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blender-archive/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
Aaron Carlisle d3ad04172d Cleanup: Remove bNodeType flag from base registration functions
This flag is only used a few small cases, so instead
of setting the flag for every node only set the
required flag for the nodes that require it.

Mostly the flag is used to set `ntype.flag = NODE_PREVIEW`
For nodes that should have previews by default which
is only some compositor nodes and some texture nodes.

The frame node also sets the `NODE_BACKGROUND` flag.

All other nodes were setting a flag of 0 which has no purpose.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13699
2022-01-03 19:33:14 -05:00

85 lines
2.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup cmpnodes
*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_composite_util.hh"
namespace blender::nodes {
static void cmp_node_directional_blur_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_output<decl::Color>(N_("Image"));
}
} // namespace blender::nodes
static void node_composit_init_dblur(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeDBlurData *ndbd = MEM_cnew<NodeDBlurData>(__func__);
node->storage = ndbd;
ndbd->iter = 1;
ndbd->center_x = 0.5;
ndbd->center_y = 0.5;
}
static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "iterations", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(layout, ptr, "use_wrap", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Center:"), ICON_NONE);
uiItemR(col, ptr, "center_x", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "center_y", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Y"), ICON_NONE);
uiItemS(layout);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "distance", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(col, ptr, "angle", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemS(layout);
uiItemR(layout, ptr, "spin", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(layout, ptr, "zoom", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
void register_node_type_cmp_dblur()
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_DBLUR, "Directional Blur", NODE_CLASS_OP_FILTER);
ntype.declare = blender::nodes::cmp_node_directional_blur_declare;
ntype.draw_buttons = node_composit_buts_dblur;
node_type_init(&ntype, node_composit_init_dblur);
node_type_storage(
&ntype, "NodeDBlurData", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}