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blender-archive/source/blender/editors/space_node/drawnode.cc
Aaron Carlisle d5b77fd522 Nodes: Composite: UI fixes to time node
- Use default size consistent with other curve nodes
- Use column instead of row for properties
2021-12-29 11:16:44 -05:00

2670 lines
91 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spnode
* \brief lower level node drawing for nodes (boarders, headers etc), also node layout.
*/
#include "BLI_system.h"
#include "BLI_threads.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_node_tree_update.h"
#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "BIF_glutil.h"
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_platform.h"
#include "GPU_state.h"
#include "DRW_engine.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_node.h"
#include "ED_space_api.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#include "NOD_composite.h"
#include "NOD_geometry.h"
#include "NOD_node_declaration.hh"
#include "NOD_shader.h"
#include "NOD_texture.h"
#include "node_intern.hh" /* own include */
using blender::float2;
/* Default flags for uiItemR(). Name is kept short since this is used a lot in this file. */
#define DEFAULT_FLAGS UI_ITEM_R_SPLIT_EMPTY_NAME
/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
static void node_socket_button_label(bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
const char *text)
{
uiItemL(layout, text, 0);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
/* first output stores value */
bNodeSocket *output = (bNodeSocket *)node->outputs.first;
PointerRNA sockptr;
RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
/* first output stores value */
bNodeSocket *output = (bNodeSocket *)node->outputs.first;
PointerRNA sockptr;
uiLayout *col;
RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
col = uiLayoutColumn(layout, false);
uiTemplateColorPicker(col, &sockptr, "default_value", true, false, false, false);
uiItemR(col, &sockptr, "default_value", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, "", ICON_NONE);
}
static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
uiLayout *col = uiLayoutColumn(layout, false);
uiLayout *row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", DEFAULT_FLAGS, "", ICON_NONE);
if (ELEM(ntree->type, NTREE_COMPOSIT, NTREE_TEXTURE)) {
uiItemR(row, ptr, "use_alpha", DEFAULT_FLAGS, "", ICON_IMAGE_RGB_ALPHA);
}
uiItemR(col, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "curve", 's', false, false, false, false);
uiLayout *col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "frame_start", DEFAULT_FLAGS, IFACE_("Start"), ICON_NONE);
uiItemR(col, ptr, "frame_end", DEFAULT_FLAGS, IFACE_("End"), ICON_NONE);
}
static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", false);
}
static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false, false);
}
static void node_buts_curvefloat(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 0, false, false, false, false);
}
#define SAMPLE_FLT_ISNONE FLT_MAX
/* Bad bad, 2.5 will do better? ... no it won't! */
static float _sample_col[4] = {SAMPLE_FLT_ISNONE};
void ED_node_sample_set(const float col[4])
{
if (col) {
copy_v4_v4(_sample_col, col);
}
else {
copy_v4_fl(_sample_col, SAMPLE_FLT_ISNONE);
}
}
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
CurveMapping *cumap = (CurveMapping *)node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
/* "Tone" (Standard/Film-like) only used in the Compositor. */
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
uiTemplateCurveMapping(
layout, ptr, "mapping", 'c', false, false, false, (ntree->type == NTREE_COMPOSIT));
}
static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
/* first output stores normal */
bNodeSocket *output = (bNodeSocket *)node->outputs.first;
PointerRNA sockptr;
RNA_pointer_create(ptr->owner_id, &RNA_NodeSocket, output, &sockptr);
uiItemR(layout, &sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
short multi = (node->id && ((Tex *)node->id)->use_nodes && (node->type != CMP_NODE_TEXTURE) &&
(node->type != TEX_NODE_TEXTURE));
uiItemR(layout, ptr, "texture", DEFAULT_FLAGS, "", ICON_NONE);
if (multi) {
/* Number Drawing not optimal here, better have a list. */
uiItemR(layout, ptr, "node_output", DEFAULT_FLAGS, "", ICON_NONE);
}
}
static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "clamp_type", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "data_type", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "interpolation_type", DEFAULT_FLAGS, "", ICON_NONE);
if (!ELEM(RNA_enum_get(ptr, "interpolation_type"),
NODE_MAP_RANGE_SMOOTHSTEP,
NODE_MAP_RANGE_SMOOTHERSTEP)) {
uiItemR(layout, ptr, "clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
}
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
NodeResizeDirection node_get_resize_direction(const bNode *node, const int x, const int y)
{
if (node->type == NODE_FRAME) {
const float size = 10.0f;
NodeFrame *data = (NodeFrame *)node->storage;
/* shrinking frame size is determined by child nodes */
if (!(data->flag & NODE_FRAME_RESIZEABLE)) {
return NODE_RESIZE_NONE;
}
NodeResizeDirection dir = NODE_RESIZE_NONE;
const rctf &totr = node->totr;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_LEFT;
}
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymax - size && y < totr.ymax) {
dir |= NODE_RESIZE_TOP;
}
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymin && y < totr.ymin + size) {
dir |= NODE_RESIZE_BOTTOM;
}
return dir;
}
if (node->flag & NODE_HIDDEN) {
/* right part of node */
rctf totr = node->totr;
totr.xmin = node->totr.xmax - 1.0f * U.widget_unit;
if (BLI_rctf_isect_pt(&totr, x, y)) {
return NODE_RESIZE_RIGHT;
}
return NODE_RESIZE_NONE;
}
const float size = NODE_RESIZE_MARGIN;
const rctf &totr = node->totr;
NodeResizeDirection dir = NODE_RESIZE_NONE;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_LEFT;
}
return dir;
}
/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
static void node_draw_buttons_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateIDBrowse(
layout, C, ptr, "node_tree", nullptr, nullptr, nullptr, UI_TEMPLATE_ID_FILTER_ALL, nullptr);
}
static void node_buts_frame_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "label_size", DEFAULT_FLAGS, IFACE_("Label Size"), ICON_NONE);
uiItemR(layout, ptr, "shrink", DEFAULT_FLAGS, IFACE_("Shrink"), ICON_NONE);
uiItemR(layout, ptr, "text", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_common_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case NODE_GROUP:
ntype->draw_buttons = node_draw_buttons_group;
break;
case NODE_FRAME:
ntype->draw_buttons_ex = node_buts_frame_ex;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_buts_image_user(uiLayout *layout,
bContext *C,
PointerRNA *ptr,
PointerRNA *imaptr,
PointerRNA *iuserptr,
const bool show_layer_selection,
const bool show_color_management)
{
if (!imaptr->data) {
return;
}
uiLayout *col = uiLayoutColumn(layout, false);
uiItemR(col, imaptr, "source", DEFAULT_FLAGS, "", ICON_NONE);
const int source = RNA_enum_get(imaptr, "source");
if (source == IMA_SRC_SEQUENCE) {
/* don't use iuser->framenr directly
* because it may not be updated if auto-refresh is off */
Scene *scene = CTX_data_scene(C);
ImageUser *iuser = (ImageUser *)iuserptr->data;
/* Image *ima = imaptr->data; */ /* UNUSED */
char numstr[32];
const int framenr = BKE_image_user_frame_get(iuser, CFRA, nullptr);
BLI_snprintf(numstr, sizeof(numstr), IFACE_("Frame: %d"), framenr);
uiItemL(layout, numstr, ICON_NONE);
}
if (ELEM(source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "frame_duration", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "frame_start", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "frame_offset", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "use_cyclic", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "use_auto_refresh", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
if (show_layer_selection && RNA_enum_get(imaptr, "type") == IMA_TYPE_MULTILAYER &&
RNA_boolean_get(ptr, "has_layers")) {
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "layer", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
if (show_color_management) {
uiLayout *split = uiLayoutSplit(layout, 0.5f, true);
PointerRNA colorspace_settings_ptr = RNA_pointer_get(imaptr, "colorspace_settings");
uiItemL(split, IFACE_("Color Space"), ICON_NONE);
uiItemR(split, &colorspace_settings_ptr, "name", DEFAULT_FLAGS, "", ICON_NONE);
/* Avoid losing changes image is painted. */
if (BKE_image_is_dirty((Image *)imaptr->data)) {
uiLayoutSetEnabled(split, false);
}
}
}
static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "vector_type", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "rotation_type", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "invert", DEFAULT_FLAGS, nullptr, 0);
}
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "vector_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiItemR(layout, ptr, "convert_from", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "convert_to", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "attribute_type", DEFAULT_FLAGS, IFACE_("Type"), ICON_NONE);
uiItemR(layout, ptr, "attribute_name", DEFAULT_FLAGS, IFACE_("Name"), ICON_NONE);
}
static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_pixel_size", DEFAULT_FLAGS, nullptr, 0);
}
static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
nullptr,
UI_TEMPLATE_ID_FILTER_ALL,
false,
nullptr);
uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "projection", DEFAULT_FLAGS, "", ICON_NONE);
if (RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) {
uiItemR(layout, ptr, "projection_blend", DEFAULT_FLAGS, "Blend", ICON_NONE);
}
uiItemR(layout, ptr, "extension", DEFAULT_FLAGS, "", ICON_NONE);
/* NOTE: image user properties used directly here, unlike compositor image node,
* which redefines them in the node struct RNA to get proper updates.
