The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
384 lines
10 KiB
C
384 lines
10 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_library.h"
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#include "BKE_library_query.h"
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#include "BKE_mesh.h"
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#include "BKE_scene.h"
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#include "BKE_texture.h"
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#include "MEM_guardedalloc.h"
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#include "RE_shader_ext.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_util.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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static void initData(ModifierData *md)
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{
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WaveModifierData *wmd = (WaveModifierData *) md; // whadya know, moved here from Iraq
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wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL |
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MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
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wmd->objectcenter = NULL;
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wmd->texture = NULL;
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wmd->map_object = NULL;
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wmd->height = 0.5f;
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wmd->width = 1.5f;
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wmd->speed = 0.25f;
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wmd->narrow = 1.5f;
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wmd->lifetime = 0.0f;
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wmd->damp = 10.0f;
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wmd->falloff = 0.0f;
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wmd->texmapping = MOD_DISP_MAP_LOCAL;
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wmd->defgrp_name[0] = 0;
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}
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static bool dependsOnTime(ModifierData *UNUSED(md))
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{
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return true;
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}
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static void foreachObjectLink(
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ModifierData *md, Object *ob,
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ObjectWalkFunc walk, void *userData)
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{
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WaveModifierData *wmd = (WaveModifierData *) md;
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walk(userData, ob, &wmd->objectcenter, IDWALK_CB_NOP);
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walk(userData, ob, &wmd->map_object, IDWALK_CB_NOP);
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}
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static void foreachIDLink(
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ModifierData *md, Object *ob,
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IDWalkFunc walk, void *userData)
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{
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WaveModifierData *wmd = (WaveModifierData *) md;
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walk(userData, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
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foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
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}
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static void foreachTexLink(
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ModifierData *md, Object *ob,
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TexWalkFunc walk, void *userData)
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{
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walk(userData, ob, md, "texture");
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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if (wmd->objectcenter != NULL) {
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DEG_add_object_relation(ctx->node, wmd->objectcenter, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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}
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if (wmd->map_object != NULL) {
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DEG_add_object_relation(ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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}
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if (wmd->objectcenter != NULL || wmd->map_object != NULL) {
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DEG_add_modifier_to_transform_relation(ctx->node, "Wave Modifier");
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}
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if (wmd->texture != NULL) {
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DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Wave Modifier");
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}
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}
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static void requiredDataMask(Object *UNUSED(ob), ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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/* ask for UV coordinates if we need them */
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if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV) {
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r_cddata_masks->fmask |= CD_MASK_MTFACE;
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}
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/* ask for vertexgroups if we need them */
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if (wmd->defgrp_name[0] != '\0') {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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}
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static bool dependsOnNormals(ModifierData *md)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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return (wmd->flag & MOD_WAVE_NORM) != 0;
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}
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static void waveModifier_do(
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WaveModifierData *md,
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const ModifierEvalContext *ctx,
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Object *ob, Mesh *mesh,
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float (*vertexCos)[3], int numVerts)
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{
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WaveModifierData *wmd = (WaveModifierData *) md;
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MVert *mvert = NULL;
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MDeformVert *dvert;
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int defgrp_index;
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float ctime = DEG_get_ctime(ctx->depsgraph);
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float minfac = (float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
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float lifefac = wmd->height;
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float (*tex_co)[3] = NULL;
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const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
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const float falloff = wmd->falloff;
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float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
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if ((wmd->flag & MOD_WAVE_NORM) && (mesh != NULL)) {
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mvert = mesh->mvert;
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}
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if (wmd->objectcenter != NULL) {
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float mat[4][4];
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/* get the control object's location in local coordinates */
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invert_m4_m4(ob->imat, ob->obmat);
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mul_m4_m4m4(mat, ob->imat, DEG_get_evaluated_object(ctx->depsgraph, wmd->objectcenter)->obmat);
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wmd->startx = mat[3][0];
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wmd->starty = mat[3][1];
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}
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/* get the index of the deform group */
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MOD_get_vgroup(ob, mesh, wmd->defgrp_name, &dvert, &defgrp_index);
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if (wmd->damp == 0.0f) {
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wmd->damp = 10.0f;
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}
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if (wmd->lifetime != 0.0f) {
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float x = ctime - wmd->timeoffs;
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if (x > wmd->lifetime) {
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lifefac = x - wmd->lifetime;
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if (lifefac > wmd->damp) lifefac = 0.0;
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else lifefac = (float)(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
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}
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}
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Tex *tex_target = (Tex *)DEG_get_evaluated_id(ctx->depsgraph, &wmd->texture->id);
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if (mesh != NULL && tex_target != NULL) {
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tex_co = MEM_malloc_arrayN(numVerts, sizeof(*tex_co), "waveModifier_do tex_co");
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MOD_get_texture_coords((MappingInfoModifierData *)wmd, ctx, ob, mesh, vertexCos, tex_co);
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MOD_init_texture((MappingInfoModifierData *)wmd, ctx);
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}
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if (lifefac != 0.0f) {
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/* avoid divide by zero checks within the loop */
