- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. Ref T92709
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_scene.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/eval/deg_eval.h"
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#include "intern/eval/deg_eval_flush.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_tag.h"
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namespace deg = blender::deg;
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static void deg_flush_updates_and_refresh(deg::Depsgraph *deg_graph)
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{
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/* Update the time on the cow scene. */
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if (deg_graph->scene_cow) {
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BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->frame);
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}
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deg::graph_tag_ids_for_visible_update(deg_graph);
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deg::deg_graph_flush_updates(deg_graph);
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deg::deg_evaluate_on_refresh(deg_graph);
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}
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void DEG_evaluate_on_refresh(Depsgraph *graph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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const float frame = BKE_scene_frame_get(scene);
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const float ctime = BKE_scene_ctime_get(scene);
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if (deg_graph->frame != frame || ctime != deg_graph->ctime) {
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = ctime;
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}
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deg_flush_updates_and_refresh(deg_graph);
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}
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void DEG_evaluate_on_framechange(Depsgraph *graph, float frame)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = BKE_scene_frame_to_ctime(scene, frame);
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deg_flush_updates_and_refresh(deg_graph);
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}
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