This flag is only used a few small cases, so instead of setting the flag for every node only set the required flag for the nodes that require it. Mostly the flag is used to set `ntype.flag = NODE_PREVIEW` For nodes that should have previews by default which is only some compositor nodes and some texture nodes. The frame node also sets the `NODE_BACKGROUND` flag. All other nodes were setting a flag of 0 which has no purpose. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13699
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup cmpnodes
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*/
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "node_composite_util.hh"
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namespace blender::nodes {
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static void cmp_node_directional_blur_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
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b.add_output<decl::Color>(N_("Image"));
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}
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} // namespace blender::nodes
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static void node_composit_init_dblur(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeDBlurData *ndbd = MEM_cnew<NodeDBlurData>(__func__);
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node->storage = ndbd;
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ndbd->iter = 1;
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ndbd->center_x = 0.5;
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ndbd->center_y = 0.5;
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}
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static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiLayout *col;
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uiItemR(layout, ptr, "iterations", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "use_wrap", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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col = uiLayoutColumn(layout, true);
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uiItemL(col, IFACE_("Center:"), ICON_NONE);
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uiItemR(col, ptr, "center_x", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("X"), ICON_NONE);
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uiItemR(col, ptr, "center_y", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Y"), ICON_NONE);
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uiItemS(layout);
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col = uiLayoutColumn(layout, true);
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uiItemR(col, ptr, "distance", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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uiItemR(col, ptr, "angle", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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uiItemS(layout);
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uiItemR(layout, ptr, "spin", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "zoom", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
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}
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void register_node_type_cmp_dblur()
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{
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static bNodeType ntype;
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cmp_node_type_base(&ntype, CMP_NODE_DBLUR, "Directional Blur", NODE_CLASS_OP_FILTER);
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ntype.declare = blender::nodes::cmp_node_directional_blur_declare;
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ntype.draw_buttons = node_composit_buts_dblur;
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node_type_init(&ntype, node_composit_init_dblur);
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node_type_storage(
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&ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage);
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nodeRegisterType(&ntype);
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}
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