_output_socket(0));
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DotproductOperation *operation = new DotproductOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.add_link(operation_set->get_output_socket(0), operation->get_input_socket(1));
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converter.map_output_socket(output_socket_dotproduct, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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