This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
Aaron Carlisle d3ad04172d Cleanup: Remove bNodeType flag from base registration functions
This flag is only used a few small cases, so instead
of setting the flag for every node only set the
required flag for the nodes that require it.

Mostly the flag is used to set `ntype.flag = NODE_PREVIEW`
For nodes that should have previews by default which
is only some compositor nodes and some texture nodes.

The frame node also sets the `NODE_BACKGROUND` flag.

All other nodes were setting a flag of 0 which has no purpose.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13699
2022-01-03 19:33:14 -05:00

91 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup cmpnodes
*/
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_composite_util.hh"
namespace blender::nodes {
static void cmp_node_tonemap_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_output<decl::Color>(N_("Image"));
}
} // namespace blender::nodes
static void node_composit_init_tonemap(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTonemap *ntm = MEM_cnew<NodeTonemap>(__func__);
ntm->type = 1;
ntm->key = 0.18;
ntm->offset = 1;
ntm->gamma = 1;
ntm->f = 0;
ntm->m = 0; /* Actual value is set according to input. */
/* Default a of 1 works well with natural HDR images, but not always so for CGI.
* Maybe should use 0 or at least lower initial value instead. */
ntm->a = 1;
ntm->c = 0;
node->storage = ntm;
}
static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "tonemap_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
if (RNA_enum_get(ptr, "tonemap_type") == 0) {
uiItemR(col, ptr, "key", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(col, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(col, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
else {
uiItemR(col, ptr, "intensity", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(
col, ptr, "contrast", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(
col, ptr, "adaptation", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(
col, ptr, "correction", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
}
void register_node_type_cmp_tonemap()
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR);
ntype.declare = blender::nodes::cmp_node_tonemap_declare;
ntype.draw_buttons = node_composit_buts_tonemap;
node_type_init(&ntype, node_composit_init_tonemap);
node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}