*/
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
}
static void node_shader_buts_tex_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
}
static void node_shader_buts_tex_environment(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
nullptr,
UI_TEMPLATE_ID_FILTER_ALL,
false,
nullptr);
uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "projection", DEFAULT_FLAGS, "", ICON_NONE);
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
}
static void node_shader_buts_tex_environment_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, IFACE_("Interpolation"), ICON_NONE);
uiItemR(layout, ptr, "projection", DEFAULT_FLAGS, IFACE_("Projection"), ICON_NONE);
}
static void node_shader_buts_tex_sky(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "sky_type", DEFAULT_FLAGS, "", ICON_NONE);
if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_PREETHAM) {
uiItemR(layout, ptr, "sun_direction", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "turbidity", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_HOSEK) {
uiItemR(layout, ptr, "sun_direction", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "turbidity", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "ground_albedo", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_NISHITA) {
Scene *scene = CTX_data_scene(C);
if (BKE_scene_uses_blender_eevee(scene)) {
uiItemL(layout, TIP_("Nishita not available in Eevee"), ICON_ERROR);
}
uiItemR(layout, ptr, "sun_disc", DEFAULT_FLAGS, nullptr, 0);
uiLayout *col;
if (RNA_boolean_get(ptr, "sun_disc")) {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "sun_size", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "sun_intensity", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "sun_elevation", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "sun_rotation", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "altitude", DEFAULT_FLAGS, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "air_density", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "dust_density", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(col, ptr, "ozone_density", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
}
static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "gradient_type", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "turbulence_depth", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "squash", DEFAULT_FLAGS, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
}
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", DEFAULT_FLAGS, "", ICON_NONE);
int type = RNA_enum_get(ptr, "wave_type");
if (type == SHD_WAVE_BANDS) {
uiItemR(layout, ptr, "bands_direction", DEFAULT_FLAGS, "", ICON_NONE);
}
else { /* SHD_WAVE_RINGS */
uiItemR(layout, ptr, "rings_direction", DEFAULT_FLAGS, "", ICON_NONE);
}
uiItemR(layout, ptr, "wave_profile", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "musgrave_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "musgrave_type", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "voronoi_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "feature", DEFAULT_FLAGS, "", ICON_NONE);
int feature = RNA_enum_get(ptr, "feature");
if (!ELEM(feature, SHD_VORONOI_DISTANCE_TO_EDGE, SHD_VORONOI_N_SPHERE_RADIUS) &&
RNA_enum_get(ptr, "voronoi_dimensions") != 1) {
uiItemR(layout, ptr, "distance", DEFAULT_FLAGS, "", ICON_NONE);
}
}
static void node_shader_buts_tex_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "noise_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_tex_pointdensity(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
NodeShaderTexPointDensity *shader_point_density = (NodeShaderTexPointDensity *)node->storage;
Object *ob = (Object *)node->id;
PointerRNA ob_ptr, obdata_ptr;
RNA_id_pointer_create((ID *)ob, &ob_ptr);
RNA_id_pointer_create(ob ? (ID *)ob->data : nullptr, &obdata_ptr);
uiItemR(layout, ptr, "point_source", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiItemR(layout, ptr, "object", DEFAULT_FLAGS, nullptr, ICON_NONE);
if (node->id && shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
PointerRNA dataptr;
RNA_id_pointer_create((ID *)node->id, &dataptr);
uiItemPointerR(
layout, ptr, "particle_system", &dataptr, "particle_systems", nullptr, ICON_NONE);
}
uiItemR(layout, ptr, "space", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "radius", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "interpolation", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "resolution", DEFAULT_FLAGS, nullptr, ICON_NONE);
if (shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
uiItemR(layout, ptr, "particle_color_source", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
else {
uiItemR(layout, ptr, "vertex_color_source", DEFAULT_FLAGS, nullptr, ICON_NONE);
if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTWEIGHT) {
if (ob_ptr.data) {
uiItemPointerR(
layout, ptr, "vertex_attribute_name", &ob_ptr, "vertex_groups", "", ICON_NONE);
}
}
if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTCOL) {
if (obdata_ptr.data) {
uiItemPointerR(
layout, ptr, "vertex_attribute_name", &obdata_ptr, "vertex_colors", "", ICON_NONE);
}
}
}
}
static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "object", DEFAULT_FLAGS, nullptr, 0);
uiItemR(layout, ptr, "from_instancer", DEFAULT_FLAGS, nullptr, 0);
}
static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "invert", DEFAULT_FLAGS, nullptr, 0);
}
static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "from_instancer", DEFAULT_FLAGS, nullptr, 0);
if (!RNA_boolean_get(ptr, "from_instancer")) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
}
}
}
static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
if (U.experimental.use_sculpt_vertex_colors &&
RNA_collection_length(&dataptr, "sculpt_vertex_colors")) {
uiItemPointerR(
layout, ptr, "layer_name", &dataptr, "sculpt_vertex_colors", "", ICON_GROUP_VCOL);
}
else {
uiItemPointerR(layout, ptr, "layer_name", &dataptr, "vertex_colors", "", ICON_GROUP_VCOL);
}
}
else {
uiItemL(layout, TIP_("No mesh in active object"), ICON_ERROR);
}
}
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_tips", DEFAULT_FLAGS, nullptr, 0);
}
static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", DEFAULT_FLAGS, "", 0);
if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
}
else {
uiItemR(layout, ptr, "uv_map", DEFAULT_FLAGS, "", 0);
}
}
}
static void node_shader_buts_displacement(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", DEFAULT_FLAGS, "", 0);
}
static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *split, *row;
split = uiLayoutSplit(layout, 0.0f, false);
uiItemR(split, ptr, "direction_type", DEFAULT_FLAGS, "", 0);
row = uiLayoutRow(split, false);
if (RNA_enum_get(ptr, "direction_type") == SHD_TANGENT_UVMAP) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(row, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_NONE);
}
else {
uiItemR(row, ptr, "uv_map", DEFAULT_FLAGS, "", 0);
}
}
else {
uiItemR(row, ptr, "axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, 0);
}
}
static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "subsurface_method", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_subsurface(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "falloff", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "component", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "component", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_principled_hair(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "parametrization", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_IES_INTERNAL) {
uiItemR(row, ptr, "ies", DEFAULT_FLAGS, "", ICON_NONE);
}
else {
uiItemR(row, ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
}
}
static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL) {
uiItemR(row, ptr, "script", DEFAULT_FLAGS, "", ICON_NONE);
}
else {
uiItemR(row, ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
}
uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
}
static void node_shader_buts_script_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemS(layout);
node_shader_buts_script(layout, C, ptr);
#if 0 /* not implemented yet */
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_EXTERNAL) {
uiItemR(layout, ptr, "use_auto_update", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
#endif
}
