The viewer node has been expanded to have a field input next to the geometry input. When both are connected (by ctrl+shift clicking on a node) the spreadsheet will show the evaluated field on the geometry. The operator to link to the viewer has become a bit smarter. It automatically detects if it should link to the geometry or field input. In the future some more smartness could be added, such as automatically relinking the "right" geometry when viewing a field. Internally, there are two major changes: * Refactor of what happens when ctrl+shift clicking on a node to link to a viewer. The behavior of the geometry nodes viewer is a bit more complex than that of the compositor viewers. The behavior in compositing nodes should not have changed. Any change should be reported as a bug (and then we can decide if it's worse than before or if it needs fixing). * Evaluation, display and caching of fields in the spreadsheet editor. Differential Revision: https://developer.blender.org/D12938
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "BLI_function_ref.hh"
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#include "spreadsheet_column.hh"
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#include "spreadsheet_column_values.hh"
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namespace blender::ed::spreadsheet {
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/**
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* This class is subclassed to implement different data sources for the spreadsheet. A data source
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* provides the information that should be displayed. It is not concerned with how data is laid
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* out in the spreadsheet editor exactly.
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*/
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class DataSource {
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public:
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virtual ~DataSource();
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/**
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* Calls the callback with all the column ids that should be displayed as long as the user does
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* not manually add or remove columns. The column id can be stack allocated. Therefore, the
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* callback should not keep a reference to it (and copy it instead).
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*
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* The `is_extra` argument indicates that this column is special and should be drawn as the first
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* column. (This can be made a bit more generic in the future when necessary.)
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*/
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virtual void foreach_default_column_ids(
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FunctionRef<void(const SpreadsheetColumnID &, bool is_extra)> fn) const
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{
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UNUSED_VARS(fn);
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}
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/**
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* Returns the column values the given column id. If no data exists for this id, null is
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* returned.
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*/
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virtual std::unique_ptr<ColumnValues> get_column_values(
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const SpreadsheetColumnID &column_id) const
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{
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UNUSED_VARS(column_id);
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return {};
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}
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/**
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* Returns true if the data source has the ability to limit visible rows
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* by user interface selection status.
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*/
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virtual bool has_selection_filter() const
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{
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return false;
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}
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/**
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* Returns the number of rows in columns returned by #get_column_values.
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*/
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virtual int tot_rows() const
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{
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return 0;
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}
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};
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} // namespace blender::ed::spreadsheet
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