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blender-archive/source/blender/nodes/composite/nodes/node_composite_posterize.cc
Aaron Carlisle d3ad04172d Cleanup: Remove bNodeType flag from base registration functions
This flag is only used a few small cases, so instead
of setting the flag for every node only set the
required flag for the nodes that require it.

Mostly the flag is used to set `ntype.flag = NODE_PREVIEW`
For nodes that should have previews by default which
is only some compositor nodes and some texture nodes.

The frame node also sets the `NODE_BACKGROUND` flag.

All other nodes were setting a flag of 0 which has no purpose.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13699
2022-01-03 19:33:14 -05:00

48 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup cmpnodes
*/
#include "node_composite_util.hh"
/* **************** Posterize ******************** */
namespace blender::nodes {
static void cmp_node_posterize_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_input<decl::Float>(N_("Steps")).default_value(8.0f).min(2.0f).max(1024.0f);
b.add_output<decl::Color>(N_("Image"));
}
} // namespace blender::nodes
void register_node_type_cmp_posterize()
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_POSTERIZE, "Posterize", NODE_CLASS_OP_COLOR);
ntype.declare = blender::nodes::cmp_node_posterize_declare;
nodeRegisterType(&ntype);
}