This flag is only used a few small cases, so instead of setting the flag for every node only set the required flag for the nodes that require it. Mostly the flag is used to set `ntype.flag = NODE_PREVIEW` For nodes that should have previews by default which is only some compositor nodes and some texture nodes. The frame node also sets the `NODE_BACKGROUND` flag. All other nodes were setting a flag of 0 which has no purpose. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13699
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2006 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup cmpnodes
|
|
*/
|
|
|
|
#include "UI_interface.h"
|
|
#include "UI_resources.h"
|
|
|
|
#include "node_composite_util.hh"
|
|
|
|
/* **************** VECTOR BLUR ******************** */
|
|
|
|
namespace blender::nodes {
|
|
|
|
static void cmp_node_vec_blur_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
|
|
b.add_input<decl::Float>(N_("Z")).default_value(0.0f).min(0.0f).max(1.0f);
|
|
b.add_input<decl::Vector>(N_("Speed"))
|
|
.default_value({0.0f, 0.0f, 0.0f})
|
|
.min(0.0f)
|
|
.max(1.0f)
|
|
.subtype(PROP_VELOCITY);
|
|
b.add_output<decl::Color>(N_("Image"));
|
|
}
|
|
|
|
} // namespace blender::nodes
|
|
|
|
static void node_composit_init_vecblur(bNodeTree *UNUSED(ntree), bNode *node)
|
|
{
|
|
NodeBlurData *nbd = MEM_cnew<NodeBlurData>(__func__);
|
|
node->storage = nbd;
|
|
nbd->samples = 32;
|
|
nbd->fac = 1.0f;
|
|
}
|
|
|
|
static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
|
|
{
|
|
uiLayout *col;
|
|
|
|
col = uiLayoutColumn(layout, false);
|
|
uiItemR(col, ptr, "samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
|
|
uiItemR(col, ptr, "factor", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Blur"), ICON_NONE);
|
|
|
|
col = uiLayoutColumn(layout, true);
|
|
uiItemL(col, IFACE_("Speed:"), ICON_NONE);
|
|
uiItemR(col, ptr, "speed_min", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Min"), ICON_NONE);
|
|
uiItemR(col, ptr, "speed_max", UI_ITEM_R_SPLIT_EMPTY_NAME, IFACE_("Max"), ICON_NONE);
|
|
|
|
uiItemR(layout, ptr, "use_curved", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
|
|
}
|
|
|
|
/* custom1: iterations, custom2: max_speed (0 = no_limit). */
|
|
void register_node_type_cmp_vecblur()
|
|
{
|
|
static bNodeType ntype;
|
|
|
|
cmp_node_type_base(&ntype, CMP_NODE_VECBLUR, "Vector Blur", NODE_CLASS_OP_FILTER);
|
|
ntype.declare = blender::nodes::cmp_node_vec_blur_declare;
|
|
ntype.draw_buttons = node_composit_buts_vecblur;
|
|
node_type_init(&ntype, node_composit_init_vecblur);
|
|
node_type_storage(
|
|
&ntype, "NodeBlurData", node_free_standard_storage, node_copy_standard_storage);
|
|
|
|
nodeRegisterType(&ntype);
|
|
}
|