static void node_buts_output_shader(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "target", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_buts_output_linestyle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(col, ptr, "use_clamp", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_shader_buts_bevel(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_shader_buts_ambient_occlusion(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "samples", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "inside", DEFAULT_FLAGS, nullptr, ICON_NONE);
uiItemR(layout, ptr, "only_local", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
static void node_shader_buts_white_noise(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "noise_dimensions", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_output_aov(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "name", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case SH_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->draw_buttons = node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case SH_NODE_CURVE_FLOAT:
ntype->draw_buttons = node_buts_curvefloat;
break;
case SH_NODE_MAPPING:
ntype->draw_buttons = node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->draw_buttons = node_buts_value;
break;
case SH_NODE_RGB:
ntype->draw_buttons = node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case SH_NODE_CLAMP:
ntype->draw_buttons = node_shader_buts_clamp;
break;
case SH_NODE_MAP_RANGE:
ntype->draw_buttons = node_shader_buts_map_range;
break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case SH_NODE_VECTOR_MATH:
ntype->draw_buttons = node_shader_buts_vect_math;
break;
case SH_NODE_VECTOR_ROTATE:
ntype->draw_buttons = node_shader_buts_vector_rotate;
break;
case SH_NODE_VECT_TRANSFORM:
ntype->draw_buttons = node_shader_buts_vect_transform;
break;
case SH_NODE_ATTRIBUTE:
ntype->draw_buttons = node_shader_buts_attribute;
break;
case SH_NODE_WIREFRAME:
ntype->draw_buttons = node_shader_buts_wireframe;
break;
case SH_NODE_TEX_SKY:
ntype->draw_buttons = node_shader_buts_tex_sky;
break;
case SH_NODE_TEX_IMAGE:
ntype->draw_buttons = node_shader_buts_tex_image;
ntype->draw_buttons_ex = node_shader_buts_tex_image_ex;
break;
case SH_NODE_TEX_ENVIRONMENT:
ntype->draw_buttons = node_shader_buts_tex_environment;
ntype->draw_buttons_ex = node_shader_buts_tex_environment_ex;
break;
case SH_NODE_TEX_GRADIENT:
ntype->draw_buttons = node_shader_buts_tex_gradient;
break;
case SH_NODE_TEX_MAGIC:
ntype->draw_buttons = node_shader_buts_tex_magic;
break;
case SH_NODE_TEX_BRICK:
ntype->draw_buttons = node_shader_buts_tex_brick;
break;
case SH_NODE_TEX_WAVE:
ntype->draw_buttons = node_shader_buts_tex_wave;
break;
case SH_NODE_TEX_MUSGRAVE:
ntype->draw_buttons = node_shader_buts_tex_musgrave;
break;
case SH_NODE_TEX_VORONOI:
ntype->draw_buttons = node_shader_buts_tex_voronoi;
break;
case SH_NODE_TEX_NOISE:
ntype->draw_buttons = node_shader_buts_tex_noise;
break;
case SH_NODE_TEX_POINTDENSITY:
ntype->draw_buttons = node_shader_buts_tex_pointdensity;
break;
case SH_NODE_TEX_COORD:
ntype->draw_buttons = node_shader_buts_tex_coord;
break;
case SH_NODE_BUMP:
ntype->draw_buttons = node_shader_buts_bump;
break;
case SH_NODE_NORMAL_MAP:
ntype->draw_buttons = node_shader_buts_normal_map;
break;
case SH_NODE_DISPLACEMENT:
case SH_NODE_VECTOR_DISPLACEMENT:
ntype->draw_buttons = node_shader_buts_displacement;
break;
case SH_NODE_TANGENT:
ntype->draw_buttons = node_shader_buts_tangent;
break;
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
case SH_NODE_BSDF_REFRACTION:
ntype->draw_buttons = node_shader_buts_glossy;
break;
case SH_NODE_BSDF_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_principled;
break;
case SH_NODE_BSDF_ANISOTROPIC:
ntype->draw_buttons = node_shader_buts_anisotropic;
break;
case SH_NODE_SUBSURFACE_SCATTERING:
ntype->draw_buttons = node_shader_buts_subsurface;
break;
case SH_NODE_BSDF_TOON:
ntype->draw_buttons = node_shader_buts_toon;
break;
case SH_NODE_BSDF_HAIR:
ntype->draw_buttons = node_shader_buts_hair;
break;
case SH_NODE_BSDF_HAIR_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_principled_hair;
break;
case SH_NODE_SCRIPT:
ntype->draw_buttons = node_shader_buts_script;
ntype->draw_buttons_ex = node_shader_buts_script_ex;
break;
case SH_NODE_UVMAP:
ntype->draw_buttons = node_shader_buts_uvmap;
break;
case SH_NODE_VERTEX_COLOR:
ntype->draw_buttons = node_shader_buts_vertex_color;
break;
case SH_NODE_UVALONGSTROKE:
ntype->draw_buttons = node_shader_buts_uvalongstroke;
break;
case SH_NODE_OUTPUT_MATERIAL:
case SH_NODE_OUTPUT_LIGHT:
case SH_NODE_OUTPUT_WORLD:
ntype->draw_buttons = node_buts_output_shader;
break;
case SH_NODE_OUTPUT_LINESTYLE:
ntype->draw_buttons = node_buts_output_linestyle;
break;
case SH_NODE_TEX_IES:
ntype->draw_buttons = node_shader_buts_ies;
break;
case SH_NODE_BEVEL:
ntype->draw_buttons = node_shader_buts_bevel;
break;
case SH_NODE_AMBIENT_OCCLUSION:
ntype->draw_buttons = node_shader_buts_ambient_occlusion;
break;
case SH_NODE_TEX_WHITE_NOISE:
ntype->draw_buttons = node_shader_buts_white_noise;
break;
case SH_NODE_OUTPUT_AOV:
ntype->draw_buttons = node_shader_buts_output_aov;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_buts_image_views(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr,
PointerRNA *imaptr)
{
uiLayout *col;
if (!imaptr->data) {
return;
}
col = uiLayoutColumn(layout, false);
if (RNA_boolean_get(ptr, "has_views")) {
if (RNA_enum_get(ptr, "view") == 0) {
uiItemR(col, ptr, "view", DEFAULT_FLAGS, nullptr, ICON_CAMERA_STEREO);
}
else {
uiItemR(col, ptr, "view", DEFAULT_FLAGS, nullptr, ICON_SCENE);
}
}
}
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
PointerRNA iuserptr;
RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
nullptr,
UI_TEMPLATE_ID_FILTER_ALL,
false,
nullptr);
if (!node->id) {
return;
}
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr, true, true);
node_buts_image_views(layout, C, ptr, &imaptr);
}
static void node_composit_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
PointerRNA iuserptr;
RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, true);
}
static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
CurveMapping *cumap = (CurveMapping *)node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'h', false, false, false, false);
}
static void node_composit_buts_ycc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_composit_backdrop_viewer(
SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
if (node->custom1 == 0) {
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float cx = x + snode->zoom * backdropWidth * node->custom3;
const float cy = y + snode->zoom * backdropHeight * node->custom4;
const float cross_size = 12 * U.pixelsize;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immBegin(GPU_PRIM_LINES, 4);
immVertex2f(pos, cx - cross_size, cy - cross_size);
immVertex2f(pos, cx + cross_size, cy + cross_size);
immVertex2f(pos, cx + cross_size, cy - cross_size);
immVertex2f(pos, cx - cross_size, cy + cross_size);
immEnd();
immUnbindProgram();
}
}
static void node_composit_backdrop_boxmask(
SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeBoxMask *boxmask = (NodeBoxMask *)node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = -boxmask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (boxmask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (boxmask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
cx = x + snode->zoom * backdropWidth * boxmask->x;
cy = y + snode->zoom * backdropHeight * boxmask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immBegin(GPU_PRIM_LINE_LOOP, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x3, y3);
immVertex2f(pos, x4, y4);
immEnd();
immUnbindProgram();
}
static void node_composit_backdrop_ellipsemask(
SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeEllipseMask *ellipsemask = (NodeEllipseMask *)node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = -ellipsemask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (ellipsemask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (ellipsemask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
cx = x + snode->zoom * backdropWidth * ellipsemask->x;
cy = y + snode->zoom * backdropHeight * ellipsemask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