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float falloff_inv = falloff != 0.0f ? 1.0f / falloff : 1.0f;
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int i;
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for (i = 0; i < numVerts; i++) {
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float *co = vertexCos[i];
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float x = co[0] - wmd->startx;
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float y = co[1] - wmd->starty;
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float amplit = 0.0f;
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float def_weight = 1.0f;
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/* get weights */
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if (dvert) {
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def_weight = defvert_find_weight(&dvert[i], defgrp_index);
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/* if this vert isn't in the vgroup, don't deform it */
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if (def_weight == 0.0f) {
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continue;
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}
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}
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switch (wmd_axis) {
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case MOD_WAVE_X | MOD_WAVE_Y:
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amplit = sqrtf(x * x + y * y);
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break;
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case MOD_WAVE_X:
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amplit = x;
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break;
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case MOD_WAVE_Y:
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amplit = y;
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break;
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}
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/* this way it makes nice circles */
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amplit -= (ctime - wmd->timeoffs) * wmd->speed;
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if (wmd->flag & MOD_WAVE_CYCL) {
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amplit = (float)fmodf(amplit - wmd->width, 2.0f * wmd->width) +
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wmd->width;
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}
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if (falloff != 0.0f) {
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float dist = 0.0f;
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switch (wmd_axis) {
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case MOD_WAVE_X | MOD_WAVE_Y:
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dist = sqrtf(x * x + y * y);
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break;
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case MOD_WAVE_X:
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dist = fabsf(x);
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break;
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case MOD_WAVE_Y:
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dist = fabsf(y);
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break;
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}
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falloff_fac = (1.0f - (dist * falloff_inv));
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CLAMP(falloff_fac, 0.0f, 1.0f);
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}
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/* GAUSSIAN */
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if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
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amplit = amplit * wmd->narrow;
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amplit = (float)(1.0f / expf(amplit * amplit) - minfac);
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/*apply texture*/
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if (tex_target) {
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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TexResult texres;
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texres.nor = NULL;
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BKE_texture_get_value(scene, tex_target, tex_co[i], &texres, false);
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amplit *= texres.tin;
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}
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/*apply weight & falloff */
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amplit *= def_weight * falloff_fac;
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if (mvert) {
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/* move along normals */
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if (wmd->flag & MOD_WAVE_NORM_X) {
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co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
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}
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if (wmd->flag & MOD_WAVE_NORM_Y) {
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co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
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}
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if (wmd->flag & MOD_WAVE_NORM_Z) {
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co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
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}
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}
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else {
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/* move along local z axis */
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co[2] += lifefac * amplit;
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}
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}
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}
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}
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MEM_SAFE_FREE(tex_co);
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}
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static void deformVerts(
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ModifierData *md, const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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int numVerts)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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Mesh *mesh_src = NULL;
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if (wmd->flag & MOD_WAVE_NORM) {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, vertexCos, numVerts, true, false);
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}
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else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
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}
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waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
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if (!ELEM(mesh_src, NULL, mesh)) {
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BKE_id_free(NULL, mesh_src);
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}
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}
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static void deformVertsEM(
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ModifierData *md, const ModifierEvalContext *ctx,
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struct BMEditMesh *editData,
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Mesh *mesh, float (*vertexCos)[3], int numVerts)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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Mesh *mesh_src = NULL;
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if (wmd->flag & MOD_WAVE_NORM) {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, vertexCos, numVerts, true, false);
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}
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else if (wmd->texture != NULL || wmd->defgrp_name[0] != '\0') {
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mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, numVerts, false, false);
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}
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waveModifier_do(wmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
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if (!ELEM(mesh_src, NULL, mesh)) {
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BKE_id_free(NULL, mesh_src);
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}
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}
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ModifierTypeInfo modifierType_Wave = {
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/* name */ "Wave",
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/* structName */ "WaveModifierData",
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/* structSize */ sizeof(WaveModifierData),
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/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsCVs |
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eModifierTypeFlag_AcceptsLattice |
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eModifierTypeFlag_SupportsEditmode,
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/* copyData */ modifier_copyData_generic,
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/* deformVerts_DM */ NULL,
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/* deformMatrices_DM */ NULL,
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/* deformVertsEM_DM */ NULL,
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/* deformMatricesEM_DM*/NULL,
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/* applyModifier_DM */ NULL,
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/* deformVerts */ deformVerts,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ deformVertsEM,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ requiredDataMask,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ dependsOnTime,
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/* dependsOnNormals */ dependsOnNormals,
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/* foreachObjectLink */ foreachObjectLink,
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/* foreachIDLink */ foreachIDLink,
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/* foreachTexLink */ foreachTexLink,
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/* freeRuntimeData */ NULL,
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};
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