The are few things in the dependency graph which lead to the issue: - IDs are only built once. - Object-data level (Armature, i,e,) builder dependent on the object visibility. This caused issues when an armature is first built as not directly visible (via driver, i.e.) and then was built as a directly visible. This did not update visibility flag on the node for the custom shape object. The idea behind the fix is to go away form passing object visibility flag to the geometry-level builders and instead rely on the common visibility flush post-processing to make sure certain objects are fully visible when needed. This is the safest minimal part of the change for 3.0 release which acts as an additional way to ensure visibility. This means that it might not be a complete fix (if some configuration was overseen) but it should not make currently working cases to not work. The fix should also make modifiers used on rigify widgets to work. The more complete fix will have `is_object_visible` argument removed from the geometry-level builder functions. Differential Revision: https://developer.blender.org/D13404
306 lines
10 KiB
C++
306 lines
10 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2017 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Implementation of Querying and Filtering API's
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_relation.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_operation.h"
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namespace deg = blender::deg;
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/* ************************ DEG TRAVERSAL ********************* */
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namespace blender::deg {
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namespace {
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using TraversalQueue = deque<OperationNode *>;
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using DEGForeachOperation = void (*)(OperationNode *, void *);
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bool deg_foreach_needs_visit(const OperationNode *op_node, const int flags)
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{
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if (flags & DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS) {
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if (op_node->opcode == OperationCode::RIGIDBODY_SIM) {
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return false;
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}
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}
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return true;
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}
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void deg_foreach_dependent_operation(const Depsgraph *UNUSED(graph),
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const IDNode *target_id_node,
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eDepsObjectComponentType source_component_type,
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int flags,
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DEGForeachOperation callback,
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void *user_data)
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{
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if (target_id_node == nullptr) {
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/* TODO(sergey): Shall we inform or assert here about attempt to start
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* iterating over non-existing ID? */
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return;
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}
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/* Start with scheduling all operations from ID node. */
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TraversalQueue queue;
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Set<OperationNode *> scheduled;
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for (ComponentNode *comp_node : target_id_node->components.values()) {
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if (comp_node->type == NodeType::VISIBILITY) {
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/* Visibility component is only used internally. It is not to be reporting dependencies to
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* the outer world. */
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continue;
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}
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if (source_component_type != DEG_OB_COMP_ANY &&
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nodeTypeToObjectComponent(comp_node->type) != source_component_type) {
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continue;
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}
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for (OperationNode *op_node : comp_node->operations) {
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if (!deg_foreach_needs_visit(op_node, flags)) {
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continue;
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}
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queue.push_back(op_node);
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scheduled.add(op_node);
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}
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}
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/* Process the queue. */
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while (!queue.empty()) {
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/* get next operation node to process. */
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OperationNode *op_node = queue.front();
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queue.pop_front();
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for (;;) {
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callback(op_node, user_data);
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/* Schedule outgoing operation nodes. */
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if (op_node->outlinks.size() == 1) {
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OperationNode *to_node = (OperationNode *)op_node->outlinks[0]->to;
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if (!scheduled.contains(to_node) && deg_foreach_needs_visit(to_node, flags)) {
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scheduled.add_new(to_node);
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op_node = to_node;
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}
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else {
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break;
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}
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}
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else {
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for (Relation *rel : op_node->outlinks) {
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OperationNode *to_node = (OperationNode *)rel->to;
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if (!scheduled.contains(to_node) && deg_foreach_needs_visit(to_node, flags)) {
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queue.push_front(to_node);
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scheduled.add_new(to_node);
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}
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}
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break;
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}
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}
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}
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}
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struct ForeachIDComponentData {
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DEGForeachIDComponentCallback callback;
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void *user_data;
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IDNode *target_id_node;
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Set<ComponentNode *> visited;
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};
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void deg_foreach_dependent_component_callback(OperationNode *op_node, void *user_data_v)
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{
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ForeachIDComponentData *user_data = reinterpret_cast<ForeachIDComponentData *>(user_data_v);
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ComponentNode *comp_node = op_node->owner;
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IDNode *id_node = comp_node->owner;
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if (id_node != user_data->target_id_node && !user_data->visited.contains(comp_node)) {
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user_data->callback(
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id_node->id_orig, nodeTypeToObjectComponent(comp_node->type), user_data->user_data);
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user_data->visited.add_new(comp_node);
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}
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}
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void deg_foreach_dependent_ID_component(const Depsgraph *graph,
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const ID *id,
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eDepsObjectComponentType source_component_type,
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int flags,
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DEGForeachIDComponentCallback callback,
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void *user_data)
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{
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ForeachIDComponentData data;
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data.callback = callback;
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data.user_data = user_data;
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data.target_id_node = graph->find_id_node(id);
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deg_foreach_dependent_operation(graph,
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data.target_id_node,
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source_component_type,
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flags,
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deg_foreach_dependent_component_callback,
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&data);