immBegin(GPU_PRIM_LINE_LOOP, 4);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x3, y3);
immVertex2f(pos, x4, y4);
immEnd();
immUnbindProgram();
}
static void node_composit_buts_cryptomatte_legacy(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Matte Objects:"), ICON_NONE);
uiLayout *row = uiLayoutRow(col, true);
uiTemplateCryptoPicker(row, ptr, "add", ICON_ADD);
uiTemplateCryptoPicker(row, ptr, "remove", ICON_REMOVE);
uiItemR(col, ptr, "matte_id", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_composit_buts_cryptomatte_legacy_ex(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *UNUSED(ptr))
{
uiItemO(layout, IFACE_("Add Crypto Layer"), ICON_ADD, "NODE_OT_cryptomatte_layer_add");
uiItemO(layout, IFACE_("Remove Crypto Layer"), ICON_REMOVE, "NODE_OT_cryptomatte_layer_remove");
}
static void node_composit_buts_cryptomatte(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
uiLayout *row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "source", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiLayout *col = uiLayoutColumn(layout, false);
if (node->custom1 == CMP_CRYPTOMATTE_SRC_RENDER) {
uiTemplateID(col,
C,
ptr,
"scene",
nullptr,
nullptr,
nullptr,
UI_TEMPLATE_ID_FILTER_ALL,
false,
nullptr);
}
else {
uiTemplateID(col,
C,
ptr,
"image",
nullptr,
"IMAGE_OT_open",
nullptr,
UI_TEMPLATE_ID_FILTER_ALL,
false,
nullptr);
NodeCryptomatte *crypto = (NodeCryptomatte *)node->storage;
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr;
RNA_pointer_create((ID *)ptr->owner_id, &RNA_ImageUser, &crypto->iuser, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
node_buts_image_user(col, C, ptr, &imaptr, &iuserptr, false, false);
node_buts_image_views(col, C, ptr, &imaptr);
}
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "layer_name", 0, "", ICON_NONE);
uiItemL(col, IFACE_("Matte ID:"), ICON_NONE);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "matte_id", DEFAULT_FLAGS, "", ICON_NONE);
uiTemplateCryptoPicker(row, ptr, "add", ICON_ADD);
uiTemplateCryptoPicker(row, ptr, "remove", ICON_REMOVE);
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case CMP_NODE_IMAGE:
ntype->draw_buttons = node_composit_buts_image;
ntype->draw_buttons_ex = node_composit_buts_image_ex;
break;
case CMP_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->draw_buttons = node_buts_value;
break;
case CMP_NODE_RGB:
ntype->draw_buttons = node_buts_rgb;
break;
case CMP_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case CMP_NODE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case CMP_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case CMP_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case CMP_NODE_HUECORRECT:
ntype->draw_buttons = node_composit_buts_huecorrect;
break;
case CMP_NODE_COMBYCCA:
case CMP_NODE_SEPYCCA:
ntype->draw_buttons = node_composit_buts_ycc;
break;
case CMP_NODE_MASK_BOX:
ntype->draw_backdrop = node_composit_backdrop_boxmask;
break;
case CMP_NODE_MASK_ELLIPSE:
ntype->draw_backdrop = node_composit_backdrop_ellipsemask;
break;
case CMP_NODE_CRYPTOMATTE:
ntype->draw_buttons = node_composit_buts_cryptomatte;
break;
case CMP_NODE_CRYPTOMATTE_LEGACY:
ntype->draw_buttons = node_composit_buts_cryptomatte_legacy;
ntype->draw_buttons_ex = node_composit_buts_cryptomatte_legacy_ex;
break;
case CMP_NODE_VIEWER:
ntype->draw_backdrop = node_composit_backdrop_viewer;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "squash", DEFAULT_FLAGS, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
}
static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA tex_ptr;
bNode *node = (bNode *)ptr->data;
ID *id = ptr->owner_id;
Tex *tex = (Tex *)node->storage;
uiLayout *col, *row;
RNA_pointer_create(id, &RNA_Texture, tex, &tex_ptr);
col = uiLayoutColumn(layout, false);
switch (tex->type) {
case TEX_BLEND:
uiItemR(col, &tex_ptr, "progression", DEFAULT_FLAGS, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(
row, &tex_ptr, "use_flip_axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
break;
case TEX_MARBLE:
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "marble_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(
row, &tex_ptr, "noise_basis_2", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
break;
case TEX_MAGIC:
uiItemR(col, &tex_ptr, "noise_depth", DEFAULT_FLAGS, nullptr, ICON_NONE);
break;
case TEX_STUCCI:
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "stucci_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
break;
case TEX_WOOD:
uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(col, &tex_ptr, "wood_type", DEFAULT_FLAGS, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(
row, &tex_ptr, "noise_basis_2", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(col, false);
uiLayoutSetActive(row, !(ELEM(tex->stype, TEX_BAND, TEX_RING)));
uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
break;
case TEX_CLOUDS:
uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "cloud_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiItemR(col,
&tex_ptr,
"noise_depth",
DEFAULT_FLAGS | UI_ITEM_R_EXPAND,
IFACE_("Depth"),
ICON_NONE);
break;
case TEX_DISTNOISE:
uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_distortion", DEFAULT_FLAGS, "", ICON_NONE);
break;
case TEX_MUSGRAVE:
uiItemR(col, &tex_ptr, "musgrave_type", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
break;
case TEX_VORONOI:
uiItemR(col, &tex_ptr, "distance_metric", DEFAULT_FLAGS, "", ICON_NONE);
if (tex->vn_distm == TEX_MINKOVSKY) {
uiItemR(col, &tex_ptr, "minkovsky_exponent", DEFAULT_FLAGS, nullptr, ICON_NONE);
}
uiItemR(col, &tex_ptr, "color_mode", DEFAULT_FLAGS, "", ICON_NONE);
break;
}
}
static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout,
C,
ptr,
"image",
"IMAGE_OT_new",
"IMAGE_OT_open",
nullptr,
UI_TEMPLATE_ID_FILTER_ALL,
false,
nullptr);
}
static void node_texture_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
PointerRNA iuserptr;
RNA_pointer_create(ptr->owner_id, &RNA_ImageUser, node->storage, &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
}
static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
}
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
if (ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX) {
ntype->draw_buttons = node_texture_buts_proc;
}
else {
switch (ntype->type) {
case TEX_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case TEX_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->draw_buttons = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->draw_buttons = node_texture_buts_image;
ntype->draw_buttons_ex = node_texture_buts_image_ex;
break;
case TEX_NODE_OUTPUT:
ntype->draw_buttons = node_texture_buts_output;
break;
}
}
}
/* -------------------------------------------------------------------- */
/** \name Init Draw Callbacks For All Tree Types
*
* Only called on node initialization, once.
* \{ */
static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
bNode *node = (bNode *)ptr->data;
BKE_ntree_update_tag_node_property(ntree, node);
ED_node_tree_propagate_change(nullptr, bmain, ntree);
}
static void node_socket_template_properties_update(bNodeType *ntype, bNodeSocketTemplate *stemp)
{
StructRNA *srna = ntype->rna_ext.srna;
PropertyRNA *prop = RNA_struct_type_find_property(srna, stemp->identifier);
if (prop) {
RNA_def_property_update_runtime(prop, (const void *)node_property_update_default);
}
}
static void node_template_properties_update(bNodeType *ntype)
{
bNodeSocketTemplate *stemp;
if (ntype->inputs) {
for (stemp = ntype->inputs; stemp->type >= 0; stemp++) {
node_socket_template_properties_update(ntype, stemp);
}
}
if (ntype->outputs) {
for (stemp = ntype->outputs; stemp->type >= 0; stemp++) {
node_socket_template_properties_update(ntype, stemp);
}
}
}
static void node_socket_undefined_draw(bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
const char *UNUSED(text))
{
uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
static void node_socket_undefined_interface_draw(bContext *UNUSED(C),
uiLayout *layout,
PointerRNA *UNUSED(ptr))
{
uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_interface_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
/** \} */
void ED_node_init_butfuncs()
{
/* Fallback types for undefined tree, nodes, sockets
* Defined in blenkernel, but not registered in type hashes.
