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blender-archive/source/blender/compositor/nodes/COM_ViewLevelsNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

63 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ViewLevelsNode.h"
#include "COM_CalculateStandardDeviationOperation.h"
namespace blender::compositor {
ViewLevelsNode::ViewLevelsNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ViewLevelsNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *input = this->get_input_socket(0);
if (input->is_linked()) {
/* Add preview to input-socket. */
/* calculate mean operation */
{
CalculateMeanOperation *operation = new CalculateMeanOperation();
operation->set_setting(this->get_bnode()->custom1);
converter.add_operation(operation);
converter.map_input_socket(input, operation->get_input_socket(0));
converter.map_output_socket(this->get_output_socket(0), operation->get_output_socket());
}
/* calculate standard deviation operation */
{
CalculateStandardDeviationOperation *operation = new CalculateStandardDeviationOperation();
operation->set_setting(this->get_bnode()->custom1);
converter.add_operation(operation);
converter.map_input_socket(input, operation->get_input_socket(0));
converter.map_output_socket(this->get_output_socket(1), operation->get_output_socket());
}
}
else {
converter.add_output_value(get_output_socket(0), 0.0f);
converter.add_output_value(get_output_socket(1), 0.0f);
}
}
} // namespace blender::compositor