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}
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struct ForeachIDData {
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DEGForeachIDCallback callback;
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void *user_data;
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IDNode *target_id_node;
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Set<IDNode *> visited;
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};
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void deg_foreach_dependent_ID_callback(OperationNode *op_node, void *user_data_v)
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{
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ForeachIDData *user_data = reinterpret_cast<ForeachIDData *>(user_data_v);
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ComponentNode *comp_node = op_node->owner;
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IDNode *id_node = comp_node->owner;
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if (id_node != user_data->target_id_node && !user_data->visited.contains(id_node)) {
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user_data->callback(id_node->id_orig, user_data->user_data);
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user_data->visited.add_new(id_node);
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}
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}
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void deg_foreach_dependent_ID(const Depsgraph *graph,
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const ID *id,
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DEGForeachIDCallback callback,
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void *user_data)
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{
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ForeachIDData data;
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data.callback = callback;
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data.user_data = user_data;
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data.target_id_node = graph->find_id_node(id);
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deg_foreach_dependent_operation(
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graph, data.target_id_node, DEG_OB_COMP_ANY, 0, deg_foreach_dependent_ID_callback, &data);
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}
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void deg_foreach_ancestor_ID(const Depsgraph *graph,
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const ID *id,
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DEGForeachIDCallback callback,
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void *user_data)
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{
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/* Start with getting ID node from the graph. */
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IDNode *target_id_node = graph->find_id_node(id);
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if (target_id_node == nullptr) {
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/* TODO(sergey): Shall we inform or assert here about attempt to start
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* iterating over non-existing ID? */
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return;
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}
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/* Start with scheduling all operations from ID node. */
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TraversalQueue queue;
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Set<OperationNode *> scheduled;
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for (ComponentNode *comp_node : target_id_node->components.values()) {
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for (OperationNode *op_node : comp_node->operations) {
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queue.push_back(op_node);
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scheduled.add(op_node);
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}
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}
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Set<IDNode *> visited;
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visited.add_new(target_id_node);
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/* Process the queue. */
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while (!queue.empty()) {
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/* get next operation node to process. */
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OperationNode *op_node = queue.front();
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queue.pop_front();
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for (;;) {
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/* Check whether we need to inform callee about corresponding ID node. */
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ComponentNode *comp_node = op_node->owner;
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IDNode *id_node = comp_node->owner;
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if (!visited.contains(id_node)) {
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/* TODO(sergey): Is it orig or CoW? */
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callback(id_node->id_orig, user_data);
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visited.add_new(id_node);
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}
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/* Schedule incoming operation nodes. */
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if (op_node->inlinks.size() == 1) {
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Node *from = op_node->inlinks[0]->from;
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if (from->get_class() == NodeClass::OPERATION) {
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OperationNode *from_node = (OperationNode *)from;
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if (scheduled.add(from_node)) {
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op_node = from_node;
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}
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else {
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break;
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}
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}
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}
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else {
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for (Relation *rel : op_node->inlinks) {
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Node *from = rel->from;
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if (from->get_class() == NodeClass::OPERATION) {
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OperationNode *from_node = (OperationNode *)from;
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if (scheduled.add(from_node)) {
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queue.push_front(from_node);
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}
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}
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}
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break;
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}
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}
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}
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}
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void deg_foreach_id(const Depsgraph *depsgraph, DEGForeachIDCallback callback, void *user_data)
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{
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for (const IDNode *id_node : depsgraph->id_nodes) {
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callback(id_node->id_orig, user_data);
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}
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}
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} // namespace
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} // namespace blender::deg
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void DEG_foreach_dependent_ID(const Depsgraph *depsgraph,
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const ID *id,
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DEGForeachIDCallback callback,
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void *user_data)
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{
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deg::deg_foreach_dependent_ID((const deg::Depsgraph *)depsgraph, id, callback, user_data);
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}
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void DEG_foreach_dependent_ID_component(const Depsgraph *depsgraph,
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const ID *id,
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eDepsObjectComponentType source_component_type,
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int flags,
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DEGForeachIDComponentCallback callback,
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void *user_data)
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{
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deg::deg_foreach_dependent_ID_component(
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(const deg::Depsgraph *)depsgraph, id, source_component_type, flags, callback, user_data);
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}
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void DEG_foreach_ancestor_ID(const Depsgraph *depsgraph,
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const ID *id,
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DEGForeachIDCallback callback,
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void *user_data)
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{
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deg::deg_foreach_ancestor_ID((const deg::Depsgraph *)depsgraph, id, callback, user_data);
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}
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void DEG_foreach_ID(const Depsgraph *depsgraph, DEGForeachIDCallback callback, void *user_data)
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{
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deg::deg_foreach_id((const deg::Depsgraph *)depsgraph, callback, user_data);
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}
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