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blender-archive/source/blender/editors/asset/ED_asset_library.h

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#include "DNA_asset_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Return an index that can be used to uniquely identify \a library, assuming
* that all relevant indices were created with this function.
*/
int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library);
/**
* Return an asset library reference matching the index returned by
* #ED_asset_library_reference_to_enum_value().
*/
AssetLibraryReference ED_asset_library_reference_from_enum_value(int value);
/**
* Translate all available asset libraries to an RNA enum, whereby the enum values match the result
* of #ED_asset_library_reference_to_enum_value() for any given library.
*
* Since this is meant for UI display, skips non-displayable libraries, that is, libraries with an
* empty name or path.
*
* \param include_local_library: Whether to include the "Current File" library or not.
*/
const struct EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(
bool include_local_library);
#ifdef __cplusplus
}
#endif