This patch adds shader compilation tests for the basic engine in `shaders_test.cc` Addresses T92701 Reviewed By: jbakker Differential Revision: https://developer.blender.org/D13066
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config);
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void BASIC_shaders_free(void);
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#ifdef __cplusplus
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}
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#endif
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