This flag is only used a few small cases, so instead of setting the flag for every node only set the required flag for the nodes that require it. Mostly the flag is used to set `ntype.flag = NODE_PREVIEW` For nodes that should have previews by default which is only some compositor nodes and some texture nodes. The frame node also sets the `NODE_BACKGROUND` flag. All other nodes were setting a flag of 0 which has no purpose. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13699
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2021 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup cmpnodes
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*/
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#include "node_composite_util.hh"
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/* **************** Posterize ******************** */
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namespace blender::nodes {
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static void cmp_node_posterize_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
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b.add_input<decl::Float>(N_("Steps")).default_value(8.0f).min(2.0f).max(1024.0f);
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b.add_output<decl::Color>(N_("Image"));
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}
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} // namespace blender::nodes
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void register_node_type_cmp_posterize()
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{
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static bNodeType ntype;
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cmp_node_type_base(&ntype, CMP_NODE_POSTERIZE, "Posterize", NODE_CLASS_OP_COLOR);
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ntype.declare = blender::nodes::cmp_node_posterize_declare;
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nodeRegisterType(&ntype);
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}
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