Unity build saves 5 seconds off the total build time when compiling `bf_nodes_function`. Total build times went from 25s to 20s (20% reduction), tested with ninja on linux running i5 8250U.
76 lines
2.0 KiB
CMake
76 lines
2.0 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2021, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../
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../intern
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../../blenkernel
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../../blenlib
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../../blentranslation
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../../editors/include
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../../functions
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/guardedalloc
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)
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set(SRC
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nodes/legacy/node_fn_random_float.cc
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nodes/node_fn_align_euler_to_vector.cc
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nodes/node_fn_boolean_math.cc
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nodes/node_fn_compare.cc
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nodes/node_fn_float_to_int.cc
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nodes/node_fn_input_bool.cc
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nodes/node_fn_input_color.cc
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nodes/node_fn_input_int.cc
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nodes/node_fn_input_special_characters.cc
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nodes/node_fn_input_string.cc
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nodes/node_fn_input_vector.cc
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nodes/node_fn_random_value.cc
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nodes/node_fn_replace_string.cc
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nodes/node_fn_rotate_euler.cc
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nodes/node_fn_slice_string.cc
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nodes/node_fn_string_length.cc
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nodes/node_fn_value_to_string.cc
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node_function_util.cc
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node_function_util.hh
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)
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set(LIB
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bf_functions
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)
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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if(WITH_UNITY_BUILD)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD ON)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
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endif()
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