*/
NodeTypeUndefined.draw_buttons = nullptr;
NodeTypeUndefined.draw_buttons_ex = nullptr;
NodeSocketTypeUndefined.draw = node_socket_undefined_draw;
NodeSocketTypeUndefined.draw_color = node_socket_undefined_draw_color;
NodeSocketTypeUndefined.interface_draw = node_socket_undefined_interface_draw;
NodeSocketTypeUndefined.interface_draw_color = node_socket_undefined_interface_draw_color;
/* node type ui functions */
NODE_TYPES_BEGIN (ntype) {
node_common_set_butfunc(ntype);
node_composit_set_butfunc(ntype);
node_shader_set_butfunc(ntype);
node_texture_set_butfunc(ntype);
/* define update callbacks for socket properties */
node_template_properties_update(ntype);
}
NODE_TYPES_END;
}
void ED_init_custom_node_type(bNodeType *UNUSED(ntype))
{
}
void ED_init_custom_node_socket_type(bNodeSocketType *stype)
{
stype->draw = node_socket_button_label;
}
static const float virtual_node_socket_color[4] = {0.2, 0.2, 0.2, 1.0};
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.80, 0.65, 0.84, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
{0.35, 0.55, 0.36, 1.0}, /* SOCK_INT */
{0.44, 0.70, 1.00, 1.0}, /* SOCK_STRING */
{0.93, 0.62, 0.36, 1.0}, /* SOCK_OBJECT */
{0.39, 0.22, 0.39, 1.0}, /* SOCK_IMAGE */
{0.00, 0.84, 0.64, 1.0}, /* SOCK_GEOMETRY */
{0.96, 0.96, 0.96, 1.0}, /* SOCK_COLLECTION */
{0.62, 0.31, 0.64, 1.0}, /* SOCK_TEXTURE */
{0.92, 0.46, 0.51, 1.0}, /* SOCK_MATERIAL */
};
/* common color callbacks for standard types */
static void std_node_socket_draw_color(bContext *UNUSED(C),
PointerRNA *ptr,
PointerRNA *UNUSED(node_ptr),
float *r_color)
{
bNodeSocket *sock = (bNodeSocket *)ptr->data;
int type = sock->typeinfo->type;
copy_v4_v4(r_color, std_node_socket_colors[type]);
}
static void std_node_socket_interface_draw_color(bContext *UNUSED(C),
PointerRNA *ptr,
float *r_color)
{
bNodeSocket *sock = (bNodeSocket *)ptr->data;
int type = sock->typeinfo->type;
copy_v4_v4(r_color, std_node_socket_colors[type]);
}
/* draw function for file output node sockets,
* displays only sub-path and format, no value button */
static void node_file_output_socket_draw(bContext *C,
uiLayout *layout,
PointerRNA *ptr,
PointerRNA *node_ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
bNodeSocket *sock = (bNodeSocket *)ptr->data;
uiLayout *row;
PointerRNA inputptr;
row = uiLayoutRow(layout, false);
PointerRNA imfptr = RNA_pointer_get(node_ptr, "format");
int imtype = RNA_enum_get(&imfptr, "file_format");
if (imtype == R_IMF_IMTYPE_MULTILAYER) {
NodeImageMultiFileSocket *input = (NodeImageMultiFileSocket *)sock->storage;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotLayer, input, &inputptr);
uiItemL(row, input->layer, ICON_NONE);
}
else {
NodeImageMultiFileSocket *input = (NodeImageMultiFileSocket *)sock->storage;
uiBlock *block;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotFile, input, &inputptr);
uiItemL(row, input->path, ICON_NONE);
if (!RNA_boolean_get(&inputptr, "use_node_format")) {
imfptr = RNA_pointer_get(&inputptr, "format");
}
const char *imtype_name;
PropertyRNA *imtype_prop = RNA_struct_find_property(&imfptr, "file_format");
RNA_property_enum_name((bContext *)C,
&imfptr,
imtype_prop,
RNA_property_enum_get(&imfptr, imtype_prop),
&imtype_name);
block = uiLayoutGetBlock(row);
UI_block_emboss_set(block, UI_EMBOSS_PULLDOWN);
uiItemL(row, imtype_name, ICON_NONE);
UI_block_emboss_set(block, UI_EMBOSS_NONE);
}
}
static bool socket_needs_attribute_search(bNode &node, bNodeSocket &socket)
{
if (node.declaration == nullptr) {
return false;
}
if (socket.in_out == SOCK_OUT) {
return false;
}
const int socket_index = BLI_findindex(&node.inputs, &socket);
return node.declaration->inputs()[socket_index]->is_attribute_name();
}
static void std_node_socket_draw(
bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr, const char *text)
{
bNode *node = (bNode *)node_ptr->data;
bNodeSocket *sock = (bNodeSocket *)ptr->data;
int type = sock->typeinfo->type;
// int subtype = sock->typeinfo->subtype;
/* XXX not nice, eventually give this node its own socket type ... */
if (node->type == CMP_NODE_OUTPUT_FILE) {
node_file_output_socket_draw(C, layout, ptr, node_ptr);
return;
}
if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_IN_USE) || (sock->flag & SOCK_HIDE_VALUE)) {
node_socket_button_label(C, layout, ptr, node_ptr, text);
return;
}
text = (sock->flag & SOCK_HIDE_LABEL) ? "" : text;
switch (type) {
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
break;
case SOCK_VECTOR:
if (sock->flag & SOCK_COMPACT) {
uiTemplateComponentMenu(layout, ptr, "default_value", text);
}
else {
if (sock->typeinfo->subtype == PROP_DIRECTION) {
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
else {
uiLayout *column = uiLayoutColumn(layout, true);
uiItemR(column, ptr, "default_value", DEFAULT_FLAGS, text, ICON_NONE);
}
}
break;
case SOCK_RGBA: {
if (text[0] == '\0') {
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, "", 0);
}
else {
uiLayout *row = uiLayoutSplit(layout, 0.4f, false);
uiItemL(row, text, 0);
uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0);
}
break;
}
case SOCK_STRING: {
uiLayout *row = uiLayoutSplit(layout, 0.4f, false);
uiItemL(row, text, 0);
if (socket_needs_attribute_search(*node, *sock)) {
const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id;
node_geometry_add_attribute_search_button(*C, *node_tree, *node, *ptr, *row);
}
else {
uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0);
}
break;
}
case SOCK_OBJECT: {
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
break;
}
case SOCK_IMAGE: {
const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id;
if (node_tree->type == NTREE_GEOMETRY) {
if (text[0] == '\0') {
uiTemplateID(layout,
C,
ptr,
"default_value",
"image.new",
"image.open",
nullptr,
0,
ICON_NONE,
nullptr);
}
else {
/* 0.3 split ratio is inconsistent, but use it here because the "New" button is large. */
uiLayout *row = uiLayoutSplit(layout, 0.3f, false);
uiItemL(row, text, 0);
uiTemplateID(row,
C,
ptr,
"default_value",
"image.new",
"image.open",
nullptr,
0,
ICON_NONE,
nullptr);
}
}
else {
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
}
break;
}
case SOCK_COLLECTION: {
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
break;
}
case SOCK_TEXTURE: {
if (text[0] == '\0') {
uiTemplateID(layout,
C,
ptr,
"default_value",
"texture.new",
nullptr,
nullptr,
0,
ICON_NONE,
nullptr);
}
else {
/* 0.3 split ratio is inconsistent, but use it here because the "New" button is large. */
uiLayout *row = uiLayoutSplit(layout, 0.3f, false);
uiItemL(row, text, 0);
uiTemplateID(
row, C, ptr, "default_value", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
}
break;
}
case SOCK_MATERIAL: {
uiItemR(layout, ptr, "default_value", DEFAULT_FLAGS, text, 0);
break;
}
default:
node_socket_button_label(C, layout, ptr, node_ptr, text);
break;
}
}
static void std_node_socket_interface_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *ptr)
{
bNodeSocket *sock = (bNodeSocket *)ptr->data;
int type = sock->typeinfo->type;
uiLayout *col = uiLayoutColumn(layout, false);
switch (type) {
case SOCK_FLOAT: {
uiItemR(col, ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
uiLayout *sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
