83 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/GameLogic/SCA_IScene.cpp
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 *  \ingroup gamelogic
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 */
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#include "SCA_IScene.h"
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#include "Value.h"
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SCA_DebugProp::SCA_DebugProp(): m_obj(NULL)
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{
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}
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SCA_DebugProp::~SCA_DebugProp()
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{
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	if (m_obj) 
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		m_obj->Release(); 
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}
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SCA_IScene::SCA_IScene()
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{
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}
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void SCA_IScene::RemoveAllDebugProperties()
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{
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	for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
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		!(it==m_debugList.end());++it)
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	{
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		delete (*it);
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	}
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	m_debugList.clear();
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}
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SCA_IScene::~SCA_IScene()
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{
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	RemoveAllDebugProperties();
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}
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std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties() 
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{
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	return m_debugList;
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}
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void SCA_IScene::AddDebugProperty(class CValue* debugprop,
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								  const STR_String &name)
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{
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	SCA_DebugProp* dprop = new SCA_DebugProp();
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	dprop->m_obj = debugprop;
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	debugprop->AddRef();
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	dprop->m_name = name;
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	m_debugList.push_back(dprop);
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}
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