uiItemR(sub, ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
break;
}
case SOCK_INT: {
uiItemR(col, ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
uiLayout *sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
uiItemR(sub, ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
break;
}
case SOCK_VECTOR: {
uiItemR(col, ptr, "default_value", UI_ITEM_R_EXPAND, IFACE_("Default"), ICON_NONE);
uiLayout *sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
uiItemR(sub, ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
break;
}
case SOCK_BOOLEAN:
case SOCK_RGBA:
case SOCK_STRING: {
uiItemR(col, ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), 0);
break;
}
}
uiItemR(layout, ptr, "hide_value", DEFAULT_FLAGS, nullptr, 0);
}
void ED_init_standard_node_socket_type(bNodeSocketType *stype)
{
stype->draw = std_node_socket_draw;
stype->draw_color = std_node_socket_draw_color;
stype->interface_draw = std_node_socket_interface_draw;
stype->interface_draw_color = std_node_socket_interface_draw_color;
}
static void node_socket_virtual_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
float *r_color)
{
copy_v4_v4(r_color, virtual_node_socket_color);
}
void ED_init_node_socket_type_virtual(bNodeSocketType *stype)
{
stype->draw = node_socket_button_label;
stype->draw_color = node_socket_virtual_draw_color;
}
/* ************** Generic drawing ************** */
void draw_nodespace_back_pix(const bContext &C,
ARegion &region,
SpaceNode &snode,
bNodeInstanceKey parent_key)
{
Main *bmain = CTX_data_main(&C);
bNodeInstanceKey active_viewer_key = (snode.nodetree ? snode.nodetree->active_viewer_key :
NODE_INSTANCE_KEY_NONE);
GPU_matrix_push_projection();
GPU_matrix_push();
wmOrtho2_region_pixelspace(&region);
GPU_matrix_identity_set();
ED_region_draw_cb_draw(&C, &region, REGION_DRAW_BACKDROP);
GPU_matrix_pop_projection();
GPU_matrix_pop();
if (!(snode.flag & SNODE_BACKDRAW) || !ED_node_is_compositor(&snode)) {
return;
}
if (parent_key.value != active_viewer_key.value) {
return;
}
GPU_matrix_push_projection();
GPU_matrix_push();
/* The draw manager is used to draw the backdrop image. */
GPUFrameBuffer *old_fb = GPU_framebuffer_active_get();
GPU_framebuffer_restore();
BLI_thread_lock(LOCK_DRAW_IMAGE);
DRW_draw_view(&C);
BLI_thread_unlock(LOCK_DRAW_IMAGE);
GPU_framebuffer_bind_no_srgb(old_fb);
/* Draw manager changes the depth state. Set it back to NONE. Without this the node preview
* images aren't drawn correctly. */
GPU_depth_test(GPU_DEPTH_NONE);
void *lock;
Image *ima = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, nullptr, &lock);
if (ibuf) {
/* somehow the offset has to be calculated inverse */
wmOrtho2_region_pixelspace(&region);
const float x = (region.winx - snode.zoom * ibuf->x) / 2 + snode.xof;
const float y = (region.winy - snode.zoom * ibuf->y) / 2 + snode.yof;
/** \note draw selected info on backdrop */
if (snode.edittree) {
bNode *node = (bNode *)snode.edittree->nodes.first;
rctf *viewer_border = &snode.nodetree->viewer_border;
while (node) {
if (node->flag & NODE_SELECT) {
if (node->typeinfo->draw_backdrop) {
node->typeinfo->draw_backdrop(&snode, ibuf, node, x, y);
}
}
node = node->next;
}
if ((snode.nodetree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax && viewer_border->ymin < viewer_border->ymax) {
rcti pixel_border;
BLI_rcti_init(&pixel_border,
x + snode.zoom * viewer_border->xmin * ibuf->x,
x + snode.zoom * viewer_border->xmax * ibuf->x,
y + snode.zoom * viewer_border->ymin * ibuf->y,
y + snode.zoom * viewer_border->ymax * ibuf->y);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_ACTIVE);
immDrawBorderCorners(pos, &pixel_border, 1.0f, 1.0f);
immUnbindProgram();
}
}
}
BKE_image_release_ibuf(ima, ibuf, lock);
GPU_matrix_pop_projection();
GPU_matrix_pop();
}
bool node_link_bezier_handles(const View2D *v2d,
const SpaceNode *snode,
const bNodeLink &link,
float vec[4][2])
{
float cursor[2] = {0.0f, 0.0f};
/* this function can be called with snode null (via cut_links_intersect) */
/* XXX map snode->runtime->cursor back to view space */
if (snode) {
cursor[0] = snode->runtime->cursor[0] * UI_DPI_FAC;
cursor[1] = snode->runtime->cursor[1] * UI_DPI_FAC;
}
/* in v0 and v3 we put begin/end points */
int toreroute, fromreroute;
if (link.fromsock) {
vec[0][0] = link.fromsock->locx;
vec[0][1] = link.fromsock->locy;
if (link.fromsock->flag & SOCK_MULTI_INPUT) {
const float2 position = node_link_calculate_multi_input_position(
{link.fromsock->locx, link.fromsock->locy},
link.fromsock->total_inputs - 1,
link.fromsock->total_inputs);
copy_v2_v2(vec[0], position);
}
fromreroute = (link.fromnode && link.fromnode->type == NODE_REROUTE);
}
else {
if (snode == nullptr) {
return false;
}
copy_v2_v2(vec[0], cursor);
fromreroute = 0;
}
if (link.tosock) {
vec[3][0] = link.tosock->locx;
vec[3][1] = link.tosock->locy;
if (!(link.tonode->flag & NODE_HIDDEN) && link.tosock->flag & SOCK_MULTI_INPUT) {
const float2 position = node_link_calculate_multi_input_position(
{link.tosock->locx, link.tosock->locy},
link.multi_input_socket_index,
link.tosock->total_inputs);
copy_v2_v2(vec[3], position);
}
toreroute = (link.tonode && link.tonode->type == NODE_REROUTE);
}
else {
if (snode == nullptr) {
return false;
}
copy_v2_v2(vec[3], cursor);
toreroute = 0;
}
/* may be called outside of drawing (so pass spacetype) */
int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
if (curving == 0) {
/* Straight line: align all points. */
mid_v2_v2v2(vec[1], vec[0], vec[3]);
mid_v2_v2v2(vec[2], vec[1], vec[3]);
return true;
}
const float dist = curving * 0.10f * fabsf(vec[0][0] - vec[3][0]);
const float deltax = vec[3][0] - vec[0][0];
const float deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
if (fromreroute) {
if (fabsf(deltax) > fabsf(deltay)) {
vec[1][1] = vec[0][1];
vec[1][0] = vec[0][0] + (deltax > 0 ? dist : -dist);
}
else {
vec[1][0] = vec[0][0];
vec[1][1] = vec[0][1] + (deltay > 0 ? dist : -dist);
}
}
else {
vec[1][0] = vec[0][0] + dist;
vec[1][1] = vec[0][1];
}
if (toreroute) {
if (fabsf(deltax) > fabsf(deltay)) {
vec[2][1] = vec[3][1];
vec[2][0] = vec[3][0] + (deltax > 0 ? -dist : dist);
}
else {
vec[2][0] = vec[3][0];
vec[2][1] = vec[3][1] + (deltay > 0 ? -dist : dist);
}
}
else {
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
}
if (v2d && min_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
return false; /* clipped */
}
if (v2d && max_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) {
return false; /* clipped */
}
return true;
}
bool node_link_bezier_points(const View2D *v2d,
const SpaceNode *snode,
const bNodeLink &link,
float coord_array[][2],
const int resol)
{
float vec[4][2];
if (node_link_bezier_handles(v2d, snode, link, vec)) {
/* always do all three, to prevent data hanging around */
BKE_curve_forward_diff_bezier(
vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0] + 0, resol, sizeof(float[2]));
BKE_curve_forward_diff_bezier(
vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0] + 1, resol, sizeof(float[2]));
return true;
}
return false;
}
#define NODELINK_GROUP_SIZE 256
#define LINK_RESOL 24
#define LINK_WIDTH (2.5f * UI_DPI_FAC)
#define ARROW_SIZE (7 * UI_DPI_FAC)
/* Reroute arrow shape and mute bar. These are expanded here and shrunk in the glsl code.
* See: gpu_shader_2D_nodelink_vert.glsl */
static float arrow_verts[3][2] = {{-1.0f, 1.0f}, {0.0f, 0.0f}, {-1.0f, -1.0f}};
static float arrow_expand_axis[3][2] = {{0.7071f, 0.7071f}, {M_SQRT2, 0.0f}, {0.7071f, -0.7071f}};
static float mute_verts[3][2] = {{0.7071f, 1.0f}, {0.7071f, 0.0f}, {0.7071f, -1.0f}};
static float mute_expand_axis[3][2] = {{1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, -0.0f}};
/* Is zero initialized because it is static data. */
static struct {
GPUBatch *batch; /* for batching line together */
GPUBatch *batch_single; /* for single line */
GPUVertBuf *inst_vbo;
uint p0_id, p1_id, p2_id, p3_id;
uint colid_id, muted_id, start_color_id, end_color_id;
uint dim_factor_id;
uint thickness_id;
uint dash_factor_id;
uint dash_alpha_id;
GPUVertBufRaw p0_step, p1_step, p2_step, p3_step;
GPUVertBufRaw colid_step, muted_step, start_color_step, end_color_step;
GPUVertBufRaw dim_factor_step;
GPUVertBufRaw thickness_step;
GPUVertBufRaw dash_factor_step;
GPUVertBufRaw dash_alpha_step;
uint count;
bool enabled;
} g_batch_link;
static void nodelink_batch_reset()
{
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p0_id, &g_batch_link.p0_step);
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p1_id, &g_batch_link.p1_step);
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p2_id, &g_batch_link.p2_step);
GPU_vertbuf_attr_get_raw_data(g_batch_link.inst_vbo, g_batch_link.p3_id, &g_batch_link.p3_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.colid_id, &g_batch_link.colid_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.muted_id, &g_batch_link.muted_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.dim_factor_id, &g_batch_link.dim_factor_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.thickness_id, &g_batch_link.thickness_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.dash_factor_id, &g_batch_link.dash_factor_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.dash_alpha_id, &g_batch_link.dash_alpha_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.start_color_id, &g_batch_link.start_color_step);
GPU_vertbuf_attr_get_raw_data(
g_batch_link.inst_vbo, g_batch_link.end_color_id, &g_batch_link.end_color_step);
g_batch_link.count = 0;
}
static void set_nodelink_vertex(GPUVertBuf *vbo,
uint uv_id,
uint pos_id,
uint exp_id,
uint v,
const uchar uv[2],
const float pos[2],
const float exp[2])
{
GPU_vertbuf_attr_set(vbo, uv_id, v, uv);
GPU_vertbuf_attr_set(vbo, pos_id, v, pos);
GPU_vertbuf_attr_set(vbo, exp_id, v, exp);
}
static void nodelink_batch_init()
{
GPUVertFormat format = {0};
uint uv_id = GPU_vertformat_attr_add(&format, "uv", GPU_COMP_U8, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
uint pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
uint expand_id = GPU_vertformat_attr_add(&format, "expand", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPUVertBuf *vbo = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_STATIC);
int vcount = LINK_RESOL * 2; /* curve */
vcount += 2; /* restart strip */
vcount += 3 * 2; /* arrow */
vcount += 2; /* restart strip */
vcount += 3 * 2; /* mute */
vcount *= 2; /* shadow */
vcount += 2; /* restart strip */
GPU_vertbuf_data_alloc(vbo, vcount);
int v = 0;
for (int k = 0; k < 2; k++) {
uchar uv[2] = {0, 0};
float pos[2] = {0.0f, 0.0f};
float exp[2] = {0.0f, 1.0f};
/* restart */
if (k == 1) {
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* curve strip */
for (int i = 0; i < LINK_RESOL; i++) {
uv[0] = 255 * (i / (float)(LINK_RESOL - 1));
uv[1] = 0;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 255;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[0] = 127;
uv[1] = 0;
copy_v2_v2(pos, arrow_verts[0]);
copy_v2_v2(exp, arrow_expand_axis[0]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
/* arrow */
for (int i = 0; i < 3; i++) {
uv[1] = 0;
copy_v2_v2(pos, arrow_verts[i]);
copy_v2_v2(exp, arrow_expand_axis[i]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 255;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[0] = 127;
uv[1] = 0;
copy_v2_v2(pos, mute_verts[0]);
copy_v2_v2(exp, mute_expand_axis[0]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
/* bar */
for (int i = 0; i < 3; ++i) {
uv[1] = 0;
copy_v2_v2(pos, mute_verts[i]);
copy_v2_v2(exp, mute_expand_axis[i]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 255;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
if (k == 0) {
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
}
g_batch_link.batch = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, nullptr, GPU_BATCH_OWNS_VBO);
gpu_batch_presets_register(g_batch_link.batch);
g_batch_link.batch_single = GPU_batch_create_ex(
GPU_PRIM_TRI_STRIP, vbo, nullptr, GPU_BATCH_INVALID);
gpu_batch_presets_register(g_batch_link.batch_single);
/* Instances data */
GPUVertFormat format_inst = {0};
g_batch_link.p0_id = GPU_vertformat_attr_add(
&format_inst, "P0", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.p1_id = GPU_vertformat_attr_add(
&format_inst, "P1", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.p2_id = GPU_vertformat_attr_add(
&format_inst, "P2", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.p3_id = GPU_vertformat_attr_add(
&format_inst, "P3", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
g_batch_link.colid_id = GPU_vertformat_attr_add(
&format_inst, "colid_doarrow", GPU_COMP_U8, 4, GPU_FETCH_INT);
g_batch_link.start_color_id = GPU_vertformat_attr_add(
&format_inst, "start_color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
g_batch_link.end_color_id = GPU_vertformat_attr_add(
&format_inst, "end_color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
g_batch_link.muted_id = GPU_vertformat_attr_add(
&format_inst, "domuted", GPU_COMP_U8, 2, GPU_FETCH_INT);
g_batch_link.dim_factor_id = GPU_vertformat_attr_add(
&format_inst, "dim_factor", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.thickness_id = GPU_vertformat_attr_add(
&format_inst, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.dash_factor_id = GPU_vertformat_attr_add(
&format_inst, "dash_factor", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.dash_alpha_id = GPU_vertformat_attr_add(
&format_inst, "dash_alpha", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_batch_link.inst_vbo = GPU_vertbuf_create_with_format_ex(&format_inst, GPU_USAGE_STREAM);
/* Alloc max count but only draw the range we need. */
GPU_vertbuf_data_alloc(g_batch_link.inst_vbo, NODELINK_GROUP_SIZE);
GPU_batch_instbuf_set(g_batch_link.batch, g_batch_link.inst_vbo, true);
nodelink_batch_reset();
}
static char nodelink_get_color_id(int th_col)
{
switch (th_col) {
case TH_WIRE:
return 1;
case TH_WIRE_INNER:
return 2;
case TH_ACTIVE:
return 3;
case TH_EDGE_SELECT:
return 4;
case TH_REDALERT:
return 5;
}
return 0;
}
static void nodelink_batch_draw(const SpaceNode &snode)
{
if (g_batch_link.count == 0) {
return;
}
GPU_blend(GPU_BLEND_ALPHA);
float colors[6][4] = {{0.0f}};
UI_GetThemeColor4fv(TH_WIRE_INNER, colors[nodelink_get_color_id(TH_WIRE_INNER)]);
UI_GetThemeColor4fv(TH_WIRE, colors[nodelink_get_color_id(TH_WIRE)]);
UI_GetThemeColor4fv(TH_ACTIVE, colors[nodelink_get_color_id(TH_ACTIVE)]);
UI_GetThemeColor4fv(TH_EDGE_SELECT, colors[nodelink_get_color_id(TH_EDGE_SELECT)]);
UI_GetThemeColor4fv(TH_REDALERT, colors[nodelink_get_color_id(TH_REDALERT)]);
GPU_vertbuf_data_len_set(g_batch_link.inst_vbo, g_batch_link.count);
GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */
GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST);
GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, colors);
GPU_batch_uniform_1f(g_batch_link.batch, "expandSize", snode.runtime->aspect * LINK_WIDTH);
GPU_batch_uniform_1f(g_batch_link.batch, "arrowSize", ARROW_SIZE);
GPU_batch_draw(g_batch_link.batch);
nodelink_batch_reset();
GPU_blend(GPU_BLEND_NONE);
}
void nodelink_batch_start(SpaceNode &UNUSED(snode))
{
g_batch_link.enabled = true;
}
void nodelink_batch_end(SpaceNode &snode)
{
nodelink_batch_draw(snode);
g_batch_link.enabled = false;
}
static void nodelink_batch_add_link(const SpaceNode &snode,
const float2 &p0,
const float2 &p1,
const float2 &p2,
const float2 &p3,
int th_col1,
int th_col2,
int th_col3,
const float start_color[4],
const float end_color[4],
bool drawarrow,
bool drawmuted,
float dim_factor,
float thickness,
float dash_factor,
float dash_alpha)
{
/* Only allow these colors. If more is needed, you need to modify the shader accordingly. */
BLI_assert(ELEM(th_col1, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
BLI_assert(ELEM(th_col2, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
BLI_assert(ELEM(th_col3, TH_WIRE, TH_REDALERT, -1));
g_batch_link.count++;
copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p0_step), p0);
copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p1_step), p1);
copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p2_step), p2);
copy_v2_v2((float *)GPU_vertbuf_raw_step(&g_batch_link.p3_step), p3);
char *colid = (char *)GPU_vertbuf_raw_step(&g_batch_link.colid_step);
colid[0] = nodelink_get_color_id(th_col1);
colid[1] = nodelink_get_color_id(th_col2);
colid[2] = nodelink_get_color_id(th_col3);
colid[3] = drawarrow;
copy_v4_v4((float *)GPU_vertbuf_raw_step(&g_batch_link.start_color_step), start_color);
copy_v4_v4((float *)GPU_vertbuf_raw_step(&g_batch_link.end_color_step), end_color);
char *muted = (char *)GPU_vertbuf_raw_step(&g_batch_link.muted_step);
muted[0] = drawmuted;
*(float *)GPU_vertbuf_raw_step(&g_batch_link.dim_factor_step) = dim_factor;
*(float *)GPU_vertbuf_raw_step(&g_batch_link.thickness_step) = thickness;
*(float *)GPU_vertbuf_raw_step(&g_batch_link.dash_factor_step) = dash_factor;
*(float *)GPU_vertbuf_raw_step(&g_batch_link.dash_alpha_step) = dash_alpha;
if (g_batch_link.count == NODELINK_GROUP_SIZE) {
nodelink_batch_draw(snode);
}
}
void node_draw_link_bezier(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link,
const int th_col1,
const int th_col2,
const int th_col3)
{
const float dim_factor = node_link_dim_factor(v2d, link);
float thickness = 1.5f;
float dash_factor = 1.0f;
bTheme *btheme = UI_GetTheme();
const float dash_alpha = btheme->space_node.dash_alpha;
if (snode.edittree->type == NTREE_GEOMETRY) {
if (link.fromsock && link.fromsock->display_shape == SOCK_DISPLAY_SHAPE_DIAMOND) {
/* Make field links a bit thinner. */
thickness = 1.0f;
/* Draw field as dashes. */
dash_factor = 0.75f;
}
}
float vec[4][2];
const bool highlighted = link.flag & NODE_LINK_TEMP_HIGHLIGHT;
if (node_link_bezier_handles(&v2d, &snode, link, vec)) {
int drawarrow = ((link.tonode && (link.tonode->type == NODE_REROUTE)) &&
(link.fromnode && (link.fromnode->type == NODE_REROUTE)));
int drawmuted = (link.flag & NODE_LINK_MUTED);
if (g_batch_link.batch == nullptr) {
nodelink_batch_init();
}
/* Draw single link. */
float colors[3][4] = {{0.0f}};
if (th_col3 != -1) {
UI_GetThemeColor4fv(th_col3, colors[0]);
}
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS &&
snode.overlay.flag & SN_OVERLAY_SHOW_WIRE_COLORS) {
PointerRNA from_node_ptr, to_node_ptr;
RNA_pointer_create((ID *)snode.edittree, &RNA_Node, link.fromnode, &from_node_ptr);
RNA_pointer_create((ID *)snode.edittree, &RNA_Node, link.tonode, &to_node_ptr);
if (link.fromsock) {
node_socket_color_get(C, *snode.edittree, from_node_ptr, *link.fromsock, colors[1]);
}
else {
node_socket_color_get(C, *snode.edittree, to_node_ptr, *link.tosock, colors[1]);
}
if (link.tosock) {
node_socket_color_get(C, *snode.edittree, to_node_ptr, *link.tosock, colors[2]);
}
else {
node_socket_color_get(C, *snode.edittree, from_node_ptr, *link.fromsock, colors[2]);
}
}
else {
UI_GetThemeColor4fv(th_col1, colors[1]);
UI_GetThemeColor4fv(th_col2, colors[2]);
}
/* Highlight links connected to selected nodes. */
const bool is_fromnode_selected = link.fromnode && link.fromnode->flag & SELECT;
const bool is_tonode_selected = link.tonode && link.tonode->flag & SELECT;
if (is_fromnode_selected || is_tonode_selected) {
float color_selected[4];
UI_GetThemeColor4fv(TH_EDGE_SELECT, color_selected);
const float alpha = color_selected[3];
/* Interpolate color if highlight color is not fully transparent. */
if (alpha != 0.0) {
if (is_fromnode_selected) {
interp_v3_v3v3(colors[1], colors[1], color_selected, alpha);
}
if (is_tonode_selected) {
interp_v3_v3v3(colors[2], colors[2], color_selected, alpha);
}
}
}
if (g_batch_link.enabled && !highlighted) {
/* Add link to batch. */
nodelink_batch_add_link(snode,
vec[0],
vec[1],
vec[2],
vec[3],
th_col1,
th_col2,
th_col3,
colors[1],
colors[2],
drawarrow,
drawmuted,
dim_factor,
thickness,
dash_factor,
dash_alpha);
}
else {
if (highlighted) {
float link_preselection_highlight_color[4];
UI_GetThemeColor4fv(TH_SELECT, link_preselection_highlight_color);
copy_v4_v4(colors[2], link_preselection_highlight_color);
}
GPUBatch *batch = g_batch_link.batch_single;
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODELINK);
GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, vec);
GPU_batch_uniform_4fv_array(batch, "colors", 3, colors);
GPU_batch_uniform_1f(batch, "expandSize", snode.runtime->aspect * LINK_WIDTH);
GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
GPU_batch_uniform_1i(batch, "doMuted", drawmuted);
GPU_batch_uniform_1f(batch, "dim_factor", dim_factor);
GPU_batch_uniform_1f(batch, "thickness", thickness);
GPU_batch_uniform_1f(batch, "dash_factor", dash_factor);
GPU_batch_uniform_1f(batch, "dash_alpha", dash_alpha);
GPU_batch_draw(batch);
}
}
}
void node_draw_link(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link)
{
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
if (link.fromsock == nullptr && link.tosock == nullptr) {
return;
}
/* new connection */
if (!link.fromsock || !link.tosock) {
th_col1 = th_col2 = TH_ACTIVE;
}
else {
/* going to give issues once... */
if (link.tosock->flag & SOCK_UNAVAIL) {
return;
}
if (link.fromsock->flag & SOCK_UNAVAIL) {
return;
}
if (link.flag & NODE_LINK_VALID) {
/* special indicated link, on drop-node */
if (link.flag & NODE_LINKFLAG_HILITE) {
th_col1 = th_col2 = TH_ACTIVE;
}
else if (link.flag & NODE_LINK_MUTED) {
th_col1 = th_col2 = TH_REDALERT;
}
}
else {
/* Invalid link. */
th_col1 = th_col2 = th_col3 = TH_REDALERT;
// th_col3 = -1; /* no shadow */
}
}
/* Links from field to non-field sockets are not allowed. */
if (snode.edittree->type == NTREE_GEOMETRY && !(link.flag & NODE_LINK_DRAGGED)) {
if ((link.fromsock && link.fromsock->display_shape == SOCK_DISPLAY_SHAPE_DIAMOND) &&
(link.tosock && link.tosock->display_shape == SOCK_DISPLAY_SHAPE_CIRCLE)) {
th_col1 = th_col2 = th_col3 = TH_REDALERT;
}
}
node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3);
}
void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border, uint pos)
{
immBegin(GPU_PRIM_LINES, 4);
if (border & (NODE_LEFT | NODE_RIGHT)) {
immVertex2f(pos, cent[0], v2d->cur.ymin);
immVertex2f(pos, cent[0], v2d->cur.ymax);
}
else {
immVertex2f(pos, cent[0], cent[1] - size);
immVertex2f(pos, cent[0], cent[1] + size);
}
if (border & (NODE_TOP | NODE_BOTTOM)) {
immVertex2f(pos, v2d->cur.xmin, cent[1]);
immVertex2f(pos, v2d->cur.xmax, cent[1]);
}
else {
immVertex2f(pos, cent[0] - size, cent[1]);
immVertex2f(pos, cent[0] + size, cent[1]);
}
immEnd();
}